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https://github.com/yuzu-emu/yuzu-android
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fixup! hle: kernel: Add initial impl. of slab setup.
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@ -146,21 +146,21 @@ void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout) {
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VAddr address = memory_layout.GetSlabRegionAddress();
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// Initialize slab type array to be in sorted order.
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KSlabType slab_types[KSlabType_Count];
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for (size_t i = 0; i < Common::Size(slab_types); i++) {
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std::array<KSlabType, KSlabType_Count> slab_types;
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for (size_t i = 0; i < slab_types.size(); i++) {
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slab_types[i] = static_cast<KSlabType>(i);
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}
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// N shuffles the slab type array with the following simple algorithm.
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for (size_t i = 0; i < Common::Size(slab_types); i++) {
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const size_t rnd = KSystemControl::GenerateRandomRange(0, Common::Size(slab_types) - 1);
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for (size_t i = 0; i < slab_types.size(); i++) {
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const size_t rnd = KSystemControl::GenerateRandomRange(0, slab_types.size() - 1);
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std::swap(slab_types[i], slab_types[rnd]);
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}
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// Create an array to represent the gaps between the slabs.
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const size_t total_gap_size = CalculateSlabHeapGapSize();
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size_t slab_gaps[Common::Size(slab_types)];
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for (size_t i = 0; i < Common::Size(slab_gaps); i++) {
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std::array<size_t, slab_types.size()> slab_gaps;
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for (size_t i = 0; i < slab_gaps.size(); i++) {
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// Note: This is an off-by-one error from Nintendo's intention, because GenerateRandomRange
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// is inclusive. However, Nintendo also has the off-by-one error, and it's "harmless", so we
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// will include it ourselves.
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@ -169,13 +169,13 @@ void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout) {
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// Sort the array, so that we can treat differences between values as offsets to the starts of
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// slabs.
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for (size_t i = 1; i < Common::Size(slab_gaps); i++) {
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for (size_t i = 1; i < slab_gaps.size(); i++) {
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for (size_t j = i; j > 0 && slab_gaps[j - 1] > slab_gaps[j]; j--) {
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std::swap(slab_gaps[j], slab_gaps[j - 1]);
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}
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}
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for (size_t i = 0; i < Common::Size(slab_types); i++) {
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for (size_t i = 0; i < slab_types.size(); i++) {
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// Add the random gap to the address.
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address += (i == 0) ? slab_gaps[0] : slab_gaps[i] - slab_gaps[i - 1];
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