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nvnflinger/gpu: implement layer stack composition
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@@ -38,7 +38,7 @@ public:
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virtual ~RendererBase();
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/// Finalize rendering the guest frame and draw into the presentation texture
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virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
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virtual void Composite(std::span<const Tegra::FramebufferConfig> layers) = 0;
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[[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
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