mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-26 19:11:21 -08:00
gl_shader_disk_cache: Pass return values returning instead of by parameters
This commit is contained in:
parent
ed956569a4
commit
8ee3666a3c
@ -344,17 +344,15 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
|
||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
|
||||
|
||||
void ShaderCacheOpenGL::LoadDiskCache() {
|
||||
std::vector<ShaderDiskCacheRaw> raws;
|
||||
std::vector<ShaderDiskCacheUsage> usages;
|
||||
if (!disk_cache.LoadTransferable(raws, usages)) {
|
||||
const auto transferable = disk_cache.LoadTransferable();
|
||||
if (!transferable) {
|
||||
return;
|
||||
}
|
||||
const auto [raws, usages] = *transferable;
|
||||
|
||||
std::map<u64, ShaderDiskCacheDecompiled> decompiled;
|
||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
|
||||
disk_cache.LoadPrecompiled(decompiled, dumps);
|
||||
auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
|
||||
|
||||
const std::set<GLenum> supported_formats{GetSupportedFormats()};
|
||||
const auto supported_formats{GetSupportedFormats()};
|
||||
const auto unspecialized{GenerateUnspecializedShaders(raws, decompiled)};
|
||||
|
||||
// Build shaders
|
||||
|
@ -111,17 +111,17 @@ void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws,
|
||||
std::vector<ShaderDiskCacheUsage>& usages) {
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
ShaderDiskCacheOpenGL::LoadTransferable() {
|
||||
if (!Settings::values.use_disk_shader_cache) {
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
|
||||
FileUtil::IOFile file(GetTransferablePath(), "rb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No transferable shader cache found for game with title id={}",
|
||||
GetTitleID());
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
const u64 file_size = file.GetSize();
|
||||
|
||||
@ -132,15 +132,17 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
|
||||
LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing");
|
||||
file.Close();
|
||||
FileUtil::Delete(GetTransferablePath());
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
if (version > NativeVersion) {
|
||||
LOG_WARNING(Render_OpenGL, "Transferable shader cache was generated with a newer version "
|
||||
"of the emulator - skipping");
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
|
||||
// Version is valid, load the shaders
|
||||
std::vector<ShaderDiskCacheRaw> raws;
|
||||
std::vector<ShaderDiskCacheUsage> usages;
|
||||
while (file.Tell() < file_size) {
|
||||
TransferableEntryKind kind{};
|
||||
file.ReadBytes(&kind, sizeof(u32));
|
||||
@ -161,25 +163,24 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
|
||||
default:
|
||||
LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - aborting",
|
||||
static_cast<u32>(kind));
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return true;
|
||||
return {{raws, usages}};
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheOpenGL::LoadPrecompiled(
|
||||
std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
|
||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps) {
|
||||
|
||||
std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
||||
ShaderDiskCacheOpenGL::LoadPrecompiled() {
|
||||
if (!Settings::values.use_disk_shader_cache) {
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
|
||||
FileUtil::IOFile file(GetPrecompiledPath(), "rb");
|
||||
if (!file.IsOpen()) {
|
||||
LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
|
||||
GetTitleID());
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
const u64 file_size = file.GetSize();
|
||||
|
||||
@ -189,9 +190,11 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled(
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
|
||||
file.Close();
|
||||
InvalidatePrecompiled();
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
|
||||
std::map<u64, ShaderDiskCacheDecompiled> decompiled;
|
||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
|
||||
while (file.Tell() < file_size) {
|
||||
PrecompiledEntryKind kind{};
|
||||
file.ReadBytes(&kind, sizeof(u32));
|
||||
@ -217,9 +220,7 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled(
|
||||
"Failed to decompress GLSL code in precompiled shader={:016x} - removing",
|
||||
unique_identifier);
|
||||
InvalidatePrecompiled();
|
||||
dumps.clear();
|
||||
decompiled.clear();
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size);
|
||||
|
||||
@ -294,9 +295,7 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled(
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Failed to decompress precompiled binary program - removing");
|
||||
InvalidatePrecompiled();
|
||||
dumps.clear();
|
||||
decompiled.clear();
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
|
||||
dumps.insert({usage, dump});
|
||||
@ -306,12 +305,10 @@ bool ShaderDiskCacheOpenGL::LoadPrecompiled(
|
||||
LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing",
|
||||
static_cast<u32>(kind));
|
||||
InvalidatePrecompiled();
|
||||
dumps.clear();
|
||||
decompiled.clear();
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return true;
|
||||
return {decompiled, dumps};
|
||||
}
|
||||
|
||||
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
|
||||
|
@ -4,9 +4,11 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <glad/glad.h>
|
||||
@ -142,13 +144,14 @@ struct ShaderDiskCacheDump {
|
||||
|
||||
class ShaderDiskCacheOpenGL {
|
||||
public:
|
||||
/// Loads transferable cache. If file has a old version, it deletes it. Returns true on success.
|
||||
bool LoadTransferable(std::vector<ShaderDiskCacheRaw>& raws,
|
||||
std::vector<ShaderDiskCacheUsage>& usages);
|
||||
/// Loads transferable cache. If file has a old version or on failure, it deletes the file.
|
||||
std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>>
|
||||
LoadTransferable();
|
||||
|
||||
/// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
|
||||
bool LoadPrecompiled(std::map<u64, ShaderDiskCacheDecompiled>& decompiled,
|
||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>& dumps);
|
||||
/// Loads current game's precompiled cache. Invalidates on failure.
|
||||
std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
|
||||
std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
|
||||
LoadPrecompiled();
|
||||
|
||||
/// Removes the transferable (and precompiled) cache file.
|
||||
void InvalidateTransferable() const;
|
||||
|
Loading…
Reference in New Issue
Block a user