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shader_decode: Implement LOP3
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@@ -701,6 +701,8 @@ private:
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Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
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Tegra::Shader::PredicateResultMode predicate_mode,
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Tegra::Shader::Pred predicate);
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void WriteLop3Instruction(BasicBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
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Node op_c, Node imm_lut);
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template <typename... T>
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inline Node Operation(OperationCode code, const T*... operands) {
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