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Implement Texture Format ZF32_X24S8.
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@ -294,6 +294,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
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return PixelFormat::Z16;
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return PixelFormat::Z16;
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case Tegra::Texture::TextureFormat::Z24S8:
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case Tegra::Texture::TextureFormat::Z24S8:
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return PixelFormat::Z24S8;
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return PixelFormat::Z24S8;
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case Tegra::Texture::TextureFormat::ZF32_X24S8:
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return PixelFormat::Z32FS8;
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case Tegra::Texture::TextureFormat::DXT1:
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case Tegra::Texture::TextureFormat::DXT1:
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return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
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return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
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case Tegra::Texture::TextureFormat::DXT23:
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case Tegra::Texture::TextureFormat::DXT23:
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