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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 18:51:20 -08:00
gl_shader_disk_cache: Address miscellaneous feedback
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8ee3666a3c
commit
750abcc23d
@ -181,7 +181,8 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
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}
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if (program_type == Maxwell::ShaderProgram::Geometry) {
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const auto [glsl_topology, _, max_vertices] = GetPrimitiveDescription(primitive_mode);
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const auto [glsl_topology, debug_name, max_vertices] =
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GetPrimitiveDescription(primitive_mode);
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source += "layout (" + std::string(glsl_topology) + ") in;\n";
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source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
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@ -314,7 +315,7 @@ GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBind
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if (target_program) {
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return target_program->handle;
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}
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const auto [_, debug_name, __] = GetPrimitiveDescription(primitive_mode);
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const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(primitive_mode);
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target_program = TryLoadProgram(primitive_mode, base_bindings);
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if (!target_program) {
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target_program =
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@ -419,7 +420,6 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
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std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
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const std::vector<ShaderDiskCacheRaw>& raws,
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const std::map<u64, ShaderDiskCacheDecompiled>& decompiled) {
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std::map<u64, UnspecializedShader> unspecialized;
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for (const auto& raw : raws) {
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@ -86,9 +86,9 @@ private:
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ShaderDiskCacheUsage GetUsage(GLenum primitive_mode, BaseBindings base_bindings) const;
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const VAddr addr;
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const u64 unique_identifier;
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const Maxwell::ShaderProgram program_type;
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VAddr addr{};
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u64 unique_identifier{};
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Maxwell::ShaderProgram program_type{};
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ShaderDiskCacheOpenGL& disk_cache;
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const PrecompiledPrograms& precompiled_programs;
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@ -19,7 +19,11 @@ class ShaderIR;
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namespace OpenGL::GLShader {
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struct ShaderEntries;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using ProgramResult = std::pair<std::string, ShaderEntries>;
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using SamplerEntry = VideoCommon::Shader::Sampler;
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class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
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public:
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@ -34,8 +38,6 @@ private:
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u32 index{};
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};
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using SamplerEntry = VideoCommon::Shader::Sampler;
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class GlobalMemoryEntry {
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public:
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explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset)
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@ -62,8 +64,6 @@ struct ShaderEntries {
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std::size_t shader_length{};
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};
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using ProgramResult = std::pair<std::string, ShaderEntries>;
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std::string GetCommonDeclarations();
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ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
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@ -49,7 +49,7 @@ std::string GetTitleID() {
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std::string GetShaderHash() {
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std::array<char, ShaderHashSize> hash{};
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std::strncpy(hash.data(), Common::g_shader_cache_version, ShaderHashSize);
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return std::string(hash.data());
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return std::string(hash.data(), hash.size());
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}
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template <typename T>
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@ -86,7 +86,8 @@ ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) {
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file.ReadBytes(&unique_identifier, sizeof(u64));
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file.ReadBytes(&program_type, sizeof(u32));
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u32 program_code_size{}, program_code_size_b{};
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u32 program_code_size{};
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u32 program_code_size_b{};
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file.ReadBytes(&program_code_size, sizeof(u32));
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file.ReadBytes(&program_code_size_b, sizeof(u32));
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@ -99,6 +100,15 @@ ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) {
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}
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}
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ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
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u32 program_code_size, u32 program_code_size_b,
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ProgramCode program_code, ProgramCode program_code_b)
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: unique_identifier{unique_identifier}, program_type{program_type},
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program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
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program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
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ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
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void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
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file.WriteObject(unique_identifier);
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file.WriteObject(static_cast<u32>(program_type));
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@ -186,7 +196,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
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char precompiled_hash[ShaderHashSize];
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file.ReadBytes(&precompiled_hash, ShaderHashSize);
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if (std::string(precompiled_hash) != GetShaderHash()) {
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if (precompiled_hash != GetShaderHash()) {
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LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
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file.Close();
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InvalidatePrecompiled();
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@ -311,13 +321,13 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
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return {decompiled, dumps};
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}
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void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
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FileUtil::Delete(GetTransferablePath());
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InvalidatePrecompiled();
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bool ShaderDiskCacheOpenGL::InvalidateTransferable() const {
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const bool success = FileUtil::Delete(GetTransferablePath());
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return InvalidatePrecompiled() && success;
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}
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void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
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FileUtil::Delete(GetPrecompiledPath());
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bool ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
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return FileUtil::Delete(GetPrecompiledPath());
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}
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void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
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@ -15,22 +15,20 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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namespace FileUtil {
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class IOFile;
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} // namespace FileUtil
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namespace OpenGL {
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using ProgramCode = std::vector<u64>;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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/// Allocated bindings used by an OpenGL shader program
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struct BaseBindings {
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private:
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auto Tie() const {
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return std::tie(cbuf, gmem, sampler);
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}
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public:
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u32 cbuf{};
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u32 gmem{};
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u32 sampler{};
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@ -44,20 +42,24 @@ public:
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}
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bool operator!=(const BaseBindings& rhs) const {
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return !this->operator==(rhs);
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return !operator==(rhs);
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}
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std::tuple<u32, u32, u32> Tie() const {
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return std::tie(cbuf, gmem, sampler);
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}
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};
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/// Describes a shader how it's used by the guest GPU
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class ShaderDiskCacheRaw {
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public:
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explicit ShaderDiskCacheRaw(FileUtil::IOFile& file);
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explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
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u32 program_code_size, u32 program_code_size_b,
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ProgramCode program_code, ProgramCode program_code_b)
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: unique_identifier{unique_identifier}, program_type{program_type},
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program_code_size{program_code_size}, program_code_size_b{program_code_size_b},
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program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
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ProgramCode program_code, ProgramCode program_code_b);
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~ShaderDiskCacheRaw();
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void Save(FileUtil::IOFile& file) const;
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@ -108,17 +110,8 @@ private:
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ProgramCode program_code_b;
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};
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/// Describes how a shader is used
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struct ShaderDiskCacheUsage {
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private:
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auto Tie() const {
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return std::tie(unique_identifier, bindings, primitive);
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}
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public:
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u64 unique_identifier{};
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BaseBindings bindings;
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GLenum primitive{};
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bool operator<(const ShaderDiskCacheUsage& rhs) const {
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return Tie() < rhs.Tie();
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}
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@ -128,15 +121,26 @@ public:
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}
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bool operator!=(const ShaderDiskCacheUsage& rhs) const {
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return !this->operator==(rhs);
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return !operator==(rhs);
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}
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u64 unique_identifier{};
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BaseBindings bindings;
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GLenum primitive{};
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private:
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std::tuple<u64, BaseBindings, GLenum> Tie() const {
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return std::tie(unique_identifier, bindings, primitive);
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}
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};
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/// Contains decompiled data from a shader
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struct ShaderDiskCacheDecompiled {
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std::string code;
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GLShader::ShaderEntries entries;
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};
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/// Contains an OpenGL dumped binary program
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struct ShaderDiskCacheDump {
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GLenum binary_format;
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std::vector<u8> binary;
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@ -154,10 +158,10 @@ public:
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LoadPrecompiled();
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/// Removes the transferable (and precompiled) cache file.
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void InvalidateTransferable() const;
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bool InvalidateTransferable() const;
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/// Removes the precompiled cache file.
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void InvalidatePrecompiled() const;
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bool InvalidatePrecompiled() const;
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/// Saves a raw dump to the transferable file. Checks for collisions.
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void SaveRaw(const ShaderDiskCacheRaw& entry);
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