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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 22:51:20 -08:00
gl_buffer_cache: Enable async downloads
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48b87d64de
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9b112107e2
@ -146,8 +146,12 @@ StagingBufferMap BufferCacheRuntime::UploadStagingBuffer(size_t size) {
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return staging_buffer_pool.RequestUploadBuffer(size);
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}
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StagingBufferMap BufferCacheRuntime::DownloadStagingBuffer(size_t size) {
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return staging_buffer_pool.RequestDownloadBuffer(size);
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StagingBufferMap BufferCacheRuntime::DownloadStagingBuffer(size_t size, bool deferred) {
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return staging_buffer_pool.RequestDownloadBuffer(size, deferred);
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}
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void BufferCacheRuntime::FreeDeferredStagingBuffer(StagingBufferMap& buffer) {
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staging_buffer_pool.FreeDeferredStagingBuffer(buffer.index);
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}
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u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
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@ -64,7 +64,9 @@ public:
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[[nodiscard]] StagingBufferMap UploadStagingBuffer(size_t size);
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[[nodiscard]] StagingBufferMap DownloadStagingBuffer(size_t size);
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[[nodiscard]] StagingBufferMap DownloadStagingBuffer(size_t size, bool deferred = false);
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void FreeDeferredStagingBuffer(StagingBufferMap& buffer);
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void CopyBuffer(GLuint dst_buffer, GLuint src_buffer,
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std::span<const VideoCommon::BufferCopy> copies, bool barrier = true);
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@ -233,7 +235,7 @@ struct BufferCacheParams {
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static constexpr bool NEEDS_BIND_STORAGE_INDEX = true;
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static constexpr bool USE_MEMORY_MAPS = true;
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static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = true;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = false;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
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// TODO: Investigate why OpenGL seems to perform worse with persistently mapped buffer uploads
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static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = false;
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@ -28,19 +28,26 @@ StagingBuffers::StagingBuffers(GLenum storage_flags_, GLenum map_flags_)
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StagingBuffers::~StagingBuffers() = default;
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StagingBufferMap StagingBuffers::RequestMap(size_t requested_size, bool insert_fence) {
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StagingBufferMap StagingBuffers::RequestMap(size_t requested_size, bool insert_fence,
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bool deferred) {
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MICROPROFILE_SCOPE(OpenGL_BufferRequest);
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const size_t index = RequestBuffer(requested_size);
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OGLSync* const sync = insert_fence ? &allocs[index].sync : nullptr;
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allocs[index].sync_index = insert_fence ? ++current_sync_index : 0;
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allocs[index].deferred = deferred;
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return StagingBufferMap{
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.mapped_span = std::span(allocs[index].map, requested_size),
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.sync = sync,
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.buffer = allocs[index].buffer.handle,
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.index = index,
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};
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}
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void StagingBuffers::FreeDeferredStagingBuffer(size_t index) {
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allocs[index].deferred = false;
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}
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size_t StagingBuffers::RequestBuffer(size_t requested_size) {
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if (const std::optional<size_t> index = FindBuffer(requested_size); index) {
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return *index;
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@ -68,6 +75,9 @@ std::optional<size_t> StagingBuffers::FindBuffer(size_t requested_size) {
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if (buffer_size < requested_size || buffer_size >= smallest_buffer) {
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continue;
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}
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if (alloc.deferred) {
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continue;
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}
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if (alloc.sync.handle != 0) {
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if (alloc.sync_index >= known_unsignaled_index) {
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// This fence is later than a fence that is known to not be signaled
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@ -138,8 +148,12 @@ StagingBufferMap StagingBufferPool::RequestUploadBuffer(size_t size) {
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return upload_buffers.RequestMap(size, true);
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}
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StagingBufferMap StagingBufferPool::RequestDownloadBuffer(size_t size) {
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return download_buffers.RequestMap(size, false);
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StagingBufferMap StagingBufferPool::RequestDownloadBuffer(size_t size, bool deferred) {
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return download_buffers.RequestMap(size, false, deferred);
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}
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void StagingBufferPool::FreeDeferredStagingBuffer(size_t index) {
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download_buffers.FreeDeferredStagingBuffer(index);
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}
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} // namespace OpenGL
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@ -26,13 +26,16 @@ struct StagingBufferMap {
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size_t offset = 0;
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OGLSync* sync;
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GLuint buffer;
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size_t index;
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};
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struct StagingBuffers {
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explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
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~StagingBuffers();
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StagingBufferMap RequestMap(size_t requested_size, bool insert_fence);
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StagingBufferMap RequestMap(size_t requested_size, bool insert_fence, bool deferred = false);
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void FreeDeferredStagingBuffer(size_t index);
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size_t RequestBuffer(size_t requested_size);
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@ -44,6 +47,7 @@ struct StagingBuffers {
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u8* map;
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size_t size;
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size_t sync_index;
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bool deferred;
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};
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std::vector<StagingBufferAlloc> allocs;
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GLenum storage_flags;
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@ -88,7 +92,8 @@ public:
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~StagingBufferPool() = default;
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StagingBufferMap RequestUploadBuffer(size_t size);
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StagingBufferMap RequestDownloadBuffer(size_t size);
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StagingBufferMap RequestDownloadBuffer(size_t size, bool deferred = false);
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void FreeDeferredStagingBuffer(size_t index);
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private:
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StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
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