mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 18:11:20 -08:00
Fix visual studio ambiguous symbol error
This commit is contained in:
parent
c107249103
commit
8d81e23d6e
@ -160,8 +160,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
||||
const float24* src1_ = LookupSourceRegister(instr.common.GetSrc1(is_inverted) + address_offset);
|
||||
const float24* src2_ = LookupSourceRegister(instr.common.GetSrc2(is_inverted));
|
||||
|
||||
const bool negate_src1 = (swizzle.negate_src1 != false);
|
||||
const bool negate_src2 = (swizzle.negate_src2 != false);
|
||||
const bool negate_src1 = ((bool)swizzle.negate_src1 != false);
|
||||
const bool negate_src2 = ((bool)swizzle.negate_src2 != false);
|
||||
|
||||
float24 src1[4] = {
|
||||
src1_[(int)swizzle.GetSelectorSrc1(0)],
|
||||
@ -385,8 +385,8 @@ static void ProcessShaderCode(VertexShaderState& state) {
|
||||
// TODO: Do we need to consider swizzlers here?
|
||||
|
||||
auto flow_control = instr.flow_control;
|
||||
bool results[3] = { flow_control.refx == state.conditional_code[0],
|
||||
flow_control.refy == state.conditional_code[1] };
|
||||
bool results[3] = { (bool)flow_control.refx == state.conditional_code[0],
|
||||
(bool)flow_control.refy == state.conditional_code[1] };
|
||||
|
||||
switch (flow_control.op) {
|
||||
case flow_control.Or:
|
||||
|
Loading…
Reference in New Issue
Block a user