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https://github.com/yuzu-emu/yuzu-android
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qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/logging/backend.h"
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#include "common/logging/backend.h"
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#include "common/string_util.h"
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#include "core/frontend/applets/software_keyboard.h"
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#include "core/frontend/applets/software_keyboard.h"
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namespace Frontend {
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namespace Frontend {
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@ -9,6 +9,7 @@
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#include <QLineEdit>
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#include <QLineEdit>
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#include <QVBoxLayout>
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#include <QVBoxLayout>
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#include "common/logging/backend.h"
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#include "common/logging/backend.h"
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#include "common/string_util.h"
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#include "yuzu/applets/software_keyboard.h"
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#include "yuzu/applets/software_keyboard.h"
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QtSoftwareKeyboardValidator::QtSoftwareKeyboardValidator(
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QtSoftwareKeyboardValidator::QtSoftwareKeyboardValidator(
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@ -8,9 +8,11 @@
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#include <thread>
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#include <thread>
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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#include "applets/software_keyboard.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applets/applets.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// defines.
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// defines.
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@ -559,6 +561,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
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system.SetGPUDebugContext(debug_context);
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system.SetGPUDebugContext(debug_context);
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Service::AM::Applets::RegisterSoftwareKeyboard(std::make_shared<QtSoftwareKeyboard>(*this));
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const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
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const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
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const auto drd_callout =
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const auto drd_callout =
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