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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 02:41:21 -08:00
Correct Supervisor Calls to work with the new scheduler,
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47c6c78c03
commit
9031502974
@ -534,6 +534,8 @@ static ResultCode CancelSynchronization(Core::System& system, Handle thread_hand
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}
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}
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thread->CancelWait();
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thread->CancelWait();
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if (thread->GetProcessorID() >= 0)
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Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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@ -1066,6 +1068,9 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
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}
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}
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thread->SetActivity(static_cast<ThreadActivity>(activity));
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thread->SetActivity(static_cast<ThreadActivity>(activity));
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if (thread->GetProcessorID() >= 0)
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Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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@ -1147,7 +1152,8 @@ static ResultCode SetThreadPriority(Core::System& system, Handle handle, u32 pri
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thread->SetPriority(priority);
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thread->SetPriority(priority);
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system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
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if (thread->GetProcessorID() >= 0)
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Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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@ -1503,7 +1509,8 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
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thread->SetName(
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thread->SetName(
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fmt::format("thread[entry_point={:X}, handle={:X}]", entry_point, *new_thread_handle));
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fmt::format("thread[entry_point={:X}, handle={:X}]", entry_point, *new_thread_handle));
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system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
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if (thread->GetProcessorID() >= 0)
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Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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@ -1525,7 +1532,10 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
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thread->ResumeFromWait();
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thread->ResumeFromWait();
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if (thread->GetStatus() == ThreadStatus::Ready) {
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if (thread->GetStatus() == ThreadStatus::Ready) {
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system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
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if (thread->GetProcessorID() >= 0)
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Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
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else
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Core::System::GetInstance().GlobalScheduler().SetReselectionPending();
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}
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}
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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@ -1537,7 +1547,7 @@ static void ExitThread(Core::System& system) {
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auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
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auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
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current_thread->Stop();
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current_thread->Stop();
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system.CurrentScheduler().RemoveThread(current_thread);
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system.GlobalScheduler().RemoveThread(current_thread);
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system.PrepareReschedule();
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system.PrepareReschedule();
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}
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}
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@ -1557,13 +1567,13 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
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if (nanoseconds <= 0) {
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if (nanoseconds <= 0) {
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switch (static_cast<SleepType>(nanoseconds)) {
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switch (static_cast<SleepType>(nanoseconds)) {
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case SleepType::YieldWithoutLoadBalancing:
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case SleepType::YieldWithoutLoadBalancing:
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scheduler.YieldWithoutLoadBalancing(current_thread);
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current_thread->YieldType0();
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break;
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break;
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case SleepType::YieldWithLoadBalancing:
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case SleepType::YieldWithLoadBalancing:
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scheduler.YieldWithLoadBalancing(current_thread);
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current_thread->YieldType1();
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break;
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break;
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case SleepType::YieldAndWaitForLoadBalancing:
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case SleepType::YieldAndWaitForLoadBalancing:
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scheduler.YieldAndWaitForLoadBalancing(current_thread);
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current_thread->YieldType2();
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break;
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break;
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default:
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default:
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UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
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UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
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@ -1632,24 +1642,16 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
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LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
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LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
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condition_variable_addr, target);
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condition_variable_addr, target);
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const auto RetrieveWaitingThreads = [&system](std::size_t core_index,
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std::vector<SharedPtr<Thread>>& waiting_threads,
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VAddr condvar_addr) {
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const auto& scheduler = system.Scheduler(core_index);
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const auto& thread_list = scheduler.GetThreadList();
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for (const auto& thread : thread_list) {
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if (thread->GetCondVarWaitAddress() == condvar_addr)
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waiting_threads.push_back(thread);
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}
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};
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// Retrieve a list of all threads that are waiting for this condition variable.
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// Retrieve a list of all threads that are waiting for this condition variable.
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std::vector<SharedPtr<Thread>> waiting_threads;
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std::vector<SharedPtr<Thread>> waiting_threads;
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RetrieveWaitingThreads(0, waiting_threads, condition_variable_addr);
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const auto& scheduler = Core::System::GetInstance().GlobalScheduler();
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RetrieveWaitingThreads(1, waiting_threads, condition_variable_addr);
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const auto& thread_list = scheduler.GetThreadList();
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RetrieveWaitingThreads(2, waiting_threads, condition_variable_addr);
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RetrieveWaitingThreads(3, waiting_threads, condition_variable_addr);
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for (const auto& thread : thread_list) {
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if (thread->GetCondVarWaitAddress() == condition_variable_addr)
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waiting_threads.push_back(thread);
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}
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// Sort them by priority, such that the highest priority ones come first.
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// Sort them by priority, such that the highest priority ones come first.
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std::sort(waiting_threads.begin(), waiting_threads.end(),
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std::sort(waiting_threads.begin(), waiting_threads.end(),
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[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
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@ -1704,7 +1706,8 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
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thread->SetLockOwner(nullptr);
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thread->SetLockOwner(nullptr);
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thread->SetMutexWaitAddress(0);
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thread->SetMutexWaitAddress(0);
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thread->SetWaitHandle(0);
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thread->SetWaitHandle(0);
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system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
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if (thread->GetProcessorID() >= 0)
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Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
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} else {
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} else {
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// Atomically signal that the mutex now has a waiting thread.
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// Atomically signal that the mutex now has a waiting thread.
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do {
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do {
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@ -1728,6 +1731,8 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
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thread->SetStatus(ThreadStatus::WaitMutex);
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thread->SetStatus(ThreadStatus::WaitMutex);
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owner->AddMutexWaiter(thread);
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owner->AddMutexWaiter(thread);
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if (thread->GetProcessorID() >= 0)
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Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
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}
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}
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}
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}
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@ -1753,8 +1758,14 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type,
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}
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}
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const auto arbitration_type = static_cast<AddressArbiter::ArbitrationType>(type);
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const auto arbitration_type = static_cast<AddressArbiter::ArbitrationType>(type);
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auto& address_arbiter = system.Kernel().CurrentProcess()->GetAddressArbiter();
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auto& address_arbiter =
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return address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
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system.Kernel().CurrentProcess()->GetAddressArbiter();
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ResultCode result = address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
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if (result == RESULT_SUCCESS)
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Core::System::GetInstance()
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.CpuCore(GetCurrentThread()->GetProcessorID())
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.PrepareReschedule();
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return result;
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}
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}
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// Signals to an address (via Address Arbiter)
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// Signals to an address (via Address Arbiter)
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@ -2040,7 +2051,10 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
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return ERR_INVALID_HANDLE;
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return ERR_INVALID_HANDLE;
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}
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}
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Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
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thread->ChangeCore(core, affinity_mask);
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thread->ChangeCore(core, affinity_mask);
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if (thread->GetProcessorID() >= 0)
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Core::System::GetInstance().CpuCore(thread->GetProcessorID()).PrepareReschedule();
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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@ -2151,6 +2165,7 @@ static ResultCode SignalEvent(Core::System& system, Handle handle) {
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}
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}
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writable_event->Signal();
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writable_event->Signal();
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Core::System::GetInstance().PrepareReschedule();
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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