mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2025-08-10 11:32:32 -07:00
Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
This commit is contained in:
@@ -10,9 +10,6 @@
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#include <QMessageBox>
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions_4_3_Core>
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#include <QOpenGLWindow>
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#include <QPainter>
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#include <QScreen>
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#include <QStringList>
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@@ -29,7 +26,6 @@
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/scope_acquire_context.h"
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#include "core/settings.h"
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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@@ -39,26 +35,16 @@
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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EmuThread::EmuThread(GRenderWindow& window)
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: shared_context{window.CreateSharedContext()},
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context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
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: window} {}
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EmuThread::EmuThread() = default;
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EmuThread::~EmuThread() = default;
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static GMainWindow* GetMainWindow() {
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for (QWidget* w : qApp->topLevelWidgets()) {
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if (GMainWindow* main = qobject_cast<GMainWindow*>(w)) {
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return main;
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}
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}
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return nullptr;
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}
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void EmuThread::run() {
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MicroProfileOnThreadCreate("EmuThread");
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Core::Frontend::ScopeAcquireContext acquire_context{context};
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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Core::System::GetInstance().GPU().Start();
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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@@ -111,162 +97,156 @@ void EmuThread::run() {
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#endif
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}
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class GGLContext : public Core::Frontend::GraphicsContext {
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class OpenGLSharedContext : public Core::Frontend::GraphicsContext {
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public:
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explicit GGLContext(QOpenGLContext* shared_context)
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: context(new QOpenGLContext(shared_context->parent())),
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surface(new QOffscreenSurface(nullptr)) {
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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/// Create the original context that should be shared from
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explicit OpenGLSharedContext(QSurface* surface) : surface(surface) {
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QSurfaceFormat format;
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format.setVersion(4, 3);
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format.setProfile(QSurfaceFormat::CompatibilityProfile);
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format.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
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format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
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format.setSwapInterval(0);
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context->setShareContext(shared_context);
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context = std::make_unique<QOpenGLContext>();
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context->setFormat(format);
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context->create();
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surface->setParent(shared_context->parent());
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surface->setFormat(format);
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surface->create();
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create main openGL context");
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}
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}
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/// Create the shared contexts for rendering and presentation
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explicit OpenGLSharedContext(QOpenGLContext* share_context, QSurface* main_surface = nullptr) {
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// disable vsync for any shared contexts
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auto format = share_context->format();
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format.setSwapInterval(main_surface ? Settings::values.use_vsync : 0);
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context = std::make_unique<QOpenGLContext>();
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context->setShareContext(share_context);
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context->setFormat(format);
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create shared openGL context");
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}
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if (!main_surface) {
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offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
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offscreen_surface->setFormat(format);
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offscreen_surface->create();
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surface = offscreen_surface.get();
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} else {
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surface = main_surface;
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}
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}
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~OpenGLSharedContext() {
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DoneCurrent();
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}
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void SwapBuffers() override {
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context->swapBuffers(surface);
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}
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void MakeCurrent() override {
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context->makeCurrent(surface);
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if (is_current) {
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return;
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}
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is_current = context->makeCurrent(surface);
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}
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void DoneCurrent() override {
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context->doneCurrent();
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}
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private:
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QOpenGLContext* context;
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QOffscreenSurface* surface;
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};
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class ChildRenderWindow : public QWindow {
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public:
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ChildRenderWindow(QWindow* parent, QWidget* event_handler)
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: QWindow{parent}, event_handler{event_handler} {}
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virtual ~ChildRenderWindow() = default;
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virtual void Present() = 0;
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protected:
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bool event(QEvent* event) override {
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switch (event->type()) {
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case QEvent::UpdateRequest:
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Present();
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return true;
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonRelease:
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case QEvent::MouseButtonDblClick:
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case QEvent::MouseMove:
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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case QEvent::FocusIn:
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case QEvent::FocusOut:
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case QEvent::FocusAboutToChange:
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case QEvent::Enter:
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case QEvent::Leave:
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case QEvent::Wheel:
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case QEvent::TabletMove:
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case QEvent::TabletPress:
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case QEvent::TabletRelease:
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case QEvent::TabletEnterProximity:
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case QEvent::TabletLeaveProximity:
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case QEvent::TouchBegin:
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case QEvent::TouchUpdate:
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case QEvent::TouchEnd:
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case QEvent::InputMethodQuery:
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case QEvent::TouchCancel:
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return QCoreApplication::sendEvent(event_handler, event);
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case QEvent::Drop:
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GetMainWindow()->DropAction(static_cast<QDropEvent*>(event));
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return true;
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case QEvent::DragResponse:
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case QEvent::DragEnter:
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case QEvent::DragLeave:
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case QEvent::DragMove:
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GetMainWindow()->AcceptDropEvent(static_cast<QDropEvent*>(event));
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return true;
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default:
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return QWindow::event(event);
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if (!is_current) {
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return;
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}
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context->doneCurrent();
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is_current = false;
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}
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void exposeEvent(QExposeEvent* event) override {
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QWindow::requestUpdate();
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QWindow::exposeEvent(event);
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QOpenGLContext* GetShareContext() {
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return context.get();
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}
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const QOpenGLContext* GetShareContext() const {
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return context.get();
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}
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private:
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QWidget* event_handler{};
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// Avoid using Qt parent system here since we might move the QObjects to new threads
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// As a note, this means we should avoid using slots/signals with the objects too
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std::unique_ptr<QOpenGLContext> context;
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std::unique_ptr<QOffscreenSurface> offscreen_surface{};
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QSurface* surface;
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bool is_current = false;
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};
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class OpenGLWindow final : public ChildRenderWindow {
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class DummyContext : public Core::Frontend::GraphicsContext {};
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class RenderWidget : public QWidget {
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public:
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OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
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: ChildRenderWindow{parent, event_handler},
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context(new QOpenGLContext(shared_context->parent())) {
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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format.setSwapInterval(Settings::values.use_vsync ? 1 : 0);
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this->setFormat(format);
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context->setShareContext(shared_context);
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context->setScreen(this->screen());
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context->setFormat(format);
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context->create();
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setSurfaceType(QWindow::OpenGLSurface);
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
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setAttribute(Qt::WA_NativeWindow);
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setAttribute(Qt::WA_PaintOnScreen);
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}
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~OpenGLWindow() override {
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context->doneCurrent();
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virtual ~RenderWidget() = default;
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/// Called on the UI thread when this Widget is ready to draw
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/// Dervied classes can override this to draw the latest frame.
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virtual void Present() {}
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void paintEvent(QPaintEvent* event) override {
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Present();
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update();
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}
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QPaintEngine* paintEngine() const override {
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return nullptr;
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}
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private:
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GRenderWindow* render_window;
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};
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class OpenGLRenderWidget : public RenderWidget {
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public:
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explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
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}
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void SetContext(std::unique_ptr<Core::Frontend::GraphicsContext>&& context_) {
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context = std::move(context_);
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}
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void Present() override {
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if (!isExposed()) {
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if (!isVisible()) {
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return;
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}
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context->makeCurrent(this);
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Core::System::GetInstance().Renderer().TryPresent(100);
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context->swapBuffers(this);
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auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
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f->glFinish();
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QWindow::requestUpdate();
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context->MakeCurrent();
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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if (Core::System::GetInstance().Renderer().TryPresent(100)) {
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context->SwapBuffers();
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glFinish();
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}
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}
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private:
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QOpenGLContext* context{};
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std::unique_ptr<Core::Frontend::GraphicsContext> context{};
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};
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#ifdef HAS_VULKAN
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class VulkanWindow final : public ChildRenderWindow {
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class VulkanRenderWidget : public RenderWidget {
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public:
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VulkanWindow(QWindow* parent, QWidget* event_handler, QVulkanInstance* instance)
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: ChildRenderWindow{parent, event_handler} {
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setSurfaceType(QSurface::SurfaceType::VulkanSurface);
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setVulkanInstance(instance);
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explicit VulkanRenderWidget(GRenderWindow* parent, QVulkanInstance* instance)
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: RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::VulkanSurface);
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windowHandle()->setVulkanInstance(instance);
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}
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~VulkanWindow() override = default;
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void Present() override {
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// TODO(bunnei): ImplementMe
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}
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private:
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QWidget* event_handler{};
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};
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#endif
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GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
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GRenderWindow::GRenderWindow(GMainWindow* parent_, EmuThread* emu_thread)
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: QWidget(parent_), emu_thread(emu_thread) {
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setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
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.arg(QString::fromUtf8(Common::g_build_name),
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@@ -278,26 +258,13 @@ GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
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setLayout(layout);
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InputCommon::Init();
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GMainWindow* parent = GetMainWindow();
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent_, &GMainWindow::OnLoadComplete);
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}
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GRenderWindow::~GRenderWindow() {
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InputCommon::Shutdown();
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}
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void GRenderWindow::MakeCurrent() {
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if (core_context) {
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core_context->MakeCurrent();
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}
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}
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void GRenderWindow::DoneCurrent() {
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if (core_context) {
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core_context->DoneCurrent();
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}
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}
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void GRenderWindow::PollEvents() {
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if (!first_frame) {
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first_frame = true;
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@@ -309,21 +276,6 @@ bool GRenderWindow::IsShown() const {
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return !isMinimized();
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}
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void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
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void* surface) const {
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#ifdef HAS_VULKAN
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const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
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const VkInstance instance_copy = vk_instance->vkInstance();
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const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_window);
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std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
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std::memcpy(instance, &instance_copy, sizeof(instance_copy));
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std::memcpy(surface, &surface_copy, sizeof(surface_copy));
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#else
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UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
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#endif
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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// Older versions get the window size (density independent pixels),
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@@ -367,7 +319,7 @@ qreal GRenderWindow::windowPixelRatio() const {
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return devicePixelRatio();
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}
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std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF pos) const {
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std::pair<u32, u32> GRenderWindow::ScaleTouch(const QPointF& pos) const {
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const qreal pixel_ratio = windowPixelRatio();
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return {static_cast<u32>(std::max(std::round(pos.x() * pixel_ratio), qreal{0.0})),
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static_cast<u32>(std::max(std::round(pos.y() * pixel_ratio), qreal{0.0}))};
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@@ -387,8 +339,10 @@ void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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}
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void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchBeginEvent
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// touch input is handled in TouchBeginEvent
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if (event->source() == Qt::MouseEventSynthesizedBySystem) {
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return;
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}
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auto pos = event->pos();
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if (event->button() == Qt::LeftButton) {
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@@ -400,8 +354,10 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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}
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void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchUpdateEvent
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// touch input is handled in TouchUpdateEvent
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if (event->source() == Qt::MouseEventSynthesizedBySystem) {
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return;
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}
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auto pos = event->pos();
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const auto [x, y] = ScaleTouch(pos);
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@@ -410,13 +366,16 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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}
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void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem)
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return; // touch input is handled in TouchEndEvent
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// touch input is handled in TouchEndEvent
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if (event->source() == Qt::MouseEventSynthesizedBySystem) {
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return;
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}
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if (event->button() == Qt::LeftButton)
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if (event->button() == Qt::LeftButton) {
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this->TouchReleased();
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else if (event->button() == Qt::RightButton)
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} else if (event->button() == Qt::RightButton) {
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InputCommon::GetMotionEmu()->EndTilt();
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}
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}
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void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
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@@ -474,9 +433,13 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) {
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std::unique_ptr<Core::Frontend::GraphicsContext> GRenderWindow::CreateSharedContext() const {
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if (Settings::values.renderer_backend == Settings::RendererBackend::OpenGL) {
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return std::make_unique<GGLContext>(QOpenGLContext::globalShareContext());
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auto c = static_cast<OpenGLSharedContext*>(main_context.get());
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// Bind the shared contexts to the main surface in case the backend wants to take over
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// presentation
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return std::make_unique<OpenGLSharedContext>(c->GetShareContext(),
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child_widget->windowHandle());
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}
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return {};
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return std::make_unique<DummyContext>();
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}
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bool GRenderWindow::InitRenderTarget() {
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@@ -497,14 +460,11 @@ bool GRenderWindow::InitRenderTarget() {
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break;
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}
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child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
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layout()->addWidget(child_widget);
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// Reset minimum required size to avoid resizing issues on the main window after restarting.
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setMinimumSize(1, 1);
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// Show causes the window to actually be created and the gl context as well, but we don't want
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// the widget to be shown yet, so immediately hide it.
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show();
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hide();
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resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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@@ -523,9 +483,10 @@ bool GRenderWindow::InitRenderTarget() {
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void GRenderWindow::ReleaseRenderTarget() {
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if (child_widget) {
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layout()->removeWidget(child_widget);
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delete child_widget;
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child_widget->deleteLater();
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||||
child_widget = nullptr;
|
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}
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||||
main_context.reset();
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||||
}
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||||
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||||
void GRenderWindow::CaptureScreenshot(u32 res_scale, const QString& screenshot_path) {
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@@ -557,24 +518,13 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
|
||||
bool GRenderWindow::InitializeOpenGL() {
|
||||
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
|
||||
// WA_DontShowOnScreen, WA_DeleteOnClose
|
||||
QSurfaceFormat fmt;
|
||||
fmt.setVersion(4, 3);
|
||||
fmt.setProfile(QSurfaceFormat::CompatibilityProfile);
|
||||
fmt.setOption(QSurfaceFormat::FormatOption::DeprecatedFunctions);
|
||||
// TODO: expose a setting for buffer value (ie default/single/double/triple)
|
||||
fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
|
||||
fmt.setSwapInterval(0);
|
||||
QSurfaceFormat::setDefaultFormat(fmt);
|
||||
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
|
||||
child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
|
||||
child_window->create();
|
||||
child_widget = createWindowContainer(child_window, this);
|
||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout()->addWidget(child_widget);
|
||||
|
||||
core_context = CreateSharedContext();
|
||||
auto child = new OpenGLRenderWidget(this);
|
||||
child_widget = child;
|
||||
child_widget->windowHandle()->create();
|
||||
auto context = std::make_shared<OpenGLSharedContext>(child->windowHandle());
|
||||
main_context = context;
|
||||
child->SetContext(
|
||||
std::make_unique<OpenGLSharedContext>(context->GetShareContext(), child->windowHandle()));
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -604,13 +554,10 @@ bool GRenderWindow::InitializeVulkan() {
|
||||
return false;
|
||||
}
|
||||
|
||||
GMainWindow* parent = GetMainWindow();
|
||||
QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
|
||||
child_window = new VulkanWindow(parent_win_handle, this, vk_instance.get());
|
||||
child_window->create();
|
||||
child_widget = createWindowContainer(child_window, this);
|
||||
child_widget->resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height);
|
||||
layout()->addWidget(child_widget);
|
||||
auto child = new VulkanRenderWidget(this, vk_instance.get());
|
||||
child_widget = child;
|
||||
child_widget->windowHandle()->create();
|
||||
main_context = std::make_unique<DummyContext>();
|
||||
|
||||
return true;
|
||||
#else
|
||||
@@ -620,8 +567,24 @@ bool GRenderWindow::InitializeVulkan() {
|
||||
#endif
|
||||
}
|
||||
|
||||
void GRenderWindow::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
void* surface) const {
|
||||
#ifdef HAS_VULKAN
|
||||
const auto instance_proc_addr = vk_instance->getInstanceProcAddr("vkGetInstanceProcAddr");
|
||||
const VkInstance instance_copy = vk_instance->vkInstance();
|
||||
const VkSurfaceKHR surface_copy = vk_instance->surfaceForWindow(child_widget->windowHandle());
|
||||
|
||||
std::memcpy(get_instance_proc_addr, &instance_proc_addr, sizeof(instance_proc_addr));
|
||||
std::memcpy(instance, &instance_copy, sizeof(instance_copy));
|
||||
std::memcpy(surface, &surface_copy, sizeof(surface_copy));
|
||||
#else
|
||||
UNREACHABLE_MSG("Executing Vulkan code without compiling Vulkan");
|
||||
#endif
|
||||
}
|
||||
|
||||
bool GRenderWindow::LoadOpenGL() {
|
||||
Core::Frontend::ScopeAcquireContext acquire_context{*this};
|
||||
auto context = CreateSharedContext();
|
||||
auto scope = context->Acquire();
|
||||
if (!gladLoadGL()) {
|
||||
QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"),
|
||||
tr("Your GPU may not support OpenGL 4.3, or you do not have the "
|
||||
|
@@ -18,12 +18,10 @@
|
||||
#include "core/frontend/emu_window.h"
|
||||
|
||||
class GRenderWindow;
|
||||
class GMainWindow;
|
||||
class QKeyEvent;
|
||||
class QScreen;
|
||||
class QTouchEvent;
|
||||
class QStringList;
|
||||
class QSurface;
|
||||
class QOpenGLContext;
|
||||
#ifdef HAS_VULKAN
|
||||
class QVulkanInstance;
|
||||
#endif
|
||||
@@ -36,7 +34,7 @@ class EmuThread final : public QThread {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit EmuThread(GRenderWindow& window);
|
||||
explicit EmuThread();
|
||||
~EmuThread() override;
|
||||
|
||||
/**
|
||||
@@ -90,12 +88,6 @@ private:
|
||||
std::mutex running_mutex;
|
||||
std::condition_variable running_cv;
|
||||
|
||||
/// Only used in asynchronous GPU mode
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> shared_context;
|
||||
|
||||
/// This is shared_context in asynchronous GPU mode, core_context in synchronous GPU mode
|
||||
Core::Frontend::GraphicsContext& context;
|
||||
|
||||
signals:
|
||||
/**
|
||||
* Emitted when the CPU has halted execution
|
||||
@@ -124,12 +116,10 @@ class GRenderWindow : public QWidget, public Core::Frontend::EmuWindow {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GRenderWindow(QWidget* parent, EmuThread* emu_thread);
|
||||
GRenderWindow(GMainWindow* parent, EmuThread* emu_thread);
|
||||
~GRenderWindow() override;
|
||||
|
||||
// EmuWindow implementation.
|
||||
void MakeCurrent() override;
|
||||
void DoneCurrent() override;
|
||||
void PollEvents() override;
|
||||
bool IsShown() const override;
|
||||
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
|
||||
@@ -165,6 +155,8 @@ public:
|
||||
|
||||
void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
|
||||
|
||||
std::pair<u32, u32> ScaleTouch(const QPointF& pos) const;
|
||||
|
||||
public slots:
|
||||
void OnEmulationStarting(EmuThread* emu_thread);
|
||||
void OnEmulationStopping();
|
||||
@@ -176,7 +168,6 @@ signals:
|
||||
void FirstFrameDisplayed();
|
||||
|
||||
private:
|
||||
std::pair<u32, u32> ScaleTouch(QPointF pos) const;
|
||||
void TouchBeginEvent(const QTouchEvent* event);
|
||||
void TouchUpdateEvent(const QTouchEvent* event);
|
||||
void TouchEndEvent();
|
||||
@@ -190,7 +181,10 @@ private:
|
||||
|
||||
EmuThread* emu_thread;
|
||||
|
||||
std::unique_ptr<GraphicsContext> core_context;
|
||||
// Main context that will be shared with all other contexts that are requested.
|
||||
// If this is used in a shared context setting, then this should not be used directly, but
|
||||
// should instead be shared from
|
||||
std::shared_ptr<Core::Frontend::GraphicsContext> main_context;
|
||||
|
||||
#ifdef HAS_VULKAN
|
||||
std::unique_ptr<QVulkanInstance> vk_instance;
|
||||
@@ -201,12 +195,6 @@ private:
|
||||
|
||||
QByteArray geometry;
|
||||
|
||||
/// Native window handle that backs this presentation widget
|
||||
QWindow* child_window = nullptr;
|
||||
|
||||
/// In order to embed the window into GRenderWindow, you need to use createWindowContainer to
|
||||
/// put the child_window into a widget then add it to the layout. This child_widget can be
|
||||
/// parented to GRenderWindow and use Qt's lifetime system
|
||||
QWidget* child_widget = nullptr;
|
||||
|
||||
bool first_frame = false;
|
||||
|
@@ -984,7 +984,7 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
return;
|
||||
|
||||
// Create and start the emulation thread
|
||||
emu_thread = std::make_unique<EmuThread>(*render_window);
|
||||
emu_thread = std::make_unique<EmuThread>();
|
||||
emit EmulationStarting(emu_thread.get());
|
||||
emu_thread->start();
|
||||
|
||||
@@ -2378,7 +2378,6 @@ int main(int argc, char* argv[]) {
|
||||
|
||||
// Enables the core to make the qt created contexts current on std::threads
|
||||
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
||||
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
|
||||
QApplication app(argc, argv);
|
||||
|
||||
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
||||
|
Reference in New Issue
Block a user