mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-28 07:21:21 -08:00
shader: Abstract breadth searches and use the abstraction
This commit is contained in:
parent
3f594dd86b
commit
85795de99f
@ -27,6 +27,7 @@ add_library(shader_recompiler STATIC
|
||||
frontend/ir/attribute.h
|
||||
frontend/ir/basic_block.cpp
|
||||
frontend/ir/basic_block.h
|
||||
frontend/ir/breadth_first_search.h
|
||||
frontend/ir/condition.cpp
|
||||
frontend/ir/condition.h
|
||||
frontend/ir/flow_test.cpp
|
||||
|
57
src/shader_recompiler/frontend/ir/breadth_first_search.h
Normal file
57
src/shader_recompiler/frontend/ir/breadth_first_search.h
Normal file
@ -0,0 +1,57 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <type_traits>
|
||||
#include <queue>
|
||||
|
||||
#include <boost/container/small_vector.hpp>
|
||||
|
||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
|
||||
namespace Shader::IR {
|
||||
|
||||
template <typename Pred>
|
||||
auto BreadthFirstSearch(const Value& value, Pred&& pred)
|
||||
-> std::invoke_result_t<Pred, const Inst*> {
|
||||
if (value.IsImmediate()) {
|
||||
// Nothing to do with immediates
|
||||
return std::nullopt;
|
||||
}
|
||||
// Breadth-first search visiting the right most arguments first
|
||||
// Small vector has been determined from shaders in Super Smash Bros. Ultimate
|
||||
boost::container::small_vector<const Inst*, 2> visited;
|
||||
std::queue<const Inst*> queue;
|
||||
queue.push(value.InstRecursive());
|
||||
|
||||
while (!queue.empty()) {
|
||||
// Pop one instruction from the queue
|
||||
const Inst* const inst{queue.front()};
|
||||
queue.pop();
|
||||
if (const std::optional result = pred(inst)) {
|
||||
// This is the instruction we were looking for
|
||||
return result;
|
||||
}
|
||||
// Visit the right most arguments first
|
||||
for (size_t arg = inst->NumArgs(); arg--;) {
|
||||
const Value arg_value{inst->Arg(arg)};
|
||||
if (arg_value.IsImmediate()) {
|
||||
continue;
|
||||
}
|
||||
// Queue instruction if it hasn't been visited
|
||||
const Inst* const arg_inst{arg_value.InstRecursive()};
|
||||
if (std::ranges::find(visited, arg_inst) == visited.end()) {
|
||||
visited.push_back(arg_inst);
|
||||
queue.push(arg_inst);
|
||||
}
|
||||
}
|
||||
}
|
||||
// SSA tree has been traversed and the result hasn't been found
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
} // namespace Shader::IR
|
@ -12,6 +12,7 @@
|
||||
#include <boost/container/small_vector.hpp>
|
||||
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||
#include "shader_recompiler/ir_opt/passes.h"
|
||||
@ -219,15 +220,17 @@ std::optional<LowAddrInfo> TrackLowAddress(IR::Inst* inst) {
|
||||
};
|
||||
}
|
||||
|
||||
/// Tries to get the storage buffer out of a constant buffer read instruction
|
||||
std::optional<StorageBufferAddr> TryGetStorageBuffer(const IR::Inst* inst, const Bias* bias) {
|
||||
/// Tries to track the storage buffer address used by a global memory instruction
|
||||
std::optional<StorageBufferAddr> Track(const IR::Value& value, const Bias* bias) {
|
||||
const auto pred{[bias](const IR::Inst* inst) -> std::optional<StorageBufferAddr> {
|
||||
if (inst->Opcode() != IR::Opcode::GetCbufU32) {
|
||||
return std::nullopt;
|
||||
}
|
||||
const IR::Value index{inst->Arg(0)};
|
||||
const IR::Value offset{inst->Arg(1)};
|
||||
if (!index.IsImmediate()) {
|
||||
// Definitely not a storage buffer if it's read from a non-immediate index
|
||||
// Definitely not a storage buffer if it's read from a
|
||||
// non-immediate index
|
||||
return std::nullopt;
|
||||
}
|
||||
if (!offset.IsImmediate()) {
|
||||
@ -239,48 +242,13 @@ std::optional<StorageBufferAddr> TryGetStorageBuffer(const IR::Inst* inst, const
|
||||
.offset{offset.U32()},
|
||||
};
|
||||
if (bias && !MeetsBias(storage_buffer, *bias)) {
|
||||
// We have to blacklist some addresses in case we wrongly point to them
|
||||
// We have to blacklist some addresses in case we wrongly
|
||||
// point to them
|
||||
return std::nullopt;
|
||||
}
|
||||
return storage_buffer;
|
||||
}
|
||||
|
||||
/// Tries to track the storage buffer address used by a global memory instruction
|
||||
std::optional<StorageBufferAddr> Track(const IR::Value& value, const Bias* bias) {
|
||||
if (value.IsImmediate()) {
|
||||
// Nothing to do with immediates
|
||||
return std::nullopt;
|
||||
}
|
||||
// Breadth-first search visiting the right most arguments first
|
||||
// Small vector has been determined from shaders in Super Smash Bros. Ultimate
|
||||
small_vector<const IR::Inst*, 2> visited;
|
||||
std::queue<const IR::Inst*> queue;
|
||||
queue.push(value.InstRecursive());
|
||||
|
||||
while (!queue.empty()) {
|
||||
// Pop one instruction from the queue
|
||||
const IR::Inst* const inst{queue.front()};
|
||||
queue.pop();
|
||||
if (const std::optional<StorageBufferAddr> result = TryGetStorageBuffer(inst, bias)) {
|
||||
// This is the instruction we were looking for
|
||||
return result;
|
||||
}
|
||||
// Visit the right most arguments first
|
||||
for (size_t arg = inst->NumArgs(); arg--;) {
|
||||
const IR::Value arg_value{inst->Arg(arg)};
|
||||
if (arg_value.IsImmediate()) {
|
||||
continue;
|
||||
}
|
||||
// Queue instruction if it hasn't been visited
|
||||
const IR::Inst* const arg_inst{arg_value.InstRecursive()};
|
||||
if (std::ranges::find(visited, arg_inst) == visited.end()) {
|
||||
visited.push_back(arg_inst);
|
||||
queue.push(arg_inst);
|
||||
}
|
||||
}
|
||||
}
|
||||
// SSA tree has been traversed and the origin hasn't been found
|
||||
return std::nullopt;
|
||||
}};
|
||||
return BreadthFirstSearch(value, pred);
|
||||
}
|
||||
|
||||
/// Collects the storage buffer used by a global memory instruction and the instruction itself
|
||||
|
@ -2,13 +2,14 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <optional>
|
||||
|
||||
#include <boost/container/flat_set.hpp>
|
||||
#include <boost/container/small_vector.hpp>
|
||||
|
||||
#include "shader_recompiler/environment.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/ir_opt/passes.h"
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
@ -28,9 +29,6 @@ struct TextureInst {
|
||||
|
||||
using TextureInstVector = boost::container::small_vector<TextureInst, 24>;
|
||||
|
||||
using VisitedBlocks = boost::container::flat_set<IR::Block*, std::less<IR::Block*>,
|
||||
boost::container::small_vector<IR::Block*, 2>>;
|
||||
|
||||
IR::Opcode IndexedInstruction(const IR::Inst& inst) {
|
||||
switch (inst.Opcode()) {
|
||||
case IR::Opcode::BindlessImageSampleImplicitLod:
|
||||
@ -101,14 +99,10 @@ bool IsTextureInstruction(const IR::Inst& inst) {
|
||||
return IndexedInstruction(inst) != IR::Opcode::Void;
|
||||
}
|
||||
|
||||
std::optional<ConstBufferAddr> Track(IR::Block* block, const IR::Value& value,
|
||||
VisitedBlocks& visited) {
|
||||
if (value.IsImmediate()) {
|
||||
// Immediates can't be a storage buffer
|
||||
std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst) {
|
||||
if (inst->Opcode() != IR::Opcode::GetCbufU32) {
|
||||
return std::nullopt;
|
||||
}
|
||||
const IR::Inst* const inst{value.InstRecursive()};
|
||||
if (inst->Opcode() == IR::Opcode::GetCbufU32) {
|
||||
const IR::Value index{inst->Arg(0)};
|
||||
const IR::Value offset{inst->Arg(1)};
|
||||
if (!index.IsImmediate()) {
|
||||
@ -125,33 +119,15 @@ std::optional<ConstBufferAddr> Track(IR::Block* block, const IR::Value& value,
|
||||
.offset{offset.U32()},
|
||||
};
|
||||
}
|
||||
// Reversed loops are more likely to find the right result
|
||||
for (size_t arg = inst->NumArgs(); arg--;) {
|
||||
IR::Block* inst_block{block};
|
||||
if (inst->Opcode() == IR::Opcode::Phi) {
|
||||
// If we are going through a phi node, mark the current block as visited
|
||||
visited.insert(block);
|
||||
// and skip already visited blocks to avoid looping forever
|
||||
IR::Block* const phi_block{inst->PhiBlock(arg)};
|
||||
if (visited.contains(phi_block)) {
|
||||
// Already visited, skip
|
||||
continue;
|
||||
}
|
||||
inst_block = phi_block;
|
||||
}
|
||||
const std::optional storage_buffer{Track(inst_block, inst->Arg(arg), visited)};
|
||||
if (storage_buffer) {
|
||||
return *storage_buffer;
|
||||
}
|
||||
}
|
||||
return std::nullopt;
|
||||
|
||||
std::optional<ConstBufferAddr> Track(const IR::Value& value) {
|
||||
return IR::BreadthFirstSearch(value, TryGetConstBuffer);
|
||||
}
|
||||
|
||||
TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
|
||||
ConstBufferAddr addr;
|
||||
if (IsBindless(inst)) {
|
||||
VisitedBlocks visited;
|
||||
const std::optional<ConstBufferAddr> track_addr{Track(block, inst.Arg(0), visited)};
|
||||
const std::optional<ConstBufferAddr> track_addr{Track(inst.Arg(0))};
|
||||
if (!track_addr) {
|
||||
throw NotImplementedException("Failed to track bindless texture constant buffer");
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user