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gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
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@ -485,6 +485,12 @@ private:
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*/
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*/
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void SetRegister(const Register& reg, u64 elem, const std::string& value,
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void SetRegister(const Register& reg, u64 elem, const std::string& value,
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u64 dest_num_components, u64 value_num_components, u64 dest_elem) {
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u64 dest_num_components, u64 value_num_components, u64 dest_elem) {
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if (reg == Register::ZeroIndex) {
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LOG_CRITICAL(HW_GPU, "Cannot set Register::ZeroIndex");
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UNREACHABLE();
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return;
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}
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std::string dest = GetRegister(reg, static_cast<u32>(dest_elem));
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std::string dest = GetRegister(reg, static_cast<u32>(dest_elem));
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if (dest_num_components > 1) {
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if (dest_num_components > 1) {
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dest += GetSwizzle(elem);
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dest += GetSwizzle(elem);
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