mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 19:01:21 -08:00
OpenGL: Add Local Memory warmup shader
This commit is contained in:
parent
3a991f3aef
commit
82107b33a2
@ -33,6 +33,7 @@ set(SHADER_FILES
|
|||||||
opengl_fidelityfx_fsr.frag
|
opengl_fidelityfx_fsr.frag
|
||||||
opengl_fidelityfx_fsr_easu.frag
|
opengl_fidelityfx_fsr_easu.frag
|
||||||
opengl_fidelityfx_fsr_rcas.frag
|
opengl_fidelityfx_fsr_rcas.frag
|
||||||
|
opengl_lmem_warmup.comp
|
||||||
opengl_present.frag
|
opengl_present.frag
|
||||||
opengl_present.vert
|
opengl_present.vert
|
||||||
opengl_present_scaleforce.frag
|
opengl_present_scaleforce.frag
|
||||||
|
47
src/video_core/host_shaders/opengl_lmem_warmup.comp
Normal file
47
src/video_core/host_shaders/opengl_lmem_warmup.comp
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
// This shader is a workaround for a quirk in NVIDIA OpenGL drivers
|
||||||
|
// Shaders using local memory see a great performance benefit if a shader that was dispatched
|
||||||
|
// before it had more local memory allocated.
|
||||||
|
// This shader allocates the maximum local memory allowed on NVIDIA drivers to ensure that
|
||||||
|
// subsequent shaders see the performance boost.
|
||||||
|
|
||||||
|
// NOTE: This shader does no actual meaningful work and returns immediately,
|
||||||
|
// it is simply a means to have the driver expect a shader using lots of local memory.
|
||||||
|
|
||||||
|
#version 450
|
||||||
|
|
||||||
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||||||
|
|
||||||
|
layout(location = 0) uniform uint uniform_data;
|
||||||
|
|
||||||
|
layout(binding = 0, rgba8) uniform writeonly restrict image2DArray dest_image;
|
||||||
|
|
||||||
|
#define MAX_LMEM_SIZE 4080 // Size chosen to avoid errors in Nvidia's GLSL compiler
|
||||||
|
#define NUM_LMEM_CONSTANTS 1
|
||||||
|
#define ARRAY_SIZE MAX_LMEM_SIZE - NUM_LMEM_CONSTANTS
|
||||||
|
|
||||||
|
uint lmem_0[ARRAY_SIZE];
|
||||||
|
const uvec4 constant_values[NUM_LMEM_CONSTANTS] = uvec4[](uvec4(0));
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
const uint global_id = gl_GlobalInvocationID.x;
|
||||||
|
if (global_id <= 128) {
|
||||||
|
// Since the shader is called with a dispatch of 1x1x1
|
||||||
|
// This should always be the case, and this shader will not actually execute
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for (uint t = 0; t < uniform_data; t++) {
|
||||||
|
const uint offset = (t * uniform_data);
|
||||||
|
lmem_0[offset] = t;
|
||||||
|
}
|
||||||
|
const uint offset = (gl_GlobalInvocationID.y * uniform_data + gl_GlobalInvocationID.x);
|
||||||
|
const uint value = lmem_0[offset];
|
||||||
|
const uint const_value = constant_values[offset / 4][offset % 4];
|
||||||
|
const uvec4 color = uvec4(value + const_value);
|
||||||
|
|
||||||
|
// A "side-effect" is needed so the variables don't get optimized out,
|
||||||
|
// but this should never execute so there should be no clobbering of previously bound state.
|
||||||
|
imageStore(dest_image, ivec3(gl_GlobalInvocationID), color);
|
||||||
|
}
|
@ -222,6 +222,7 @@ void RasterizerOpenGL::PrepareDraw(bool is_indexed, Func&& draw_func) {
|
|||||||
gpu.TickWork();
|
gpu.TickWork();
|
||||||
|
|
||||||
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
|
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
|
||||||
|
program_manager.LocalMemoryWarmup();
|
||||||
pipeline->SetEngine(maxwell3d, gpu_memory);
|
pipeline->SetEngine(maxwell3d, gpu_memory);
|
||||||
pipeline->Configure(is_indexed);
|
pipeline->Configure(is_indexed);
|
||||||
|
|
||||||
@ -371,6 +372,7 @@ void RasterizerOpenGL::DispatchCompute() {
|
|||||||
if (!pipeline) {
|
if (!pipeline) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
program_manager.LocalMemoryWarmup();
|
||||||
pipeline->SetEngine(kepler_compute, gpu_memory);
|
pipeline->SetEngine(kepler_compute, gpu_memory);
|
||||||
pipeline->Configure();
|
pipeline->Configure();
|
||||||
const auto& qmd{kepler_compute->launch_description};
|
const auto& qmd{kepler_compute->launch_description};
|
||||||
|
@ -3,7 +3,9 @@
|
|||||||
|
|
||||||
#include <glad/glad.h>
|
#include <glad/glad.h>
|
||||||
|
|
||||||
|
#include "video_core/host_shaders/opengl_lmem_warmup_comp.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
@ -12,7 +14,8 @@ static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
|
|||||||
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
|
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
|
||||||
};
|
};
|
||||||
|
|
||||||
ProgramManager::ProgramManager(const Device& device) {
|
ProgramManager::ProgramManager(const Device& device)
|
||||||
|
: lmem_warmup_program(CreateProgram(HostShaders::OPENGL_LMEM_WARMUP_COMP, GL_COMPUTE_SHADER)) {
|
||||||
glCreateProgramPipelines(1, &pipeline.handle);
|
glCreateProgramPipelines(1, &pipeline.handle);
|
||||||
if (device.UseAssemblyShaders()) {
|
if (device.UseAssemblyShaders()) {
|
||||||
glEnable(GL_COMPUTE_PROGRAM_NV);
|
glEnable(GL_COMPUTE_PROGRAM_NV);
|
||||||
@ -98,6 +101,11 @@ void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NU
|
|||||||
|
|
||||||
void ProgramManager::RestoreGuestCompute() {}
|
void ProgramManager::RestoreGuestCompute() {}
|
||||||
|
|
||||||
|
void ProgramManager::LocalMemoryWarmup() {
|
||||||
|
BindComputeProgram(lmem_warmup_program.handle);
|
||||||
|
glDispatchCompute(1, 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
void ProgramManager::BindPipeline() {
|
void ProgramManager::BindPipeline() {
|
||||||
if (!is_pipeline_bound) {
|
if (!is_pipeline_bound) {
|
||||||
is_pipeline_bound = true;
|
is_pipeline_bound = true;
|
||||||
|
@ -30,6 +30,8 @@ public:
|
|||||||
|
|
||||||
void RestoreGuestCompute();
|
void RestoreGuestCompute();
|
||||||
|
|
||||||
|
void LocalMemoryWarmup();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void BindPipeline();
|
void BindPipeline();
|
||||||
|
|
||||||
@ -44,6 +46,7 @@ private:
|
|||||||
u32 current_stage_mask = 0;
|
u32 current_stage_mask = 0;
|
||||||
std::array<GLuint, NUM_STAGES> current_programs{};
|
std::array<GLuint, NUM_STAGES> current_programs{};
|
||||||
GLuint current_assembly_compute_program = 0;
|
GLuint current_assembly_compute_program = 0;
|
||||||
|
OGLProgram lmem_warmup_program;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
Loading…
Reference in New Issue
Block a user