mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 11:11:20 -08:00
video_core: Replace gl_shader_decompiler
This commit is contained in:
parent
0c6fb456e0
commit
a4f052f6b3
@ -42,8 +42,6 @@ add_library(video_core STATIC
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.cpp
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.h
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renderer_opengl/gl_shader_gen.cpp
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renderer_opengl/gl_shader_gen.cpp
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renderer_opengl/gl_shader_gen.h
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renderer_opengl/gl_shader_gen.h
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renderer_opengl/gl_shader_manager.cpp
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renderer_opengl/gl_shader_manager.cpp
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@ -925,7 +925,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& entries = shader->GetShaderEntries().const_buffer_entries;
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const auto& entries = shader->GetShaderEntries().const_buffers;
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constexpr u64 max_binds = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers;
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constexpr u64 max_binds = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers;
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std::array<GLuint, max_binds> bind_buffers;
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std::array<GLuint, max_binds> bind_buffers;
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@ -993,7 +993,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
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MICROPROFILE_SCOPE(OpenGL_Texture);
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& gpu = Core::System::GetInstance().GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& entries = shader->GetShaderEntries().texture_samplers;
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const auto& entries = shader->GetShaderEntries().samplers;
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ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
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ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
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"Exceeded the number of active textures.");
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"Exceeded the number of active textures.");
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@ -12,9 +12,13 @@
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/shader/glsl_decompiler.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL {
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namespace OpenGL {
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using VideoCommon::Shader::ProgramCode;
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/// Gets the address for the specified shader stage program
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/// Gets the address for the specified shader stage program
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static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
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static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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@ -24,8 +28,8 @@ static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
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}
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}
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/// Gets the shader program code from memory for the specified address
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/// Gets the shader program code from memory for the specified address
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static GLShader::ProgramCode GetShaderCode(VAddr addr) {
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static ProgramCode GetShaderCode(VAddr addr) {
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GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
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ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
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Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
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Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
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return program_code;
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return program_code;
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}
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}
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@ -13,6 +13,7 @@
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#include "video_core/rasterizer_cache.h"
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/shader/glsl_decompiler.h"
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namespace OpenGL {
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namespace OpenGL {
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File diff suppressed because it is too large
Load Diff
@ -1,25 +0,0 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <functional>
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#include <optional>
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#include <string>
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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namespace OpenGL::GLShader::Decompiler {
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using Tegra::Engines::Maxwell3D;
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std::string GetCommonDeclarations();
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std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
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Maxwell3D::Regs::ShaderStage stage,
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const std::string& suffix);
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} // namespace OpenGL::GLShader::Decompiler
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@ -5,24 +5,27 @@
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/shader/glsl_decompiler.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL::GLShader {
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namespace OpenGL::GLShader {
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using Tegra::Engines::Maxwell3D;
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using Tegra::Engines::Maxwell3D;
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using VideoCommon::Shader::ProgramCode;
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using VideoCommon::Shader::ShaderIR;
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static constexpr u32 PROGRAM_OFFSET{10};
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static constexpr u32 PROGRAM_OFFSET{10};
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ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
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ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
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std::string out = "#version 430 core\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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out += "// Shader Unique Id: VS" + id + "\n\n";
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out += Decompiler::GetCommonDeclarations();
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std::string out = "#version 430 core\n";
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out += "// Shader Unique Id: VS" + id + '\n';
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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out += GetCommonDeclarations();
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out += R"(
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out += R"(
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layout (location = 0) out vec4 position;
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layout (location = 0) out vec4 position;
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layout(std140) uniform vs_config {
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layout(std140) uniform vs_config {
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@ -31,39 +34,30 @@ layout(std140) uniform vs_config {
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uvec4 alpha_test;
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uvec4 alpha_test;
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};
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};
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)";
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)";
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ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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if (setup.IsDualProgram()) {
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ProgramResult program = Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
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out += "bool exec_vertex_b();\n";
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}
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ProgramResult program =
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Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
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Maxwell3D::Regs::ShaderStage::Vertex, "vertex")
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.value_or(ProgramResult());
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out += program.first;
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out += program.first;
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if (setup.IsDualProgram()) {
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if (setup.IsDualProgram()) {
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ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
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ProgramResult program_b =
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ProgramResult program_b =
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Decompiler::DecompileProgram(setup.program.code_b, PROGRAM_OFFSET,
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Decompile(program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
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Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b")
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.value_or(ProgramResult());
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out += program_b.first;
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out += program_b.first;
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}
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}
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out += R"(
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out += R"(
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void main() {
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void main() {
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position = vec4(0.0, 0.0, 0.0, 0.0);
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position = vec4(0.0, 0.0, 0.0, 0.0);
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exec_vertex();
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execute_vertex();
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)";
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)";
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if (setup.IsDualProgram()) {
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if (setup.IsDualProgram()) {
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out += " exec_vertex_b();";
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out += " execute_vertex_b();";
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}
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}
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out += R"(
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out += R"(
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// Check if the flip stage is VertexB
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// Check if the flip stage is VertexB
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// Config pack's second value is flip_stage
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// Config pack's second value is flip_stage
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if (config_pack[1] == 1) {
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if (config_pack[1] == 1) {
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@ -77,25 +71,23 @@ void main() {
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if (config_pack[1] == 1) {
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if (config_pack[1] == 1) {
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position.w = 1.0;
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position.w = 1.0;
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}
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}
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}
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})";
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)";
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return {out, program.second};
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return {out, program.second};
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}
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}
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ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
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ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
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// Version is intentionally skipped in shader generation, it's added by the lazy compilation.
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// Version is intentionally skipped in shader generation, it's added by the lazy compilation.
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std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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out += "// Shader Unique Id: GS" + id + "\n\n";
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out += Decompiler::GetCommonDeclarations();
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out += "bool exec_geometry();\n";
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std::string out = out += "// Shader Unique Id: GS" + id + '\n';
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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out += GetCommonDeclarations();
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ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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ProgramResult program =
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ProgramResult program =
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Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
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Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
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Maxwell3D::Regs::ShaderStage::Geometry, "geometry")
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.value_or(ProgramResult());
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out += R"(
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out += R"(
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out gl_PerVertex {
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out gl_PerVertex {
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vec4 gl_Position;
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vec4 gl_Position;
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@ -109,28 +101,26 @@ layout (std140) uniform gs_config {
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
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uvec4 alpha_test;
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uvec4 alpha_test;
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};
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};
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void main() {
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exec_geometry();
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}
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)";
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)";
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out += program.first;
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out += program.first;
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out = R"(
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void main() {
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execute_geometry();
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};)";
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return {out, program.second};
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return {out, program.second};
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}
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}
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ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
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ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
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std::string out = "#version 430 core\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
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out += "// Shader Unique Id: FS" + id + "\n\n";
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out += Decompiler::GetCommonDeclarations();
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out += "bool exec_fragment();\n";
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ProgramResult program =
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std::string out = "#version 430 core\n";
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Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
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out += "// Shader Unique Id: FS" + id + '\n';
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Maxwell3D::Regs::ShaderStage::Fragment, "fragment")
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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.value_or(ProgramResult());
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out += GetCommonDeclarations();
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out += R"(
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out += R"(
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layout(location = 0) out vec4 FragColor0;
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layout(location = 0) out vec4 FragColor0;
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layout(location = 1) out vec4 FragColor1;
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layout(location = 1) out vec4 FragColor1;
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@ -171,14 +161,20 @@ bool AlphaFunc(in float value) {
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default:
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default:
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return false;
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return false;
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}
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}
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}
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})";
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ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
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ProgramResult program =
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Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
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out += program.first;
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out += R"(
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void main() {
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void main() {
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exec_fragment();
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execute_fragment();
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}
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}
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)";
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)";
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out += program.first;
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return {out, program.second};
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return {out, program.second};
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}
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}
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} // namespace OpenGL::GLShader
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} // namespace OpenGL::GLShader
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@ -10,164 +10,12 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/glsl_decompiler.h"
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#include "video_core/shader/shader_ir.h"
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namespace OpenGL::GLShader {
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namespace OpenGL::GLShader {
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constexpr std::size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
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using VideoCommon::Shader::ProgramCode;
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using ProgramCode = std::vector<u64>;
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enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
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class ConstBufferEntry {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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public:
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void MarkAsUsed(u64 index, u64 offset, Maxwell::ShaderStage stage) {
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is_used = true;
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this->index = static_cast<unsigned>(index);
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this->stage = stage;
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max_offset = std::max(max_offset, static_cast<unsigned>(offset));
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}
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void MarkAsUsedIndirect(u64 index, Maxwell::ShaderStage stage) {
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is_used = true;
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is_indirect = true;
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this->index = static_cast<unsigned>(index);
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this->stage = stage;
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}
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bool IsUsed() const {
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return is_used;
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}
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bool IsIndirect() const {
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return is_indirect;
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}
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unsigned GetIndex() const {
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return index;
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}
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unsigned GetSize() const {
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return max_offset + 1;
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}
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std::string GetName() const {
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return BufferBaseNames[static_cast<std::size_t>(stage)] + std::to_string(index);
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}
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u32 GetHash() const {
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return (static_cast<u32>(stage) << 16) | index;
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}
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private:
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static constexpr std::array<const char*, Maxwell::MaxShaderStage> BufferBaseNames = {
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"buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c",
|
|
||||||
};
|
|
||||||
|
|
||||||
bool is_used{};
|
|
||||||
bool is_indirect{};
|
|
||||||
unsigned index{};
|
|
||||||
unsigned max_offset{};
|
|
||||||
Maxwell::ShaderStage stage;
|
|
||||||
};
|
|
||||||
|
|
||||||
class SamplerEntry {
|
|
||||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
|
||||||
|
|
||||||
public:
|
|
||||||
SamplerEntry(Maxwell::ShaderStage stage, std::size_t offset, std::size_t index,
|
|
||||||
Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
|
|
||||||
: offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array),
|
|
||||||
is_shadow(is_shadow) {}
|
|
||||||
|
|
||||||
std::size_t GetOffset() const {
|
|
||||||
return offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::size_t GetIndex() const {
|
|
||||||
return sampler_index;
|
|
||||||
}
|
|
||||||
|
|
||||||
Maxwell::ShaderStage GetStage() const {
|
|
||||||
return stage;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string GetName() const {
|
|
||||||
return std::string(TextureSamplerNames[static_cast<std::size_t>(stage)]) + '_' +
|
|
||||||
std::to_string(sampler_index);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string GetTypeString() const {
|
|
||||||
using Tegra::Shader::TextureType;
|
|
||||||
std::string glsl_type;
|
|
||||||
|
|
||||||
switch (type) {
|
|
||||||
case TextureType::Texture1D:
|
|
||||||
glsl_type = "sampler1D";
|
|
||||||
break;
|
|
||||||
case TextureType::Texture2D:
|
|
||||||
glsl_type = "sampler2D";
|
|
||||||
break;
|
|
||||||
case TextureType::Texture3D:
|
|
||||||
glsl_type = "sampler3D";
|
|
||||||
break;
|
|
||||||
case TextureType::TextureCube:
|
|
||||||
glsl_type = "samplerCube";
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
UNIMPLEMENTED();
|
|
||||||
}
|
|
||||||
if (is_array)
|
|
||||||
glsl_type += "Array";
|
|
||||||
if (is_shadow)
|
|
||||||
glsl_type += "Shadow";
|
|
||||||
return glsl_type;
|
|
||||||
}
|
|
||||||
|
|
||||||
Tegra::Shader::TextureType GetType() const {
|
|
||||||
return type;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsArray() const {
|
|
||||||
return is_array;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsShadow() const {
|
|
||||||
return is_shadow;
|
|
||||||
}
|
|
||||||
|
|
||||||
u32 GetHash() const {
|
|
||||||
return (static_cast<u32>(stage) << 16) | static_cast<u32>(sampler_index);
|
|
||||||
}
|
|
||||||
|
|
||||||
static std::string GetArrayName(Maxwell::ShaderStage stage) {
|
|
||||||
return TextureSamplerNames[static_cast<std::size_t>(stage)];
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
|
|
||||||
"tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Offset in TSC memory from which to read the sampler object, as specified by the sampling
|
|
||||||
/// instruction.
|
|
||||||
std::size_t offset;
|
|
||||||
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
|
|
||||||
std::size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
|
|
||||||
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
|
|
||||||
bool is_array; ///< Whether the texture is being sampled as an array texture or not.
|
|
||||||
bool is_shadow; ///< Whether the texture is being sampled as a depth texture or not.
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ShaderEntries {
|
|
||||||
std::vector<ConstBufferEntry> const_buffer_entries;
|
|
||||||
std::vector<SamplerEntry> texture_samplers;
|
|
||||||
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> clip_distances;
|
|
||||||
std::size_t shader_length;
|
|
||||||
};
|
|
||||||
|
|
||||||
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
|
||||||
|
|
||||||
struct ShaderSetup {
|
struct ShaderSetup {
|
||||||
explicit ShaderSetup(ProgramCode program_code) {
|
explicit ShaderSetup(ProgramCode program_code) {
|
||||||
|
Loading…
Reference in New Issue
Block a user