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https://github.com/yuzu-emu/yuzu-android
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gl_rasterizer: Implement texture border color.
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@ -601,7 +601,6 @@ void RasterizerOpenGL::SamplerInfo::Create() {
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sampler.Create();
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mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear;
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wrap_u = wrap_v = Tegra::Texture::WrapMode::Wrap;
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border_color_r = border_color_g = border_color_b = border_color_a = 0;
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// default is GL_LINEAR_MIPMAP_LINEAR
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glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -630,8 +629,12 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
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}
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if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border) {
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// TODO(Subv): Implement border color
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ASSERT(false);
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const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g,
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config.border_color_b, config.border_color_a}};
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if (border_color != new_border_color) {
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border_color = new_border_color;
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glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
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}
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}
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}
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@ -77,10 +77,7 @@ private:
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Tegra::Texture::TextureFilter min_filter;
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Tegra::Texture::WrapMode wrap_u;
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Tegra::Texture::WrapMode wrap_v;
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u32 border_color_r;
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u32 border_color_g;
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u32 border_color_b;
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u32 border_color_a;
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GLvec4 border_color;
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};
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/// Configures the color and depth framebuffer states and returns the dirty <Color, Depth>
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@ -242,10 +242,10 @@ struct TSCEntry {
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BitField<6, 2, TextureMipmapFilter> mip_filter;
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};
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INSERT_PADDING_BYTES(8);
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u32 border_color_r;
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u32 border_color_g;
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u32 border_color_b;
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u32 border_color_a;
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float border_color_r;
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float border_color_g;
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float border_color_b;
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float border_color_a;
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};
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static_assert(sizeof(TSCEntry) == 0x20, "TSCEntry has wrong size");
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