Merge pull request #12403 from liamwhite/clipdistance

shader_recompiler: use minimal clip distance array
This commit is contained in:
Fernando S
2023-12-20 18:45:20 +01:00
committed by GitHub
8 changed files with 22 additions and 2 deletions

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@@ -233,6 +233,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.ignore_nan_fp_comparisons = true,
.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
.min_ssbo_alignment = device.GetShaderStorageBufferAlignment(),
.max_user_clip_distances = 8,
},
host_info{
.support_float64 = true,