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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 11:21:21 -08:00
core: fix initialization in single core, sync GPU mode
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commit
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@ -26,6 +26,7 @@ void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager
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void CpuManager::Initialize() {
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void CpuManager::Initialize() {
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num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1;
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num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1;
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gpu_barrier = std::make_unique<Common::Barrier>(num_cores + 1);
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for (std::size_t core = 0; core < num_cores; core++) {
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for (std::size_t core = 0; core < num_cores; core++) {
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core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core);
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core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core);
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@ -230,6 +231,8 @@ void CpuManager::RunThread(std::size_t core) {
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});
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});
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// Running
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// Running
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gpu_barrier->Sync();
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if (!is_async_gpu && !is_multicore) {
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if (!is_async_gpu && !is_multicore) {
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system.GPU().ObtainContext();
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system.GPU().ObtainContext();
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}
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}
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@ -43,6 +43,10 @@ public:
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is_async_gpu = is_async;
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is_async_gpu = is_async;
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}
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}
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void OnGpuReady() {
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gpu_barrier->Sync();
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}
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void Initialize();
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void Initialize();
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void Shutdown();
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void Shutdown();
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@ -81,6 +85,7 @@ private:
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std::jthread host_thread;
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std::jthread host_thread;
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};
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};
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std::unique_ptr<Common::Barrier> gpu_barrier{};
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std::array<CoreData, Core::Hardware::NUM_CPU_CORES> core_data{};
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std::array<CoreData, Core::Hardware::NUM_CPU_CORES> core_data{};
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bool is_async_gpu{};
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bool is_async_gpu{};
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@ -29,6 +29,7 @@
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#include "common/scm_rev.h"
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#include "common/scm_rev.h"
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#include "common/settings.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/cpu_manager.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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#include "input_common/drivers/mouse.h"
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@ -73,6 +74,8 @@ void EmuThread::run() {
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gpu.ReleaseContext();
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gpu.ReleaseContext();
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system.GetCpuManager().OnGpuReady();
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// Holds whether the cpu was running during the last iteration,
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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// next execution step
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@ -21,6 +21,7 @@
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "common/telemetry.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/cpu_manager.h"
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#include "core/crypto/key_manager.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/file_sys/vfs_real.h"
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@ -216,6 +217,7 @@ int main(int argc, char** argv) {
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// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
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// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
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system.GPU().Start();
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system.GPU().Start();
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system.GetCpuManager().OnGpuReady();
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if (Settings::values.use_disk_shader_cache.GetValue()) {
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if (Settings::values.use_disk_shader_cache.GetValue()) {
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system.Renderer().ReadRasterizer()->LoadDiskResources(
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system.Renderer().ReadRasterizer()->LoadDiskResources(
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