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gl_shader_decompiler: F2F_R instruction: Implement abs.
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@ -853,7 +853,13 @@ private:
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break;
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}
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case OpCode::Id::F2F_R: {
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regs.SetRegisterToFloat(instr.gpr0, 0, regs.GetRegisterAsFloat(instr.gpr20), 1, 1);
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std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
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if (instr.conversion.abs_a) {
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op_a = "abs(" + op_a + ')';
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}
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regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
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break;
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}
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default: {
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