mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 22:01:21 -08:00
maxwell_to_gl: Implement Texture::WrapMode::Border.
This commit is contained in:
parent
1ff3bea6c7
commit
6b3e54621f
@ -112,6 +112,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
|
|||||||
return GL_MIRRORED_REPEAT;
|
return GL_MIRRORED_REPEAT;
|
||||||
case Tegra::Texture::WrapMode::ClampToEdge:
|
case Tegra::Texture::WrapMode::ClampToEdge:
|
||||||
return GL_CLAMP_TO_EDGE;
|
return GL_CLAMP_TO_EDGE;
|
||||||
|
case Tegra::Texture::WrapMode::Border:
|
||||||
|
return GL_CLAMP_TO_BORDER;
|
||||||
case Tegra::Texture::WrapMode::ClampOGL:
|
case Tegra::Texture::WrapMode::ClampOGL:
|
||||||
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
|
||||||
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
|
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
|
||||||
|
Loading…
Reference in New Issue
Block a user