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https://github.com/yuzu-emu/yuzu-android
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gl_graphics_program: Fix texture buffer bindings
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c721767bcc
commit
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstring>
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#include <cstring>
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#include "common/cityhash.h"
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#include "common/cityhash.h"
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@ -14,12 +15,24 @@
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namespace OpenGL {
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namespace OpenGL {
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namespace {
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namespace {
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using Shader::ImageBufferDescriptor;
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using Shader::ImageBufferDescriptor;
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using Shader::ImageDescriptor;
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using Shader::TextureBufferDescriptor;
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using Shader::TextureDescriptor;
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using Tegra::Texture::TexturePair;
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using Tegra::Texture::TexturePair;
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using VideoCommon::ImageId;
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using VideoCommon::ImageId;
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constexpr u32 MAX_TEXTURES = 64;
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constexpr u32 MAX_TEXTURES = 64;
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constexpr u32 MAX_IMAGES = 8;
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constexpr u32 MAX_IMAGES = 8;
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template <typename Range>
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u32 AccumulateCount(Range&& range) {
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u32 num{};
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for (const auto& desc : range) {
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num += desc.count;
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}
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return num;
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}
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/// Translates hardware transform feedback indices
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/// Translates hardware transform feedback indices
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/// @param location Hardware location
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/// @param location Hardware location
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/// @return Pair of ARB_transform_feedback3 token stream first and third arguments
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/// @return Pair of ARB_transform_feedback3 token stream first and third arguments
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@ -77,30 +90,25 @@ GraphicsProgram::GraphicsProgram(TextureCache& texture_cache_, BufferCache& buff
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}
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}
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u32 num_textures{};
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u32 num_textures{};
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u32 num_images{};
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u32 num_images{};
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for (size_t stage = 0; stage < base_uniform_bindings.size() - 1; ++stage) {
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for (size_t stage = 0; stage < base_uniform_bindings.size(); ++stage) {
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const auto& info{stage_infos[stage]};
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const auto& info{stage_infos[stage]};
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base_uniform_bindings[stage + 1] = base_uniform_bindings[stage];
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if (stage < 4) {
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base_storage_bindings[stage + 1] = base_storage_bindings[stage];
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base_uniform_bindings[stage + 1] = base_uniform_bindings[stage];
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for (const auto& desc : info.constant_buffer_descriptors) {
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base_storage_bindings[stage + 1] = base_storage_bindings[stage];
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base_uniform_bindings[stage + 1] += desc.count;
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}
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base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors);
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for (const auto& desc : info.storage_buffers_descriptors) {
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base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors);
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base_storage_bindings[stage + 1] += desc.count;
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}
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for (const auto& desc : info.texture_buffer_descriptors) {
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num_texture_buffers[stage] += desc.count;
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num_textures += desc.count;
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}
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for (const auto& desc : info.image_buffer_descriptors) {
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num_image_buffers[stage] += desc.count;
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num_images += desc.count;
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}
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for (const auto& desc : info.texture_descriptors) {
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num_textures += desc.count;
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}
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for (const auto& desc : info.image_descriptors) {
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num_images += desc.count;
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}
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}
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const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)};
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num_texture_buffers[stage] += num_tex_buffer_bindings;
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num_textures += num_tex_buffer_bindings;
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const u32 num_img_buffers_bindings{AccumulateCount(info.image_buffer_descriptors)};
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num_image_buffers[stage] += num_img_buffers_bindings;
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num_images += num_img_buffers_bindings;
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num_textures += AccumulateCount(info.texture_descriptors);
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num_images += AccumulateCount(info.image_descriptors);
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}
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}
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ASSERT(num_textures <= MAX_TEXTURES);
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ASSERT(num_textures <= MAX_TEXTURES);
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ASSERT(num_images <= MAX_IMAGES);
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ASSERT(num_images <= MAX_IMAGES);
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@ -151,8 +159,8 @@ void GraphicsProgram::Configure(bool is_indexed) {
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const u32 index_offset{index << desc.size_shift};
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const u32 index_offset{index << desc.size_shift};
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const u32 offset{desc.cbuf_offset + index_offset};
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const u32 offset{desc.cbuf_offset + index_offset};
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const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset};
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const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset};
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if constexpr (std::is_same_v<decltype(desc), const Shader::TextureDescriptor&> ||
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if constexpr (std::is_same_v<decltype(desc), const TextureDescriptor&> ||
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std::is_same_v<decltype(desc), const Shader::TextureBufferDescriptor&>) {
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std::is_same_v<decltype(desc), const TextureBufferDescriptor&>) {
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if (desc.has_secondary) {
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if (desc.has_secondary) {
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ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
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ASSERT(cbufs[desc.secondary_cbuf_index].enabled);
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const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
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const u32 second_offset{desc.secondary_cbuf_offset + index_offset};
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@ -297,6 +305,9 @@ void GraphicsProgram::Configure(bool is_indexed) {
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texture_binding += num_texture_buffers[stage];
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texture_binding += num_texture_buffers[stage];
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image_binding += num_image_buffers[stage];
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image_binding += num_image_buffers[stage];
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views_it += num_texture_buffers[stage];
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views_it += num_image_buffers[stage];
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const auto& info{stage_infos[stage]};
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const auto& info{stage_infos[stage]};
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for (const auto& desc : info.texture_descriptors) {
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for (const auto& desc : info.texture_descriptors) {
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for (u32 index = 0; index < desc.count; ++index) {
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for (u32 index = 0; index < desc.count; ++index) {
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