video_core: add null backend

This commit is contained in:
Liam
2022-11-27 20:37:37 -05:00
parent 6b64557ad6
commit 89dd7dc180
20 changed files with 383 additions and 28 deletions

View File

@@ -237,8 +237,7 @@ private:
GRenderWindow* render_window;
};
class OpenGLRenderWidget : public RenderWidget {
public:
struct OpenGLRenderWidget : public RenderWidget {
explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
}
@@ -251,13 +250,16 @@ private:
std::unique_ptr<Core::Frontend::GraphicsContext> context;
};
class VulkanRenderWidget : public RenderWidget {
public:
struct VulkanRenderWidget : public RenderWidget {
explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
windowHandle()->setSurfaceType(QWindow::VulkanSurface);
}
};
struct NullRenderWidget : public RenderWidget {
explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
};
static Core::Frontend::WindowSystemType GetWindowSystemType() {
// Determine WSI type based on Qt platform.
QString platform_name = QGuiApplication::platformName();
@@ -874,6 +876,9 @@ bool GRenderWindow::InitRenderTarget() {
return false;
}
break;
case Settings::RendererBackend::Null:
InitializeNull();
break;
}
// Update the Window System information with the new render target
@@ -970,6 +975,11 @@ bool GRenderWindow::InitializeVulkan() {
return true;
}
void GRenderWindow::InitializeNull() {
child_widget = new NullRenderWidget(this);
main_context = std::make_unique<DummyContext>();
}
bool GRenderWindow::LoadOpenGL() {
auto context = CreateSharedContext();
auto scope = context->Acquire();

View File

@@ -218,6 +218,7 @@ private:
bool InitializeOpenGL();
bool InitializeVulkan();
void InitializeNull();
bool LoadOpenGL();
QStringList GetUnsupportedGLExtensions() const;

View File

@@ -260,6 +260,7 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
switch (GetCurrentGraphicsBackend()) {
case Settings::RendererBackend::OpenGL:
case Settings::RendererBackend::Null:
Settings::values.shader_backend.SetGlobal(false);
Settings::values.vulkan_device.SetGlobal(true);
Settings::values.shader_backend.SetValue(shader_backend);
@@ -348,6 +349,10 @@ void ConfigureGraphics::UpdateAPILayout() {
ui->device_widget->setVisible(true);
ui->backend_widget->setVisible(false);
break;
case Settings::RendererBackend::Null:
ui->device_widget->setVisible(false);
ui->backend_widget->setVisible(false);
break;
}
}

View File

@@ -139,6 +139,11 @@
<string notr="true">Vulkan</string>
</property>
</item>
<item>
<property name="text">
<string>None</string>
</property>
</item>
</widget>
</item>
</layout>

View File

@@ -1007,29 +1007,11 @@ void GMainWindow::InitializeWidgets() {
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
renderer_status_button->setCheckable(true);
renderer_status_button->setFocusPolicy(Qt::NoFocus);
connect(renderer_status_button, &QPushButton::toggled, [this](bool checked) {
renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
});
renderer_status_button->toggle();
connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI);
UpdateAPIText();
renderer_status_button->setCheckable(true);
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
connect(renderer_status_button, &QPushButton::clicked, [this] {
if (emulation_running) {
return;
}
if (renderer_status_button->isChecked()) {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
} else {
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
UpdateFilterText();
}
}
system->ApplySettings();
});
statusBar()->insertPermanentWidget(0, renderer_status_button);
statusBar()->setVisible(true);
@@ -3248,6 +3230,18 @@ void GMainWindow::OnToggleAdaptingFilter() {
UpdateFilterText();
}
void GMainWindow::OnToggleGraphicsAPI() {
auto api = Settings::values.renderer_backend.GetValue();
if (api == Settings::RendererBackend::OpenGL) {
api = Settings::RendererBackend::Vulkan;
} else {
api = Settings::RendererBackend::OpenGL;
}
Settings::values.renderer_backend.SetValue(api);
renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
UpdateAPIText();
}
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = system->GetCurrentProcessProgramID();
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
@@ -3568,6 +3562,21 @@ void GMainWindow::UpdateDockedButton() {
dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
}
void GMainWindow::UpdateAPIText() {
const auto api = Settings::values.renderer_backend.GetValue();
switch (api) {
case Settings::RendererBackend::OpenGL:
renderer_status_button->setText(tr("OPENGL"));
break;
case Settings::RendererBackend::Vulkan:
renderer_status_button->setText(tr("VULKAN"));
break;
case Settings::RendererBackend::Null:
renderer_status_button->setText(tr("NULL"));
break;
}
}
void GMainWindow::UpdateFilterText() {
const auto filter = Settings::values.scaling_filter.GetValue();
switch (filter) {
@@ -3613,6 +3622,7 @@ void GMainWindow::UpdateAAText() {
void GMainWindow::UpdateStatusButtons() {
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
Settings::RendererBackend::Vulkan);
UpdateAPIText();
UpdateGPUAccuracyButton();
UpdateDockedButton();
UpdateFilterText();

View File

@@ -307,6 +307,7 @@ private slots:
void OnTasStartStop();
void OnTasRecord();
void OnTasReset();
void OnToggleGraphicsAPI();
void OnToggleDockedMode();
void OnToggleGpuAccuracy();
void OnToggleAdaptingFilter();
@@ -347,6 +348,7 @@ private:
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
std::string_view gpu_vendor = {});
void UpdateDockedButton();
void UpdateAPIText();
void UpdateFilterText();
void UpdateAAText();
void UpdateStatusBar();