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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-24 08:11:21 -08:00
Merge pull request #6040 from german77/toggleKeyboard
Enable toggle buttons for keyboard and mouse
This commit is contained in:
commit
827dcad26e
@ -12,20 +12,39 @@ namespace InputCommon {
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class KeyButton final : public Input::ButtonDevice {
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public:
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explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
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: key_button_list(std::move(key_button_list_)) {}
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explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_, bool toggle_)
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: key_button_list(std::move(key_button_list_)), toggle(toggle_) {}
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~KeyButton() override;
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bool GetStatus() const override {
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if (toggle) {
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return toggled_status.load(std::memory_order_relaxed);
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}
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return status.load();
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}
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void ToggleButton() {
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if (lock) {
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return;
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}
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lock = true;
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const bool old_toggle_status = toggled_status.load();
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toggled_status.store(!old_toggle_status);
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}
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void UnlockButton() {
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lock = false;
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}
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friend class KeyButtonList;
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private:
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std::shared_ptr<KeyButtonList> key_button_list;
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std::atomic<bool> status{false};
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std::atomic<bool> toggled_status{false};
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bool lock{false};
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const bool toggle;
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};
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struct KeyButtonPair {
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@ -51,6 +70,11 @@ public:
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for (const KeyButtonPair& pair : list) {
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if (pair.key_code == key_code) {
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pair.key_button->status.store(pressed);
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if (pressed) {
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pair.key_button->ToggleButton();
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} else {
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pair.key_button->UnlockButton();
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}
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}
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}
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}
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@ -75,7 +99,8 @@ KeyButton::~KeyButton() {
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std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
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const int key_code = params.Get("code", 0);
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std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
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const bool toggle = params.Get("toggle", false);
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std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list, toggle);
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key_button_list->AddKeyButton(key_code, button.get());
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return button;
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}
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@ -162,6 +162,42 @@ void Mouse::EndConfiguration() {
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configuring = false;
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}
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bool Mouse::ToggleButton(std::size_t button_) {
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if (button_ >= mouse_info.size()) {
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return false;
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}
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const auto button = 1U << button_;
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const bool button_state = (toggle_buttons & button) != 0;
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const bool button_lock = (lock_buttons & button) != 0;
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if (button_lock) {
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return button_state;
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}
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lock_buttons |= static_cast<u16>(button);
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if (button_state) {
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toggle_buttons &= static_cast<u16>(0xFF - button);
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} else {
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toggle_buttons |= static_cast<u16>(button);
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}
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return !button_state;
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}
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bool Mouse::UnlockButton(std::size_t button_) {
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if (button_ >= mouse_info.size()) {
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return false;
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}
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const auto button = 1U << button_;
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const bool button_state = (toggle_buttons & button) != 0;
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lock_buttons &= static_cast<u16>(0xFF - button);
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return button_state;
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}
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Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
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return mouse_queue;
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}
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@ -69,6 +69,9 @@ public:
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*/
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void ReleaseButton(MouseButton button_);
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[[nodiscard]] bool ToggleButton(std::size_t button_);
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[[nodiscard]] bool UnlockButton(std::size_t button_);
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[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
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[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
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@ -94,6 +97,8 @@ private:
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};
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u16 buttons{};
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u16 toggle_buttons{};
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u16 lock_buttons{};
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std::thread update_thread;
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MouseButton last_button{MouseButton::Undefined};
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std::array<MouseInfo, 7> mouse_info;
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@ -14,16 +14,25 @@ namespace InputCommon {
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class MouseButton final : public Input::ButtonDevice {
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public:
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explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
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: button(button_), mouse_input(mouse_input_) {}
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explicit MouseButton(u32 button_, bool toggle_, MouseInput::Mouse* mouse_input_)
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: button(button_), toggle(toggle_), mouse_input(mouse_input_) {}
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bool GetStatus() const override {
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return mouse_input->GetMouseState(button).pressed;
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const bool button_state = mouse_input->GetMouseState(button).pressed;
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if (!toggle) {
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return button_state;
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}
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if (button_state) {
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return mouse_input->ToggleButton(button);
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}
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return mouse_input->UnlockButton(button);
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}
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private:
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const u32 button;
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const MouseInput::Mouse* mouse_input;
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const bool toggle;
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MouseInput::Mouse* mouse_input;
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};
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MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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@ -32,8 +41,9 @@ MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_
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std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
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const Common::ParamPackage& params) {
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const auto button_id = params.Get("button", 0);
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const auto toggle = params.Get("toggle", false);
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return std::make_unique<MouseButton>(button_id, mouse_input.get());
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return std::make_unique<MouseButton>(button_id, toggle, mouse_input.get());
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}
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Common::ParamPackage MouseButtonFactory::GetNextInput() const {
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@ -376,11 +376,15 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
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}
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void GRenderWindow::keyPressEvent(QKeyEvent* event) {
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input_subsystem->GetKeyboard()->PressKey(event->key());
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if (!event->isAutoRepeat()) {
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input_subsystem->GetKeyboard()->PressKey(event->key());
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}
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
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input_subsystem->GetKeyboard()->ReleaseKey(event->key());
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if (!event->isAutoRepeat()) {
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input_subsystem->GetKeyboard()->ReleaseKey(event->key());
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}
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}
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MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
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@ -105,7 +105,9 @@ QString ButtonToText(const Common::ParamPackage& param) {
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}
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if (param.Get("engine", "") == "keyboard") {
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return GetKeyName(param.Get("code", 0));
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const QString button_str = GetKeyName(param.Get("code", 0));
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const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
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return QObject::tr("%1%2").arg(toggle, button_str);
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}
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if (param.Get("engine", "") == "gcpad") {
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@ -157,7 +159,8 @@ QString ButtonToText(const Common::ParamPackage& param) {
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if (param.Get("engine", "") == "mouse") {
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if (param.Has("button")) {
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const QString button_str = QString::number(int(param.Get("button", 0)));
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return QObject::tr("Click %1").arg(button_str);
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const QString toggle = QString::fromStdString(param.Get("toggle", false) ? "~" : "");
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return QObject::tr("%1Click %2").arg(toggle, button_str);
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}
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return GetKeyName(param.Get("code", 0));
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}
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@ -301,6 +304,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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buttons_param[button_id].Clear();
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button_map[button_id]->setText(tr("[not set]"));
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});
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context_menu.addAction(tr("Toggle button"), [&] {
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const bool toggle_value = !buttons_param[button_id].Get("toggle", false);
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buttons_param[button_id].Set("toggle", toggle_value);
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button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
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});
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context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
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ui->controllerFrame->SetPlayerInput(player_index, buttons_param, analogs_param);
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});
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@ -413,6 +421,15 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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analogs_param[analog_id].Set("modifier", "");
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analog_map_modifier_button[analog_id]->setText(tr("[not set]"));
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});
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context_menu.addAction(tr("Toggle button"), [&] {
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Common::ParamPackage modifier_param =
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Common::ParamPackage{analogs_param[analog_id].Get("modifier", "")};
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const bool toggle_value = !modifier_param.Get("toggle", false);
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modifier_param.Set("toggle", toggle_value);
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analogs_param[analog_id].Set("modifier", modifier_param.Serialize());
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analog_map_modifier_button[analog_id]->setText(
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ButtonToText(modifier_param));
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});
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context_menu.exec(
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analog_map_modifier_button[analog_id]->mapToGlobal(menu_location));
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});
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