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citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger folder
This commit is contained in:
@@ -6,13 +6,13 @@ set(SRCS
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config.cpp
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debugger/callstack.cpp
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debugger/disassembler.cpp
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debugger/graphics.cpp
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debugger/graphics_breakpoint_observer.cpp
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debugger/graphics_breakpoints.cpp
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debugger/graphics_cmdlists.cpp
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debugger/graphics_surface.cpp
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debugger/graphics_tracing.cpp
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debugger/graphics_vertex_shader.cpp
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debugger/graphics/graphics.cpp
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debugger/graphics/graphics_breakpoint_observer.cpp
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debugger/graphics/graphics_breakpoints.cpp
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debugger/graphics/graphics_cmdlists.cpp
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debugger/graphics/graphics_surface.cpp
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debugger/graphics/graphics_tracing.cpp
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debugger/graphics/graphics_vertex_shader.cpp
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debugger/profiler.cpp
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debugger/ramview.cpp
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debugger/registers.cpp
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@@ -39,14 +39,14 @@ set(HEADERS
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config.h
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debugger/callstack.h
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debugger/disassembler.h
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debugger/graphics.h
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debugger/graphics_breakpoint_observer.h
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debugger/graphics_breakpoints.h
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debugger/graphics_breakpoints_p.h
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debugger/graphics_cmdlists.h
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debugger/graphics_surface.h
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debugger/graphics_tracing.h
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debugger/graphics_vertex_shader.h
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debugger/graphics/graphics.h
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debugger/graphics/graphics_breakpoint_observer.h
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debugger/graphics/graphics_breakpoints.h
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debugger/graphics/graphics_breakpoints_p.h
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debugger/graphics/graphics_cmdlists.h
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debugger/graphics/graphics_surface.h
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debugger/graphics/graphics_tracing.h
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debugger/graphics/graphics_vertex_shader.h
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debugger/profiler.h
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debugger/ramview.h
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debugger/registers.h
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