mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 03:21:21 -08:00
Merge pull request #13121 from german77/clean-shortcut
yuzu: Fix shortcut error message
This commit is contained in:
commit
9dc624f5dc
@ -3010,9 +3010,6 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
|
||||
|
||||
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
|
||||
GameListShortcutTarget target) {
|
||||
std::string game_title;
|
||||
QString qt_game_title;
|
||||
std::filesystem::path out_icon_path;
|
||||
// Get path to yuzu executable
|
||||
const QStringList args = QApplication::arguments();
|
||||
std::filesystem::path yuzu_command = args[0].toStdString();
|
||||
@ -3029,48 +3026,51 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
|
||||
shortcut_path =
|
||||
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
|
||||
}
|
||||
// Icon path and title
|
||||
if (std::filesystem::exists(shortcut_path)) {
|
||||
// Get title from game file
|
||||
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
|
||||
system->GetContentProvider()};
|
||||
const auto control = pm.GetControlMetadata();
|
||||
const auto loader =
|
||||
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read));
|
||||
game_title = fmt::format("{:016X}", program_id);
|
||||
if (control.first != nullptr) {
|
||||
game_title = control.first->GetApplicationName();
|
||||
} else {
|
||||
loader->ReadTitle(game_title);
|
||||
}
|
||||
// Delete illegal characters from title
|
||||
const std::string illegal_chars = "<>:\"/\\|?*.";
|
||||
for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) {
|
||||
if (illegal_chars.find(*it) != std::string::npos) {
|
||||
game_title.erase(it.base() - 1);
|
||||
}
|
||||
}
|
||||
qt_game_title = QString::fromStdString(game_title);
|
||||
// Get icon from game file
|
||||
std::vector<u8> icon_image_file{};
|
||||
if (control.second != nullptr) {
|
||||
icon_image_file = control.second->ReadAllBytes();
|
||||
} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
|
||||
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
|
||||
}
|
||||
QImage icon_data =
|
||||
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
|
||||
if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
|
||||
if (!SaveIconToFile(out_icon_path, icon_data)) {
|
||||
LOG_ERROR(Frontend, "Could not write icon to file");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
|
||||
qt_game_title);
|
||||
LOG_ERROR(Frontend, "Invalid shortcut target");
|
||||
|
||||
if (!std::filesystem::exists(shortcut_path)) {
|
||||
GMainWindow::CreateShortcutMessagesGUI(
|
||||
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
|
||||
QString::fromStdString(shortcut_path.generic_string()));
|
||||
LOG_ERROR(Frontend, "Invalid shortcut target {}", shortcut_path.generic_string());
|
||||
return;
|
||||
}
|
||||
|
||||
// Get title from game file
|
||||
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
|
||||
system->GetContentProvider()};
|
||||
const auto control = pm.GetControlMetadata();
|
||||
const auto loader =
|
||||
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read));
|
||||
std::string game_title = fmt::format("{:016X}", program_id);
|
||||
if (control.first != nullptr) {
|
||||
game_title = control.first->GetApplicationName();
|
||||
} else {
|
||||
loader->ReadTitle(game_title);
|
||||
}
|
||||
// Delete illegal characters from title
|
||||
const std::string illegal_chars = "<>:\"/\\|?*.";
|
||||
for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) {
|
||||
if (illegal_chars.find(*it) != std::string::npos) {
|
||||
game_title.erase(it.base() - 1);
|
||||
}
|
||||
}
|
||||
const QString qt_game_title = QString::fromStdString(game_title);
|
||||
// Get icon from game file
|
||||
std::vector<u8> icon_image_file{};
|
||||
if (control.second != nullptr) {
|
||||
icon_image_file = control.second->ReadAllBytes();
|
||||
} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
|
||||
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
|
||||
}
|
||||
QImage icon_data =
|
||||
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
|
||||
std::filesystem::path out_icon_path;
|
||||
if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
|
||||
if (!SaveIconToFile(out_icon_path, icon_data)) {
|
||||
LOG_ERROR(Frontend, "Could not write icon to file");
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(__linux__)
|
||||
// Special case for AppImages
|
||||
// Warn once if we are making a shortcut to a volatile AppImage
|
||||
|
Loading…
Reference in New Issue
Block a user