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shader: Implement LOP and LOP3
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@ -28,6 +28,13 @@ enum class BooleanOp : u64 {
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XOR,
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};
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enum class PredicateOp : u64 {
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False,
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True,
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Zero,
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NonZero,
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};
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class TranslatorVisitor {
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public:
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explicit TranslatorVisitor(Environment& env_, IR::Block& block) : env{env_}, ir(block) {}
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