diff --git a/.travis-deps.sh b/.travis-deps.sh
index 4b907abb3..bab90d307 100755
--- a/.travis-deps.sh
+++ b/.travis-deps.sh
@@ -13,18 +13,13 @@ if [ "$TRAVIS_OS_NAME" = "linux" -o -z "$TRAVIS_OS_NAME" ]; then
         | tar -xz -C $HOME/.local --strip-components=1
 
     (
-        git clone https://github.com/glfw/glfw.git --branch 3.1.1 --depth 1
-        mkdir glfw/build && cd glfw/build
-        cmake -DBUILD_SHARED_LIBS=ON \
-              -DGLFW_BUILD_EXAMPLES=OFF \
-              -DGLFW_BUILD_TESTS=OFF \
-              -DCMAKE_INSTALL_PREFIX=$HOME/.local \
-              ..
+        wget http://libsdl.org/release/SDL2-2.0.4.tar.gz -O - | tar xz
+        cd SDL2-2.0.4
+        ./configure --prefix=$HOME/.local
         make -j4 && make install
     )
-
 elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
     brew update > /dev/null # silence the very verbose output
-    brew install qt5 glfw3
+    brew install qt5 sdl2
     gem install xcpretty
 fi
diff --git a/.travis.yml b/.travis.yml
index 4d21257bc..2e875cccf 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -18,8 +18,6 @@ addons:
       - gcc-4.9
       - g++-4.9
       - xorg-dev
-      - libglu1-mesa-dev
-      - libxcursor-dev
       - lib32stdc++6 # For CMake
       - lftp # To upload builds
 
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b8a981711..d6a4a915a 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -35,8 +35,8 @@ endfunction()
 
 project(citra)
 
-option(ENABLE_GLFW "Enable the GLFW frontend" ON)
-option(CITRA_USE_BUNDLED_GLFW "Download bundled GLFW binaries" OFF)
+option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
+option(CITRA_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" OFF)
 
 option(ENABLE_QT "Enable the Qt frontend" ON)
 option(CITRA_USE_BUNDLED_QT "Download bundled Qt binaries" OFF)
@@ -135,34 +135,29 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")
 find_package(OpenGL REQUIRED)
 include_directories(${OPENGL_INCLUDE_DIR})
 
-if (ENABLE_GLFW)
-    if (CITRA_USE_BUNDLED_GLFW)
+if (ENABLE_SDL2)
+    if (CITRA_USE_BUNDLED_SDL2)
         # Detect toolchain and platform
         if (MSVC14 AND ARCHITECTURE_x86_64)
-            set(GLFW_VER "glfw-3.1.1-msvc2015_64")
-        elseif (MSVC12 AND ARCHITECTURE_x86_64)
-            set(GLFW_VER "glfw-3.1.1-msvc2013_64")
+            set(SDL2_VER "SDL2-2.0.4")
         else()
-            message(FATAL_ERROR "No bundled GLFW binaries for your toolchain. Disable CITRA_USE_BUNDLED_GLFW and provide your own.")
+            message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable CITRA_USE_BUNDLED_SDL2 and provide your own.")
         endif()
 
-        if (DEFINED GLFW_VER)
-            download_bundled_external("glfw/" ${GLFW_VER} GLFW_PREFIX)
+        if (DEFINED SDL2_VER)
+            download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
         endif()
 
-        set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers")
-        set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib" CACHE PATH "Path to GLFW3 libraries")
-        set(GLFW_LIBRARIES glfw3)
+        set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
+        set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
+        set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
     else()
-        find_package(PkgConfig REQUIRED)
-        pkg_search_module(GLFW REQUIRED glfw3)
+        find_package(SDL2 REQUIRED)
     endif()
 endif()
 
 IF (APPLE)
     FIND_LIBRARY(COCOA_LIBRARY Cocoa)           # Umbrella framework for everything GUI-related
-    FIND_LIBRARY(IOKIT_LIBRARY IOKit)           # GLFW dependency
-    FIND_LIBRARY(COREVIDEO_LIBRARY CoreVideo)   # GLFW dependency
     set(PLATFORM_LIBRARIES iconv ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
 
     set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
diff --git a/appveyor.yml b/appveyor.yml
index a5ed35392..1edd7041f 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -19,7 +19,7 @@ install:
 before_build:
   - mkdir build
   - cd build
-  - cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_GLFW=1 -DCITRA_USE_BUNDLED_QT=1 ..
+  - cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_QT=1 -DCITRA_USE_BUNDLED_SDL2=1 ..
   - cd ..
 
 after_build:
diff --git a/externals/cmake-modules/FindSDL2.cmake b/externals/cmake-modules/FindSDL2.cmake
new file mode 100644
index 000000000..0af86840a
--- /dev/null
+++ b/externals/cmake-modules/FindSDL2.cmake
@@ -0,0 +1,224 @@
+
+# This module defines
+# SDL2_LIBRARY, the name of the library to link against
+# SDL2_FOUND, if false, do not try to link to SDL2
+# SDL2_INCLUDE_DIR, where to find SDL.h
+#
+# This module responds to the the flag:
+# SDL2_BUILDING_LIBRARY
+# If this is defined, then no SDL2main will be linked in because
+# only applications need main().
+# Otherwise, it is assumed you are building an application and this
+# module will attempt to locate and set the the proper link flags
+# as part of the returned SDL2_LIBRARY variable.
+#
+# Don't forget to include SDLmain.h and SDLmain.m your project for the
+# OS X framework based version. (Other versions link to -lSDL2main which
+# this module will try to find on your behalf.) Also for OS X, this
+# module will automatically add the -framework Cocoa on your behalf.
+#
+#
+# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
+# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
+# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
+# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
+# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
+# as appropriate. These values are used to generate the final SDL2_LIBRARY
+# variable, but when these values are unset, SDL2_LIBRARY does not get created.
+#
+#
+# $SDL2DIR is an environment variable that would
+# correspond to the ./configure --prefix=$SDL2DIR
+# used in building SDL2.
+# l.e.galup  9-20-02
+#
+# Modified by Eric Wing.
+# Added code to assist with automated building by using environmental variables
+# and providing a more controlled/consistent search behavior.
+# Added new modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL guidelines.
+# Added a search for SDL2main which is needed by some platforms.
+# Added a search for threads which is needed by some platforms.
+# Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# SDL2_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL2/SDL.h to just SDL.h
+# This needed to change because "proper" SDL convention
+# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
+# reasons because not all systems place things in SDL2/ (see FreeBSD).
+
+#=============================================================================
+# Copyright 2003-2009 Kitware, Inc.
+#
+# Distributed under the OSI-approved BSD License (the "License").
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# CMake - Cross Platform Makefile Generator
+# Copyright 2000-2016 Kitware, Inc.
+# Copyright 2000-2011 Insight Software Consortium
+# All rights reserved.
+# 
+# Redistribution and use in source and binary forms, with or without
+# modification, are permitted provided that the following conditions
+# are met:
+# 
+# * Redistributions of source code must retain the above copyright
+#   notice, this list of conditions and the following disclaimer.
+# 
+# * Redistributions in binary form must reproduce the above copyright
+#   notice, this list of conditions and the following disclaimer in the
+#   documentation and/or other materials provided with the distribution.
+# 
+# * Neither the names of Kitware, Inc., the Insight Software Consortium,
+#   nor the names of their contributors may be used to endorse or promote
+#   products derived from this software without specific prior written
+#   permission.
+# 
+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+# 
+# ------------------------------------------------------------------------------
+# 
+# The above copyright and license notice applies to distributions of
+# CMake in source and binary form.  Some source files contain additional
+# notices of original copyright by their contributors; see each source
+# for details.  Third-party software packages supplied with CMake under
+# compatible licenses provide their own copyright notices documented in
+# corresponding subdirectories.
+# 
+# ------------------------------------------------------------------------------
+# 
+# CMake was initially developed by Kitware with the following sponsorship:
+# 
+#  * National Library of Medicine at the National Institutes of Health
+#    as part of the Insight Segmentation and Registration Toolkit (ITK).
+# 
+#  * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel
+#    Visualization Initiative.
+# 
+#  * National Alliance for Medical Image Computing (NAMIC) is funded by the
+#    National Institutes of Health through the NIH Roadmap for Medical Research,
+#    Grant U54 EB005149.
+# 
+#  * Kitware, Inc.
+#
+
+message("<FindSDL2.cmake>")
+
+SET(SDL2_SEARCH_PATHS
+    ~/Library/Frameworks
+    /Library/Frameworks
+    /usr/local
+    /usr
+    /sw # Fink
+    /opt/local # DarwinPorts
+    /opt/csw # Blastwave
+    /opt
+    ${SDL2_PATH}
+)
+
+FIND_LIBRARY(SDL2_LIBRARY_TEMP
+    NAMES SDL2
+    HINTS
+    $ENV{SDL2DIR}
+    PATH_SUFFIXES lib64 lib
+    PATHS ${SDL2_SEARCH_PATHS}
+)
+
+IF(SDL2_LIBRARY_TEMP)
+    FIND_PATH(SDL2_INCLUDE_DIR SDL.h
+        HINTS
+        $ENV{SDL2DIR}
+        PATH_SUFFIXES include/SDL2 include
+        PATHS ${SDL2_SEARCH_PATHS}
+    )
+
+    IF(NOT SDL2_BUILDING_LIBRARY)
+        IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+            # Non-OS X framework versions expect you to also dynamically link to
+            # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
+            # seem to provide SDL2main for compatibility even though they don't
+            # necessarily need it.
+            FIND_LIBRARY(SDL2MAIN_LIBRARY
+                NAMES SDL2main
+                HINTS
+                $ENV{SDL2DIR}
+                PATH_SUFFIXES lib64 lib
+                PATHS ${SDL2_SEARCH_PATHS}
+            )
+        ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+    ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+    # SDL2 may require threads on your system.
+    # The Apple build may not need an explicit flag because one of the
+    # frameworks may already provide it.
+    # But for non-OSX systems, I will use the CMake Threads package.
+    IF(NOT APPLE)
+        FIND_PACKAGE(Threads)
+    ENDIF(NOT APPLE)
+
+    # MinGW needs an additional library, mwindows
+    # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
+    # (Actually on second look, I think it only needs one of the m* libraries.)
+    IF(MINGW)
+        SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
+    ENDIF(MINGW)
+
+    # For SDL2main
+    IF(NOT SDL2_BUILDING_LIBRARY)
+        IF(SDL2MAIN_LIBRARY)
+            SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
+        ENDIF(SDL2MAIN_LIBRARY)
+    ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+    # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
+    # CMake doesn't display the -framework Cocoa string in the UI even
+    # though it actually is there if I modify a pre-used variable.
+    # I think it has something to do with the CACHE STRING.
+    # So I use a temporary variable until the end so I can set the
+    # "real" variable in one-shot.
+    IF(APPLE)
+        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
+    ENDIF(APPLE)
+
+    # For threads, as mentioned Apple doesn't need this.
+    # In fact, there seems to be a problem if I used the Threads package
+    # and try using this line, so I'm just skipping it entirely for OS X.
+    IF(NOT APPLE)
+        SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
+    ENDIF(NOT APPLE)
+
+    # For MinGW library
+    IF(MINGW)
+        SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
+    ENDIF(MINGW)
+
+    # Set the final string here so the GUI reflects the final state.
+    SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
+
+    # Unset the temp variable to INTERNAL so it is not seen in the CMake GUI
+    UNSET(SDL2_LIBRARY_TEMP)
+ENDIF(SDL2_LIBRARY_TEMP)
+
+message("</FindSDL2.cmake>")
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
diff --git a/externals/cmake-modules/WindowsCopyFiles.cmake b/externals/cmake-modules/WindowsCopyFiles.cmake
new file mode 100644
index 000000000..cd0c2ce47
--- /dev/null
+++ b/externals/cmake-modules/WindowsCopyFiles.cmake
@@ -0,0 +1,28 @@
+# Copyright 2016 Citra Emulator Project
+# Licensed under GPLv2 or any later version
+# Refer to the license.txt file included.
+
+# This file provides the function windows_copy_files.
+# This is only valid on Windows.
+
+# Include guard
+if(__windows_copy_files)
+	return()
+endif()
+set(__windows_copy_files YES)
+
+# Any number of files to copy from SOURCE_DIR to DEST_DIR can be specified after DEST_DIR.
+# This copying happens post-build.
+function(windows_copy_files TARGET SOURCE_DIR DEST_DIR)
+    # windows commandline expects the / to be \ so switch them
+    string(REPLACE "/" "\\\\" SOURCE_DIR ${SOURCE_DIR})
+    string(REPLACE "/" "\\\\" DEST_DIR ${DEST_DIR})
+
+    # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
+    # cmake adds an extra check for command success which doesn't work too well with robocopy
+    # so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
+    add_custom_command(TARGET ${TARGET} POST_BUILD
+        COMMAND if not exist ${DEST_DIR} mkdir ${DEST_DIR} 2> nul
+        COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
+    )
+endfunction()
\ No newline at end of file
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 2bb411492..de4fe716a 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -5,7 +5,7 @@ add_subdirectory(common)
 add_subdirectory(core)
 add_subdirectory(video_core)
 add_subdirectory(audio_core)
-if (ENABLE_GLFW)
+if (ENABLE_SDL2)
     add_subdirectory(citra)
 endif()
 if (ENABLE_QT)
diff --git a/src/citra/CMakeLists.txt b/src/citra/CMakeLists.txt
index b9abb818e..fa615deb9 100644
--- a/src/citra/CMakeLists.txt
+++ b/src/citra/CMakeLists.txt
@@ -1,11 +1,11 @@
 set(SRCS
-            emu_window/emu_window_glfw.cpp
+            emu_window/emu_window_sdl2.cpp
             citra.cpp
             config.cpp
             citra.rc
             )
 set(HEADERS
-            emu_window/emu_window_glfw.h
+            emu_window/emu_window_sdl2.h
             config.h
             default_ini.h
             resource.h
@@ -13,12 +13,11 @@ set(HEADERS
 
 create_directory_groups(${SRCS} ${HEADERS})
 
-include_directories(${GLFW_INCLUDE_DIRS})
-link_directories(${GLFW_LIBRARY_DIRS})
+include_directories(${SDL2_INCLUDE_DIR})
 
 add_executable(citra ${SRCS} ${HEADERS})
 target_link_libraries(citra core video_core audio_core common)
-target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih glad)
+target_link_libraries(citra ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad)
 if (MSVC)
     target_link_libraries(citra getopt)
 endif()
@@ -27,3 +26,13 @@ target_link_libraries(citra ${PLATFORM_LIBRARIES})
 if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
     install(TARGETS citra RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
 endif()
+
+if (MSVC)
+    include(WindowsCopyFiles)
+
+    set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
+
+    windows_copy_files(citra ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
+
+    unset(DLL_DEST)
+endif()
diff --git a/src/citra/citra.cpp b/src/citra/citra.cpp
index c96fc1374..415b98a05 100644
--- a/src/citra/citra.cpp
+++ b/src/citra/citra.cpp
@@ -27,7 +27,7 @@
 #include "core/loader/loader.h"
 
 #include "citra/config.h"
-#include "citra/emu_window/emu_window_glfw.h"
+#include "citra/emu_window/emu_window_sdl2.h"
 
 #include "video_core/video_core.h"
 
@@ -76,7 +76,7 @@ int main(int argc, char **argv) {
     GDBStub::ToggleServer(Settings::values.use_gdbstub);
     GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
 
-    EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
+    EmuWindow_SDL2* emu_window = new EmuWindow_SDL2;
 
     VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
     VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 2f13c29a2..9034b188e 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -2,14 +2,15 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
 #include <inih/cpp/INIReader.h>
 
+#include <SDL.h>
+
 #include "citra/default_ini.h"
 
 #include "common/file_util.h"
 #include "common/logging/log.h"
+#include "common/make_unique.h"
 
 #include "core/settings.h"
 
@@ -17,21 +18,22 @@
 
 Config::Config() {
     // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
-    glfw_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "glfw-config.ini";
-    glfw_config = new INIReader(glfw_config_loc);
+    sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
+    sdl2_config = Common::make_unique<INIReader>(sdl2_config_loc);
 
     Reload();
 }
 
-bool Config::LoadINI(INIReader* config, const char* location, const std::string& default_contents, bool retry) {
-    if (config->ParseError() < 0) {
+bool Config::LoadINI(const std::string& default_contents, bool retry) {
+    const char* location = this->sdl2_config_loc.c_str();
+    if (sdl2_config->ParseError() < 0) {
         if (retry) {
             LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
             FileUtil::CreateFullPath(location);
             FileUtil::WriteStringToFile(true, default_contents, location);
-            *config = INIReader(location); // Reopen file
+            sdl2_config = Common::make_unique<INIReader>(location); // Reopen file
 
-            return LoadINI(config, location, default_contents, false);
+            return LoadINI(default_contents, false);
         }
         LOG_ERROR(Config, "Failed.");
         return false;
@@ -41,51 +43,47 @@ bool Config::LoadINI(INIReader* config, const char* location, const std::string&
 }
 
 static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
-    GLFW_KEY_A, GLFW_KEY_S, GLFW_KEY_Z, GLFW_KEY_X,
-    GLFW_KEY_Q, GLFW_KEY_W, GLFW_KEY_1, GLFW_KEY_2,
-    GLFW_KEY_M, GLFW_KEY_N, GLFW_KEY_B,
-    GLFW_KEY_T, GLFW_KEY_G, GLFW_KEY_F, GLFW_KEY_H,
-    GLFW_KEY_UP, GLFW_KEY_DOWN, GLFW_KEY_LEFT, GLFW_KEY_RIGHT,
-    GLFW_KEY_I, GLFW_KEY_K, GLFW_KEY_J, GLFW_KEY_L
+    SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
+    SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
+    SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
+    SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
+    SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
+    SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
 };
 
 void Config::ReadValues() {
     // Controls
     for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
         Settings::values.input_mappings[Settings::NativeInput::All[i]] =
-            glfw_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
+            sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
     }
 
     // Core
-    Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
+    Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
 
     // Renderer
-    Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
-    Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true);
+    Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
+    Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
 
-    Settings::values.bg_red   = (float)glfw_config->GetReal("Renderer", "bg_red",   1.0);
-    Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
-    Settings::values.bg_blue  = (float)glfw_config->GetReal("Renderer", "bg_blue",  1.0);
+    Settings::values.bg_red   = (float)sdl2_config->GetReal("Renderer", "bg_red",   1.0);
+    Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
+    Settings::values.bg_blue  = (float)sdl2_config->GetReal("Renderer", "bg_blue",  1.0);
 
     // Data Storage
-    Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true);
+    Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
 
     // System Region
-    Settings::values.region_value = glfw_config->GetInteger("System Region", "region_value", 1);
+    Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1);
 
     // Miscellaneous
-    Settings::values.log_filter = glfw_config->Get("Miscellaneous", "log_filter", "*:Info");
+    Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");
 
     // Debugging
-    Settings::values.use_gdbstub = glfw_config->GetBoolean("Debugging", "use_gdbstub", false);
-    Settings::values.gdbstub_port = glfw_config->GetInteger("Debugging", "gdbstub_port", 24689);
+    Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
+    Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689);
 }
 
 void Config::Reload() {
-    LoadINI(glfw_config, glfw_config_loc.c_str(), DefaultINI::glfw_config_file);
+    LoadINI(DefaultINI::sdl2_config_file);
     ReadValues();
 }
-
-Config::~Config() {
-    delete glfw_config;
-}
diff --git a/src/citra/config.h b/src/citra/config.h
index c326ec669..52a478146 100644
--- a/src/citra/config.h
+++ b/src/citra/config.h
@@ -4,19 +4,19 @@
 
 #pragma once
 
+#include <memory>
 #include <string>
 
-class INIReader;
+#include <inih/cpp/INIReader.h>
 
 class Config {
-    INIReader* glfw_config;
-    std::string glfw_config_loc;
+    std::unique_ptr<INIReader> sdl2_config;
+    std::string sdl2_config_loc;
 
-    bool LoadINI(INIReader* config, const char* location, const std::string& default_contents="", bool retry=true);
+    bool LoadINI(const std::string& default_contents="", bool retry=true);
     void ReadValues();
 public:
     Config();
-    ~Config();
 
     void Reload();
 };
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index 5ba40a8ed..c9b490a00 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -6,7 +6,7 @@
 
 namespace DefaultINI {
 
-const char* glfw_config_file = R"(
+const char* sdl2_config_file = R"(
 [Controls]
 pad_start =
 pad_select =
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp
deleted file mode 100644
index 9453b1f48..000000000
--- a/src/citra/emu_window/emu_window_glfw.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <cstdlib>
-#include <string>
-
-// Let’s use our own GL header, instead of one from GLFW.
-#include <glad/glad.h>
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
-
-#include "common/assert.h"
-#include "common/key_map.h"
-#include "common/logging/log.h"
-#include "common/scm_rev.h"
-#include "common/string_util.h"
-
-#include "video_core/video_core.h"
-
-#include "core/settings.h"
-#include "core/hle/service/hid/hid.h"
-
-#include "citra/emu_window/emu_window_glfw.h"
-
-EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
-    return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
-}
-
-void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) {
-    if (button == GLFW_MOUSE_BUTTON_LEFT) {
-        auto emu_window = GetEmuWindow(win);
-        auto layout = emu_window->GetFramebufferLayout();
-        double x, y;
-        glfwGetCursorPos(win, &x, &y);
-
-        if (action == GLFW_PRESS)
-            emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
-        else if (action == GLFW_RELEASE)
-            emu_window->TouchReleased();
-    }
-}
-
-void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
-    GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(std::max(x, 0.0)), static_cast<unsigned>(std::max(y, 0.0)));
-}
-
-/// Called by GLFW when a key event occurs
-void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
-    auto emu_window = GetEmuWindow(win);
-    int keyboard_id = emu_window->keyboard_id;
-
-    if (action == GLFW_PRESS) {
-        emu_window->KeyPressed({key, keyboard_id});
-    } else if (action == GLFW_RELEASE) {
-        emu_window->KeyReleased({key, keyboard_id});
-    }
-}
-
-/// Whether the window is still open, and a close request hasn't yet been sent
-const bool EmuWindow_GLFW::IsOpen() {
-    return glfwWindowShouldClose(m_render_window) == 0;
-}
-
-void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
-    GetEmuWindow(win)->NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
-}
-
-void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
-    // NOTE: GLFW provides no proper way to set a minimal window size.
-    //       Hence, we just ignore the corresponding EmuWindow hint.
-    OnFramebufferResizeEvent(win, width, height);
-}
-
-/// EmuWindow_GLFW constructor
-EmuWindow_GLFW::EmuWindow_GLFW() {
-    keyboard_id = KeyMap::NewDeviceId();
-
-    ReloadSetKeymaps();
-
-    glfwSetErrorCallback([](int error, const char *desc){
-        LOG_ERROR(Frontend, "GLFW 0x%08x: %s", error, desc);
-    });
-
-    // Initialize the window
-    if(glfwInit() != GL_TRUE) {
-        LOG_CRITICAL(Frontend, "Failed to initialize GLFW! Exiting...");
-        exit(1);
-    }
-    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
-    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
-    // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
-    glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
-    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-
-    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
-    m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
-        (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
-        window_title.c_str(), nullptr, nullptr);
-
-    if (m_render_window == nullptr) {
-        LOG_CRITICAL(Frontend, "Failed to create GLFW window! Exiting...");
-        exit(1);
-    }
-
-    glfwSetWindowUserPointer(m_render_window, this);
-
-    // Notify base interface about window state
-    int width, height;
-    glfwGetFramebufferSize(m_render_window, &width, &height);
-    OnFramebufferResizeEvent(m_render_window, width, height);
-
-    glfwGetWindowSize(m_render_window, &width, &height);
-    OnClientAreaResizeEvent(m_render_window, width, height);
-
-    // Setup callbacks
-    glfwSetKeyCallback(m_render_window, OnKeyEvent);
-    glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent);
-    glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent);
-    glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
-    glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
-
-    DoneCurrent();
-}
-
-/// EmuWindow_GLFW destructor
-EmuWindow_GLFW::~EmuWindow_GLFW() {
-    glfwTerminate();
-}
-
-/// Swap buffers to display the next frame
-void EmuWindow_GLFW::SwapBuffers() {
-    glfwSwapBuffers(m_render_window);
-}
-
-/// Polls window events
-void EmuWindow_GLFW::PollEvents() {
-    glfwPollEvents();
-}
-
-/// Makes the GLFW OpenGL context current for the caller thread
-void EmuWindow_GLFW::MakeCurrent() {
-    glfwMakeContextCurrent(m_render_window);
-}
-
-/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
-void EmuWindow_GLFW::DoneCurrent() {
-    glfwMakeContextCurrent(nullptr);
-}
-
-void EmuWindow_GLFW::ReloadSetKeymaps() {
-    for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
-        KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
-    }
-}
-
-void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
-    std::pair<int,int> current_size;
-    glfwGetWindowSize(m_render_window, &current_size.first, &current_size.second);
-
-    DEBUG_ASSERT((int)minimal_size.first > 0 && (int)minimal_size.second > 0);
-    int new_width  = std::max(current_size.first,  (int)minimal_size.first);
-    int new_height = std::max(current_size.second, (int)minimal_size.second);
-
-    if (current_size != std::make_pair(new_width, new_height))
-        glfwSetWindowSize(m_render_window, new_width, new_height);
-}
diff --git a/src/citra/emu_window/emu_window_glfw.h b/src/citra/emu_window/emu_window_glfw.h
deleted file mode 100644
index 7ccd5e6aa..000000000
--- a/src/citra/emu_window/emu_window_glfw.h
+++ /dev/null
@@ -1,54 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <utility>
-
-#include "common/emu_window.h"
-
-struct GLFWwindow;
-
-class EmuWindow_GLFW : public EmuWindow {
-public:
-    EmuWindow_GLFW();
-    ~EmuWindow_GLFW();
-
-    /// Swap buffers to display the next frame
-    void SwapBuffers() override;
-
-    /// Polls window events
-    void PollEvents() override;
-
-    /// Makes the graphics context current for the caller thread
-    void MakeCurrent() override;
-
-    /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
-    void DoneCurrent() override;
-
-    static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
-
-    static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods);
-
-    static void OnCursorPosEvent(GLFWwindow* window, double x, double y);
-
-    /// Whether the window is still open, and a close request hasn't yet been sent
-    const bool IsOpen();
-
-    static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
-
-    static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
-
-    void ReloadSetKeymaps() override;
-
-private:
-    void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
-
-    static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
-
-    GLFWwindow* m_render_window; ///< Internal GLFW render window
-
-    /// Device id of keyboard for use with KeyMap
-    int keyboard_id;
-};
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
new file mode 100644
index 000000000..1fed82e78
--- /dev/null
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -0,0 +1,167 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstdlib>
+#include <string>
+
+#define SDL_MAIN_HANDLED
+#include <SDL.h>
+
+#include "common/key_map.h"
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "common/string_util.h"
+
+#include "core/settings.h"
+#include "core/hle/service/hid/hid.h"
+
+#include "citra/emu_window/emu_window_sdl2.h"
+
+#include "video_core/video_core.h"
+
+void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
+    TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+}
+
+void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
+    if (button != SDL_BUTTON_LEFT)
+        return;
+
+    if (state == SDL_PRESSED) {
+        TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+    } else {
+        TouchReleased();
+    }
+}
+
+void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
+    if (state == SDL_PRESSED) {
+        KeyPressed({ key, keyboard_id });
+    } else if (state == SDL_RELEASED) {
+        KeyReleased({ key, keyboard_id });
+    }
+}
+
+bool EmuWindow_SDL2::IsOpen() const {
+    return is_open;
+}
+
+void EmuWindow_SDL2::OnResize() {
+    int width, height;
+
+    SDL_GetWindowSize(render_window, &width, &height);
+
+    NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
+}
+
+EmuWindow_SDL2::EmuWindow_SDL2() {
+    keyboard_id = KeyMap::NewDeviceId();
+
+    ReloadSetKeymaps();
+
+    SDL_SetMainReady();
+
+    // Initialize the window
+    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+        LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
+        exit(1);
+    }
+
+    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
+    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+    std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
+    render_window = SDL_CreateWindow(window_title.c_str(),
+        SDL_WINDOWPOS_UNDEFINED, // x position
+        SDL_WINDOWPOS_UNDEFINED, // y position
+        VideoCore::kScreenTopWidth,
+        VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
+        SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+    if (render_window == nullptr) {
+        LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
+        exit(1);
+    }
+
+    gl_context = SDL_GL_CreateContext(render_window);
+
+    if (gl_context == nullptr) {
+        LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
+        exit(1);
+    }
+
+    OnResize();
+    OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+    SDL_PumpEvents();
+
+    DoneCurrent();
+}
+
+EmuWindow_SDL2::~EmuWindow_SDL2() {
+    SDL_GL_DeleteContext(gl_context);
+    SDL_Quit();
+}
+
+void EmuWindow_SDL2::SwapBuffers() {
+    SDL_GL_SwapWindow(render_window);
+}
+
+void EmuWindow_SDL2::PollEvents() {
+    SDL_Event event;
+
+    // SDL_PollEvent returns 0 when there are no more events in the event queue
+    while (SDL_PollEvent(&event)) {
+        switch (event.type) {
+        case SDL_WINDOWEVENT:
+            switch (event.window.event) {
+            case SDL_WINDOWEVENT_SIZE_CHANGED:
+            case SDL_WINDOWEVENT_RESIZED:
+            case SDL_WINDOWEVENT_MAXIMIZED:
+            case SDL_WINDOWEVENT_RESTORED:
+            case SDL_WINDOWEVENT_MINIMIZED:
+                OnResize();
+                break;
+            case SDL_WINDOWEVENT_CLOSE:
+                is_open = false;
+                break;
+            }
+            break;
+        case SDL_KEYDOWN:
+        case SDL_KEYUP:
+            OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
+            break;
+        case SDL_MOUSEMOTION:
+            OnMouseMotion(event.motion.x, event.motion.y);
+            break;
+        case SDL_MOUSEBUTTONDOWN:
+        case SDL_MOUSEBUTTONUP:
+            OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
+            break;
+        case SDL_QUIT:
+            is_open = false;
+            break;
+        }
+    }
+}
+
+void EmuWindow_SDL2::MakeCurrent() {
+    SDL_GL_MakeCurrent(render_window, gl_context);
+}
+
+void EmuWindow_SDL2::DoneCurrent() {
+    SDL_GL_MakeCurrent(render_window, nullptr);
+}
+
+void EmuWindow_SDL2::ReloadSetKeymaps() {
+    for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
+        KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]);
+    }
+}
+
+void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) {
+    SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
+}
diff --git a/src/citra/emu_window/emu_window_sdl2.h b/src/citra/emu_window/emu_window_sdl2.h
new file mode 100644
index 000000000..77279f022
--- /dev/null
+++ b/src/citra/emu_window/emu_window_sdl2.h
@@ -0,0 +1,64 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <utility>
+
+#include "common/emu_window.h"
+
+struct SDL_Window;
+
+class EmuWindow_SDL2 : public EmuWindow {
+public:
+    EmuWindow_SDL2();
+    ~EmuWindow_SDL2();
+
+    /// Swap buffers to display the next frame
+    void SwapBuffers() override;
+
+    /// Polls window events
+    void PollEvents() override;
+
+    /// Makes the graphics context current for the caller thread
+    void MakeCurrent() override;
+
+    /// Releases the GL context from the caller thread
+    void DoneCurrent() override;
+
+    /// Whether the window is still open, and a close request hasn't yet been sent
+    bool IsOpen() const;
+
+    /// Load keymap from configuration
+    void ReloadSetKeymaps() override;
+
+private:
+    /// Called by PollEvents when a key is pressed or released.
+    void OnKeyEvent(int key, u8 state);
+
+    /// Called by PollEvents when the mouse moves.
+    void OnMouseMotion(s32 x, s32 y);
+
+    /// Called by PollEvents when a mouse button is pressed or released
+    void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
+
+    /// Called by PollEvents when any event that may cause the window to be resized occurs
+    void OnResize();
+
+    /// Called when a configuration change affects the minimal size of the window
+    void OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) override;
+
+    /// Is the window still open?
+    bool is_open = true;
+
+    /// Internal SDL2 render window
+    SDL_Window* render_window;
+
+    using SDL_GLContext = void *;
+    /// The OpenGL context associated with the window
+    SDL_GLContext gl_context;
+
+    /// Device id of keyboard for use with KeyMap
+    int keyboard_id;
+};
diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt
index b3d1205a4..9b3eb2cd6 100644
--- a/src/citra_qt/CMakeLists.txt
+++ b/src/citra_qt/CMakeLists.txt
@@ -88,9 +88,14 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
 endif()
 
 if (Qt5_FOUND AND MSVC)
+    include(WindowsCopyFiles)
+
     set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin")
     set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/")
-    set(Qt5_DLLS
+    set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
+    set(PLATFORMS ${DLL_DEST}platforms/)
+
+    windows_copy_files(citra-qt ${Qt5_DLL_DIR} ${DLL_DEST}
         icudt*.dll
         icuin*.dll
         icuuc*.dll
@@ -99,24 +104,8 @@ if (Qt5_FOUND AND MSVC)
         Qt5OpenGL$<$<CONFIG:Debug>:d>.*
         Qt5Widgets$<$<CONFIG:Debug>:d>.*
     )
-    set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
-    set(PLATFORMS ${DLL_DEST}platforms/)
+    windows_copy_files(citra-qt ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
 
-    # windows commandline expects the / to be \ so switch them
-    string(REPLACE "/" "\\\\" Qt5_DLL_DIR ${Qt5_DLL_DIR})
-    string(REPLACE "/" "\\\\" Qt5_PLATFORMS_DIR ${Qt5_PLATFORMS_DIR})
-    string(REPLACE "/" "\\\\" DLL_DEST ${DLL_DEST})
-    string(REPLACE "/" "\\\\" PLATFORMS ${PLATFORMS})
-
-    # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
-    # cmake adds an extra check for command success which doesn't work too well with robocopy
-    # so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
-    add_custom_command(TARGET citra-qt POST_BUILD
-        COMMAND robocopy ${Qt5_DLL_DIR} ${DLL_DEST} ${Qt5_DLLS} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
-        COMMAND if not exist ${PLATFORMS} mkdir ${PLATFORMS} 2> nul
-        COMMAND robocopy ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.* /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
-    )
-    unset(Qt5_DLLS)
     unset(Qt5_DLL_DIR)
     unset(Qt5_PLATFORMS_DIR)
     unset(DLL_DEST)