shader: Fix F2I

This commit is contained in:
FernandoS27
2021-03-24 00:02:30 +01:00
committed by ameerj
parent 68a9505d8a
commit 8cb9443cb9
10 changed files with 147 additions and 9 deletions

View File

@ -21,6 +21,13 @@ IR::U32 TranslatorVisitor::X(IR::Reg reg) {
return ir.GetReg(reg);
}
IR::U64 TranslatorVisitor::L(IR::Reg reg) {
if (!IR::IsAligned(reg, 2)) {
throw NotImplementedException("Unaligned source register {}", reg);
}
return IR::U64{ir.PackUint2x32(ir.CompositeConstruct(X(reg), X(reg + 1)))};
}
IR::F32 TranslatorVisitor::F(IR::Reg reg) {
return ir.BitCast<IR::F32>(X(reg));
}
@ -36,6 +43,16 @@ void TranslatorVisitor::X(IR::Reg dest_reg, const IR::U32& value) {
ir.SetReg(dest_reg, value);
}
void TranslatorVisitor::L(IR::Reg dest_reg, const IR::U64& value) {
if (!IR::IsAligned(dest_reg, 2)) {
throw NotImplementedException("Unaligned destination register {}", dest_reg);
}
const IR::Value result{ir.UnpackUint2x32(value)};
for (int i = 0; i < 2; i++) {
X(dest_reg + i, IR::U32{ir.CompositeExtract(result, i)});
}
}
void TranslatorVisitor::F(IR::Reg dest_reg, const IR::F32& value) {
X(dest_reg, ir.BitCast<IR::U32>(value));
}