video_core: Remove all Core::System references in renderer

Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
This commit is contained in:
ReinUsesLisp
2020-06-11 21:24:45 -03:00
parent 045f50bc7f
commit 9e87193725
53 changed files with 573 additions and 633 deletions

View File

@ -30,6 +30,7 @@
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
@ -63,7 +64,8 @@ void EmuThread::run() {
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
system.Renderer().Rasterizer().LoadDiskResources(
stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
system.CurrentProcess()->GetTitleID(), stop_run,
[this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
emit LoadProgress(stage, value, total);
});