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SwRasterizer: Flip the vertex quaternions before clipping (if necessary).
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@ -462,7 +462,7 @@ public:
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z -= other.z;
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w -= other.w;
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}
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template <typename Q = T, class = typename std::enable_if<std::is_signed<Q>::value>::type>
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template <typename Q = T>
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Vec4<decltype(-T{})> operator-() const {
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return MakeVec(-x, -y, -z, -w);
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}
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