mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-24 04:31:21 -08:00
gl_shader_util: Add parameter to handle retrievable programs
This commit is contained in:
parent
0ed5d728ca
commit
8b11368671
@ -71,7 +71,8 @@ void OGLShader::Release() {
|
||||
}
|
||||
|
||||
void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
|
||||
const char* frag_shader, bool separable_program) {
|
||||
const char* frag_shader, bool separable_program,
|
||||
bool hint_retrievable) {
|
||||
OGLShader vert, geo, frag;
|
||||
if (vert_shader)
|
||||
vert.Create(vert_shader, GL_VERTEX_SHADER);
|
||||
@ -81,7 +82,7 @@ void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shade
|
||||
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
Create(separable_program, vert.handle, geo.handle, frag.handle);
|
||||
Create(separable_program, hint_retrievable, vert.handle, geo.handle, frag.handle);
|
||||
}
|
||||
|
||||
void OGLProgram::Release() {
|
||||
|
@ -101,15 +101,15 @@ public:
|
||||
}
|
||||
|
||||
template <typename... T>
|
||||
void Create(bool separable_program, T... shaders) {
|
||||
void Create(bool separable_program, bool hint_retrievable, T... shaders) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
handle = GLShader::LoadProgram(separable_program, shaders...);
|
||||
handle = GLShader::LoadProgram(separable_program, hint_retrievable, shaders...);
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
|
||||
bool separable_program = false);
|
||||
bool separable_program = false, bool hint_retrievable = false);
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
|
@ -47,7 +47,7 @@ GLuint LoadShader(const char* source, GLenum type);
|
||||
* @returns Handle of the newly created OpenGL program object
|
||||
*/
|
||||
template <typename... T>
|
||||
GLuint LoadProgram(bool separable_program, T... shaders) {
|
||||
GLuint LoadProgram(bool separable_program, bool hint_retrievable, T... shaders) {
|
||||
// Link the program
|
||||
LOG_DEBUG(Render_OpenGL, "Linking program...");
|
||||
|
||||
@ -58,6 +58,9 @@ GLuint LoadProgram(bool separable_program, T... shaders) {
|
||||
if (separable_program) {
|
||||
glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
|
||||
}
|
||||
if (hint_retrievable) {
|
||||
glProgramParameteri(program_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
|
||||
}
|
||||
|
||||
glLinkProgram(program_id);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user