mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 09:41:20 -08:00
gl_rasterizer: Get loose on independent blending.
This commit is contained in:
parent
3c43ea5c68
commit
7c7f4a9be2
@ -740,7 +740,6 @@ void RasterizerOpenGL::SyncDepthOffset() {
|
||||
|
||||
void RasterizerOpenGL::SyncBlendState() {
|
||||
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
|
||||
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
|
||||
|
||||
// TODO(Subv): Support more than just render target 0.
|
||||
state.blend.enabled = regs.blend.enable[0] != 0;
|
||||
@ -748,6 +747,7 @@ void RasterizerOpenGL::SyncBlendState() {
|
||||
if (!state.blend.enabled)
|
||||
return;
|
||||
|
||||
ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
|
||||
ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
|
||||
state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
|
||||
state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_rgb);
|
||||
|
Loading…
Reference in New Issue
Block a user