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https://github.com/yuzu-emu/yuzu-android
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yuzu: Add ui files for multiplayer rooms
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27
src/tests/core/internal_network/network.cpp
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27
src/tests/core/internal_network/network.cpp
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <catch2/catch.hpp>
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#include "core/internal_network/network.h"
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#include "core/internal_network/sockets.h"
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TEST_CASE("Network::Errors", "[core]") {
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Network::NetworkInstance network_instance; // initialize network
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Network::Socket socks[2];
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for (Network::Socket& sock : socks) {
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REQUIRE(sock.Initialize(Network::Domain::INET, Network::Type::STREAM,
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Network::Protocol::TCP) == Network::Errno::SUCCESS);
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}
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Network::SockAddrIn addr{
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Network::Domain::INET,
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{127, 0, 0, 1},
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1, // hopefully nobody running this test has something listening on port 1
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};
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REQUIRE(socks[0].Connect(addr) == Network::Errno::CONNREFUSED);
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std::vector<u8> message{1, 2, 3, 4};
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REQUIRE(socks[1].Recv(0, message).second == Network::Errno::NOTCONN);
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}
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