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renderer_vulkan: barrier attachment feedback loops
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@@ -144,6 +144,10 @@ public:
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return state_tracker;
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}
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void BarrierFeedbackLoop() const noexcept {
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// OpenGL does not require a barrier for attachment feedback loops.
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}
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private:
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struct StagingBuffers {
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explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
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