mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 21:11:21 -08:00
gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()
We can just pass in the Maxwell3D instance instead of going through the system class to get at it. This also lets us simplify the interface a little bit. Since we pass in the Maxwell3D context now, we only really need to pass the shader stage index value in.
This commit is contained in:
parent
d68716efdc
commit
7d88fc83bf
@ -320,7 +320,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||||||
const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
|
const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
|
||||||
|
|
||||||
GLShader::MaxwellUniformData ubo{};
|
GLShader::MaxwellUniformData ubo{};
|
||||||
ubo.SetFromRegs(gpu.state.shader_stages[stage]);
|
ubo.SetFromRegs(gpu, stage);
|
||||||
const GLintptr offset = buffer_cache.UploadHostMemory(
|
const GLintptr offset = buffer_cache.UploadHostMemory(
|
||||||
&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
|
&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
|
||||||
|
|
||||||
|
@ -2,15 +2,13 @@
|
|||||||
// Licensed under GPLv2 or any later version
|
// Licensed under GPLv2 or any later version
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include "core/core.h"
|
|
||||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||||
|
|
||||||
namespace OpenGL::GLShader {
|
namespace OpenGL::GLShader {
|
||||||
|
|
||||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
|
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
|
||||||
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
const auto& regs = maxwell.regs;
|
||||||
const auto& regs = gpu.regs;
|
const auto& state = maxwell.state;
|
||||||
const auto& state = gpu.state;
|
|
||||||
|
|
||||||
// TODO(bunnei): Support more than one viewport
|
// TODO(bunnei): Support more than one viewport
|
||||||
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
||||||
@ -31,8 +29,9 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
|
|||||||
|
|
||||||
// Assign in which stage the position has to be flipped
|
// Assign in which stage the position has to be flipped
|
||||||
// (the last stage before the fragment shader).
|
// (the last stage before the fragment shader).
|
||||||
if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) {
|
constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
|
||||||
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
|
if (maxwell.regs.shader_config[geometry_index].enable) {
|
||||||
|
flip_stage = geometry_index;
|
||||||
} else {
|
} else {
|
||||||
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
|
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,8 @@ using Tegra::Engines::Maxwell3D;
|
|||||||
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||||
/// Not following that rule will cause problems on some AMD drivers.
|
/// Not following that rule will cause problems on some AMD drivers.
|
||||||
struct MaxwellUniformData {
|
struct MaxwellUniformData {
|
||||||
void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
|
void SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage);
|
||||||
|
|
||||||
alignas(16) GLvec4 viewport_flip;
|
alignas(16) GLvec4 viewport_flip;
|
||||||
struct alignas(16) {
|
struct alignas(16) {
|
||||||
GLuint instance_id;
|
GLuint instance_id;
|
||||||
|
Loading…
Reference in New Issue
Block a user