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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 07:41:21 -08:00
common: multiplayer: Use GameInfo type
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parent
4b404191cf
commit
899c8bb330
@ -15,30 +15,28 @@ namespace AnnounceMultiplayerRoom {
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using MacAddress = std::array<u8, 6>;
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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};
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struct Member {
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std::string username;
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std::string nickname;
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std::string display_name;
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std::string avatar_url;
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MacAddress mac_address;
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std::string game_name;
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u64 game_id;
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GameInfo game;
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};
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struct RoomInformation {
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std::string name; ///< Name of the server
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std::string description; ///< Server description
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u32 member_slots; ///< Maximum number of members in this room
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u16 port; ///< The port of this room
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std::string preferred_game; ///< Game to advertise that you want to play
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u64 preferred_game_id; ///< Title ID for the advertised game
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std::string host_username; ///< Forum username of the host
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bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
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};
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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std::string name; ///< Name of the server
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std::string description; ///< Server description
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u32 member_slots; ///< Maximum number of members in this room
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u16 port; ///< The port of this room
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GameInfo preferred_game; ///< Game to advertise that you want to play
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std::string host_username; ///< Forum username of the host
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bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
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};
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struct Room {
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@ -75,8 +73,7 @@ public:
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*/
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virtual void SetRoomInformation(const std::string& name, const std::string& description,
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const u16 port, const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) = 0;
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const bool has_password, const GameInfo& preferred_game) = 0;
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/**
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* Adds a player information to the data that gets announced
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* @param nickname The nickname of the player
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@ -125,8 +122,8 @@ public:
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~NullBackend() = default;
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void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/,
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const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
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const bool /*has_password*/, const std::string& /*preferred_game*/,
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const u64 /*preferred_game_id*/) override {}
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const bool /*has_password*/,
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const GameInfo& /*preferred_game*/) override {}
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void AddPlayer(const Member& /*member*/) override {}
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WebService::WebResult Update() override {
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return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
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@ -89,10 +89,10 @@ AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
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Network::RoomInformation room_information = room->GetRoomInformation();
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std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
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backend->SetRoomInformation(
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room_information.name, room_information.description, room_information.port,
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room_information.member_slots, Network::network_version, room->HasPassword(),
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room_information.preferred_game, room_information.preferred_game_id);
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backend->SetRoomInformation(room_information.name, room_information.description,
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room_information.port, room_information.member_slots,
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Network::network_version, room->HasPassword(),
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room_information.preferred_game);
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backend->ClearPlayers();
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for (const auto& member : memberlist) {
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backend->AddPlayer(member);
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@ -811,7 +811,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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packet << room_information.description;
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packet << room_information.member_slots;
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packet << room_information.port;
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packet << room_information.preferred_game;
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packet << room_information.preferred_game.name;
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packet << room_information.host_username;
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packet << static_cast<u32>(members.size());
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@ -1013,7 +1013,7 @@ Room::~Room() = default;
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bool Room::Create(const std::string& name, const std::string& description,
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const std::string& server_address, u16 server_port, const std::string& password,
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const u32 max_connections, const std::string& host_username,
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const std::string& preferred_game, u64 preferred_game_id,
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const GameInfo preferred_game,
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std::unique_ptr<VerifyUser::Backend> verify_backend,
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const Room::BanList& ban_list, bool enable_yuzu_mods) {
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ENetAddress address;
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@ -1036,7 +1036,6 @@ bool Room::Create(const std::string& name, const std::string& description,
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room_impl->room_information.member_slots = max_connections;
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room_impl->room_information.port = server_port;
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room_impl->room_information.preferred_game = preferred_game;
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room_impl->room_information.preferred_game_id = preferred_game_id;
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room_impl->room_information.host_username = host_username;
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room_impl->room_information.enable_yuzu_mods = enable_yuzu_mods;
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room_impl->password = password;
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@ -1076,8 +1075,7 @@ std::vector<Member> Room::GetRoomMemberList() const {
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member.display_name = member_impl.user_data.display_name;
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member.avatar_url = member_impl.user_data.avatar_url;
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member.mac_address = member_impl.mac_address;
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member.game_name = member_impl.game_info.name;
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member.game_id = member_impl.game_info.id;
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member.game = member_impl.game_info;
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member_list.push_back(member);
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}
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return member_list;
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@ -125,8 +125,7 @@ public:
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const std::string& server = "", u16 server_port = DefaultRoomPort,
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const std::string& password = "",
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const u32 max_connections = MaxConcurrentConnections,
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const std::string& host_username = "", const std::string& preferred_game = "",
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u64 preferred_game_id = 0,
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const std::string& host_username = "", const GameInfo = {},
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std::unique_ptr<VerifyUser::Backend> verify_backend = nullptr,
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const BanList& ban_list = {}, bool enable_yuzu_mods = false);
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@ -303,7 +303,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
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packet >> info.description;
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packet >> info.member_slots;
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packet >> info.port;
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packet >> info.preferred_game;
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packet >> info.preferred_game.name;
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packet >> info.host_username;
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room_information.name = info.name;
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room_information.description = info.description;
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@ -19,14 +19,14 @@ static void to_json(nlohmann::json& json, const Member& member) {
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if (!member.avatar_url.empty()) {
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json["avatarUrl"] = member.avatar_url;
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}
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json["gameName"] = member.game_name;
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json["gameId"] = member.game_id;
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json["gameName"] = member.game.name;
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json["gameId"] = member.game.id;
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}
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static void from_json(const nlohmann::json& json, Member& member) {
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member.nickname = json.at("nickname").get<std::string>();
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member.game_name = json.at("gameName").get<std::string>();
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member.game_id = json.at("gameId").get<u64>();
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member.game.name = json.at("gameName").get<std::string>();
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member.game.id = json.at("gameId").get<u64>();
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try {
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member.username = json.at("username").get<std::string>();
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member.avatar_url = json.at("avatarUrl").get<std::string>();
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@ -42,8 +42,8 @@ static void to_json(nlohmann::json& json, const Room& room) {
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if (!room.information.description.empty()) {
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json["description"] = room.information.description;
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}
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json["preferredGameName"] = room.information.preferred_game;
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json["preferredGameId"] = room.information.preferred_game_id;
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json["preferredGameName"] = room.information.preferred_game.name;
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json["preferredGameId"] = room.information.preferred_game.id;
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json["maxPlayers"] = room.information.member_slots;
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json["netVersion"] = room.net_version;
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json["hasPassword"] = room.has_password;
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@ -65,8 +65,8 @@ static void from_json(const nlohmann::json& json, Room& room) {
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}
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room.information.host_username = json.at("owner").get<std::string>();
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room.information.port = json.at("port").get<u16>();
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room.information.preferred_game = json.at("preferredGameName").get<std::string>();
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room.information.preferred_game_id = json.at("preferredGameId").get<u64>();
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room.information.preferred_game.name = json.at("preferredGameName").get<std::string>();
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room.information.preferred_game.id = json.at("preferredGameId").get<u64>();
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room.information.member_slots = json.at("maxPlayers").get<u32>();
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room.net_version = json.at("netVersion").get<u32>();
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room.has_password = json.at("hasPassword").get<bool>();
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@ -83,8 +83,8 @@ namespace WebService {
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void RoomJson::SetRoomInformation(const std::string& name, const std::string& description,
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const u16 port, const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) {
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const bool has_password,
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const AnnounceMultiplayerRoom::GameInfo& preferred_game) {
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room.information.name = name;
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room.information.description = description;
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room.information.port = port;
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@ -92,7 +92,6 @@ void RoomJson::SetRoomInformation(const std::string& name, const std::string& de
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room.net_version = net_version;
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room.has_password = has_password;
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room.information.preferred_game = preferred_game;
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room.information.preferred_game_id = preferred_game_id;
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}
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void RoomJson::AddPlayer(const AnnounceMultiplayerRoom::Member& member) {
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room.members.push_back(member);
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@ -22,8 +22,7 @@ public:
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~RoomJson() = default;
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void SetRoomInformation(const std::string& name, const std::string& description, const u16 port,
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const u32 max_player, const u32 net_version, const bool has_password,
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const std::string& preferred_game,
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const u64 preferred_game_id) override;
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const AnnounceMultiplayerRoom::GameInfo& preferred_game) override;
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void AddPlayer(const AnnounceMultiplayerRoom::Member& member) override;
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WebResult Update() override;
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WebResult Register() override;
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@ -10,6 +10,8 @@
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namespace WebService {
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std::string GetPublicKey(const std::string& host);
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class VerifyUserJWT final : public Network::VerifyUser::Backend {
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public:
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VerifyUserJWT(const std::string& host);
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@ -132,21 +132,24 @@ void HostRoomWindow::Host() {
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}
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ui->host->setDisabled(true);
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auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString();
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auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
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auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
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auto password = ui->password->text().toStdString();
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const AnnounceMultiplayerRoom::GameInfo game{
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.name = ui->game_list->currentData(Qt::DisplayRole).toString().toStdString(),
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.id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toULongLong(),
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};
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const auto port =
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ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
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const auto password = ui->password->text().toStdString();
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const bool is_public = ui->host_type->currentIndex() == 0;
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Network::Room::BanList ban_list{};
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if (ui->load_ban_list->isChecked()) {
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ban_list = UISettings::values.multiplayer_ban_list;
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}
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if (auto room = Network::GetRoom().lock()) {
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bool created = room->Create(
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ui->room_name->text().toStdString(),
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ui->room_description->toPlainText().toStdString(), "", port, password,
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ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
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game_name.toStdString(), game_id, CreateVerifyBackend(is_public), ban_list);
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const bool created =
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room->Create(ui->room_name->text().toStdString(),
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ui->room_description->toPlainText().toStdString(), "", port, password,
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ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
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game, CreateVerifyBackend(is_public), ban_list);
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if (!created) {
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NetworkMessage::ErrorManager::ShowError(
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NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);
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@ -214,7 +214,7 @@ void Lobby::OnRefreshLobby() {
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for (int r = 0; r < game_list->rowCount(); ++r) {
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auto index = game_list->index(r, 0);
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auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
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if (game_id != 0 && room.information.preferred_game_id == game_id) {
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if (game_id != 0 && room.information.preferred_game.id == game_id) {
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smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
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}
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}
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@ -223,8 +223,8 @@ void Lobby::OnRefreshLobby() {
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for (auto member : room.members) {
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QVariant var;
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var.setValue(LobbyMember{QString::fromStdString(member.username),
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QString::fromStdString(member.nickname), member.game_id,
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QString::fromStdString(member.game_name)});
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QString::fromStdString(member.nickname), member.game.id,
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QString::fromStdString(member.game.name)});
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members.append(var);
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}
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@ -232,8 +232,9 @@ void Lobby::OnRefreshLobby() {
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auto row = QList<QStandardItem*>({
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first_item,
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new LobbyItemName(room.has_password, QString::fromStdString(room.information.name)),
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new LobbyItemGame(room.information.preferred_game_id,
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QString::fromStdString(room.information.preferred_game), smdh_icon),
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new LobbyItemGame(room.information.preferred_game.id,
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QString::fromStdString(room.information.preferred_game.name),
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smdh_icon),
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new LobbyItemHost(QString::fromStdString(room.information.host_username),
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QString::fromStdString(room.ip), room.information.port,
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QString::fromStdString(room.verify_UID)),
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@ -105,12 +105,12 @@ struct Values {
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// multiplayer settings
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Settings::Setting<QString> multiplayer_nickname{QStringLiteral("yuzu"), "nickname"};
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Settings::Setting<QString> multiplayer_ip{{}, "ip"};
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Settings::SwitchableSetting<uint> multiplayer_port{24872, 0, 65535, "port"};
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Settings::SwitchableSetting<uint, true> multiplayer_port{24872, 0, 65535, "port"};
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Settings::Setting<QString> multiplayer_room_nickname{{}, "room_nickname"};
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Settings::Setting<QString> multiplayer_room_name{{}, "room_name"};
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Settings::SwitchableSetting<uint> multiplayer_max_player{8, 0, 8, "max_player"};
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Settings::SwitchableSetting<uint> multiplayer_room_port{24872, 0, 65535, "room_port"};
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Settings::SwitchableSetting<uint> multiplayer_host_type{0, 0, 1, "host_type"};
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Settings::SwitchableSetting<uint, true> multiplayer_max_player{8, 0, 8, "max_player"};
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Settings::SwitchableSetting<uint, true> multiplayer_room_port{24872, 0, 65535, "room_port"};
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Settings::SwitchableSetting<uint, true> multiplayer_host_type{0, 0, 1, "host_type"};
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Settings::Setting<qulonglong> multiplayer_game_id{{}, "game_id"};
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Settings::Setting<QString> multiplayer_room_description{{}, "room_description"};
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std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
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