mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-28 05:21:21 -08:00
vulkan: Defer descriptor set work to the Vulkan thread
Move descriptor lookup and update code to a separate thread. Delaying this removes work from the main GPU thread and allows creating descriptor layouts on another thread. This reduces a bit the workload of the main thread when new pipelines are encountered.
This commit is contained in:
parent
2f3c3dfc10
commit
ac8835659e
@ -172,11 +172,12 @@ struct AstcPushConstants {
|
|||||||
};
|
};
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
ComputePass::ComputePass(const Device& device, DescriptorPool& descriptor_pool,
|
ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool,
|
||||||
vk::Span<VkDescriptorSetLayoutBinding> bindings,
|
vk::Span<VkDescriptorSetLayoutBinding> bindings,
|
||||||
vk::Span<VkDescriptorUpdateTemplateEntryKHR> templates,
|
vk::Span<VkDescriptorUpdateTemplateEntryKHR> templates,
|
||||||
const DescriptorBankInfo& bank_info,
|
const DescriptorBankInfo& bank_info,
|
||||||
vk::Span<VkPushConstantRange> push_constants, std::span<const u32> code) {
|
vk::Span<VkPushConstantRange> push_constants, std::span<const u32> code)
|
||||||
|
: device{device_} {
|
||||||
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout({
|
descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout({
|
||||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@ -237,15 +238,6 @@ ComputePass::ComputePass(const Device& device, DescriptorPool& descriptor_pool,
|
|||||||
|
|
||||||
ComputePass::~ComputePass() = default;
|
ComputePass::~ComputePass() = default;
|
||||||
|
|
||||||
VkDescriptorSet ComputePass::CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue) {
|
|
||||||
if (!descriptor_template) {
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
const VkDescriptorSet set = descriptor_allocator.Commit();
|
|
||||||
update_descriptor_queue.Send(descriptor_template.address(), set);
|
|
||||||
return set;
|
|
||||||
}
|
|
||||||
|
|
||||||
Uint8Pass::Uint8Pass(const Device& device, VKScheduler& scheduler_, DescriptorPool& descriptor_pool,
|
Uint8Pass::Uint8Pass(const Device& device, VKScheduler& scheduler_, DescriptorPool& descriptor_pool,
|
||||||
StagingBufferPool& staging_buffer_pool_,
|
StagingBufferPool& staging_buffer_pool_,
|
||||||
VKUpdateDescriptorQueue& update_descriptor_queue_)
|
VKUpdateDescriptorQueue& update_descriptor_queue_)
|
||||||
@ -265,10 +257,11 @@ std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer
|
|||||||
update_descriptor_queue.Acquire();
|
update_descriptor_queue.Acquire();
|
||||||
update_descriptor_queue.AddBuffer(src_buffer, src_offset, num_vertices);
|
update_descriptor_queue.AddBuffer(src_buffer, src_offset, num_vertices);
|
||||||
update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
|
update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
|
||||||
const VkDescriptorSet set = CommitDescriptorSet(update_descriptor_queue);
|
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
|
||||||
|
const VkBuffer buffer{staging.buffer};
|
||||||
|
|
||||||
scheduler.RequestOutsideRenderPassOperationContext();
|
scheduler.RequestOutsideRenderPassOperationContext();
|
||||||
scheduler.Record([this, buffer = staging.buffer, set, num_vertices](vk::CommandBuffer cmdbuf) {
|
scheduler.Record([this, buffer, descriptor_data, num_vertices](vk::CommandBuffer cmdbuf) {
|
||||||
static constexpr u32 DISPATCH_SIZE = 1024;
|
static constexpr u32 DISPATCH_SIZE = 1024;
|
||||||
static constexpr VkMemoryBarrier WRITE_BARRIER{
|
static constexpr VkMemoryBarrier WRITE_BARRIER{
|
||||||
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
|
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
|
||||||
@ -276,6 +269,8 @@ std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer
|
|||||||
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
||||||
.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
|
.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
|
||||||
};
|
};
|
||||||
|
const VkDescriptorSet set = descriptor_allocator.Commit();
|
||||||
|
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
|
||||||
cmdbuf.Dispatch(Common::DivCeil(num_vertices, DISPATCH_SIZE), 1, 1);
|
cmdbuf.Dispatch(Common::DivCeil(num_vertices, DISPATCH_SIZE), 1, 1);
|
||||||
@ -321,10 +316,10 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
|
|||||||
update_descriptor_queue.Acquire();
|
update_descriptor_queue.Acquire();
|
||||||
update_descriptor_queue.AddBuffer(src_buffer, src_offset, input_size);
|
update_descriptor_queue.AddBuffer(src_buffer, src_offset, input_size);
|
||||||
update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
|
update_descriptor_queue.AddBuffer(staging.buffer, staging.offset, staging_size);
|
||||||
const VkDescriptorSet set = CommitDescriptorSet(update_descriptor_queue);
|
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
|
||||||
|
|
||||||
scheduler.RequestOutsideRenderPassOperationContext();
|
scheduler.RequestOutsideRenderPassOperationContext();
|
||||||
scheduler.Record([this, buffer = staging.buffer, set, num_tri_vertices, base_vertex,
|
scheduler.Record([this, buffer = staging.buffer, descriptor_data, num_tri_vertices, base_vertex,
|
||||||
index_shift](vk::CommandBuffer cmdbuf) {
|
index_shift](vk::CommandBuffer cmdbuf) {
|
||||||
static constexpr u32 DISPATCH_SIZE = 1024;
|
static constexpr u32 DISPATCH_SIZE = 1024;
|
||||||
static constexpr VkMemoryBarrier WRITE_BARRIER{
|
static constexpr VkMemoryBarrier WRITE_BARRIER{
|
||||||
@ -333,7 +328,9 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
|
|||||||
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
||||||
.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
|
.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
|
||||||
};
|
};
|
||||||
const std::array push_constants = {base_vertex, index_shift};
|
const std::array push_constants{base_vertex, index_shift};
|
||||||
|
const VkDescriptorSet set = descriptor_allocator.Commit();
|
||||||
|
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
|
||||||
cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(push_constants),
|
cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(push_constants),
|
||||||
@ -353,7 +350,7 @@ ASTCDecoderPass::ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
|
|||||||
: ComputePass(device_, descriptor_pool_, ASTC_DESCRIPTOR_SET_BINDINGS,
|
: ComputePass(device_, descriptor_pool_, ASTC_DESCRIPTOR_SET_BINDINGS,
|
||||||
ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY, ASTC_BANK_INFO,
|
ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY, ASTC_BANK_INFO,
|
||||||
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(AstcPushConstants)>, ASTC_DECODER_COMP_SPV),
|
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(AstcPushConstants)>, ASTC_DECODER_COMP_SPV),
|
||||||
device{device_}, scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
|
scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
|
||||||
update_descriptor_queue{update_descriptor_queue_}, memory_allocator{memory_allocator_} {}
|
update_descriptor_queue{update_descriptor_queue_}, memory_allocator{memory_allocator_} {}
|
||||||
|
|
||||||
ASTCDecoderPass::~ASTCDecoderPass() = default;
|
ASTCDecoderPass::~ASTCDecoderPass() = default;
|
||||||
@ -451,16 +448,14 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
|
|||||||
update_descriptor_queue.AddBuffer(*data_buffer, sizeof(ASTC_ENCODINGS_VALUES),
|
update_descriptor_queue.AddBuffer(*data_buffer, sizeof(ASTC_ENCODINGS_VALUES),
|
||||||
sizeof(SWIZZLE_TABLE));
|
sizeof(SWIZZLE_TABLE));
|
||||||
update_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
|
update_descriptor_queue.AddImage(image.StorageImageView(swizzle.level));
|
||||||
|
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
|
||||||
const VkDescriptorSet set = CommitDescriptorSet(update_descriptor_queue);
|
|
||||||
const VkPipelineLayout vk_layout = *layout;
|
|
||||||
|
|
||||||
// To unswizzle the ASTC data
|
// To unswizzle the ASTC data
|
||||||
const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
|
const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
|
||||||
ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
|
ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
|
||||||
ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
|
ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
|
||||||
scheduler.Record([vk_layout, num_dispatches_x, num_dispatches_y, num_dispatches_z,
|
scheduler.Record([this, num_dispatches_x, num_dispatches_y, num_dispatches_z, block_dims,
|
||||||
block_dims, params, set](vk::CommandBuffer cmdbuf) {
|
params, descriptor_data](vk::CommandBuffer cmdbuf) {
|
||||||
const AstcPushConstants uniforms{
|
const AstcPushConstants uniforms{
|
||||||
.blocks_dims = block_dims,
|
.blocks_dims = block_dims,
|
||||||
.bytes_per_block_log2 = params.bytes_per_block_log2,
|
.bytes_per_block_log2 = params.bytes_per_block_log2,
|
||||||
@ -470,8 +465,10 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
|
|||||||
.block_height = params.block_height,
|
.block_height = params.block_height,
|
||||||
.block_height_mask = params.block_height_mask,
|
.block_height_mask = params.block_height_mask,
|
||||||
};
|
};
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, vk_layout, 0, set, {});
|
const VkDescriptorSet set = descriptor_allocator.Commit();
|
||||||
cmdbuf.PushConstants(vk_layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
|
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
|
||||||
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
|
||||||
|
cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
|
||||||
cmdbuf.Dispatch(num_dispatches_x, num_dispatches_y, num_dispatches_z);
|
cmdbuf.Dispatch(num_dispatches_x, num_dispatches_y, num_dispatches_z);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -36,15 +36,14 @@ public:
|
|||||||
~ComputePass();
|
~ComputePass();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
VkDescriptorSet CommitDescriptorSet(VKUpdateDescriptorQueue& update_descriptor_queue);
|
const Device& device;
|
||||||
|
|
||||||
vk::DescriptorUpdateTemplateKHR descriptor_template;
|
vk::DescriptorUpdateTemplateKHR descriptor_template;
|
||||||
vk::PipelineLayout layout;
|
vk::PipelineLayout layout;
|
||||||
vk::Pipeline pipeline;
|
vk::Pipeline pipeline;
|
||||||
|
|
||||||
private:
|
|
||||||
vk::DescriptorSetLayout descriptor_set_layout;
|
vk::DescriptorSetLayout descriptor_set_layout;
|
||||||
DescriptorAllocator descriptor_allocator;
|
DescriptorAllocator descriptor_allocator;
|
||||||
|
|
||||||
|
private:
|
||||||
vk::ShaderModule module;
|
vk::ShaderModule module;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -99,7 +98,6 @@ public:
|
|||||||
private:
|
private:
|
||||||
void MakeDataBuffer();
|
void MakeDataBuffer();
|
||||||
|
|
||||||
const Device& device;
|
|
||||||
VKScheduler& scheduler;
|
VKScheduler& scheduler;
|
||||||
StagingBufferPool& staging_buffer_pool;
|
StagingBufferPool& staging_buffer_pool;
|
||||||
VKUpdateDescriptorQueue& update_descriptor_queue;
|
VKUpdateDescriptorQueue& update_descriptor_queue;
|
||||||
|
@ -18,21 +18,22 @@
|
|||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
ComputePipeline::ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
|
ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
|
||||||
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
||||||
Common::ThreadWorker* thread_worker, const Shader::Info& info_,
|
Common::ThreadWorker* thread_worker, const Shader::Info& info_,
|
||||||
vk::ShaderModule spv_module_)
|
vk::ShaderModule spv_module_)
|
||||||
: update_descriptor_queue{update_descriptor_queue_}, info{info_},
|
: device{device_}, update_descriptor_queue{update_descriptor_queue_}, info{info_},
|
||||||
spv_module(std::move(spv_module_)) {
|
spv_module(std::move(spv_module_)) {
|
||||||
DescriptorLayoutBuilder builder{device.GetLogical()};
|
auto func{[this, &descriptor_pool] {
|
||||||
builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
|
DescriptorLayoutBuilder builder{device.GetLogical()};
|
||||||
|
builder.Add(info, VK_SHADER_STAGE_COMPUTE_BIT);
|
||||||
|
|
||||||
descriptor_set_layout = builder.CreateDescriptorSetLayout();
|
descriptor_set_layout = builder.CreateDescriptorSetLayout();
|
||||||
pipeline_layout = builder.CreatePipelineLayout(*descriptor_set_layout);
|
pipeline_layout = builder.CreatePipelineLayout(*descriptor_set_layout);
|
||||||
descriptor_update_template = builder.CreateTemplate(*descriptor_set_layout, *pipeline_layout);
|
descriptor_update_template =
|
||||||
descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, info);
|
builder.CreateTemplate(*descriptor_set_layout, *pipeline_layout);
|
||||||
|
descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, info);
|
||||||
|
|
||||||
auto func{[this, &device] {
|
|
||||||
const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci{
|
const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci{
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@ -166,15 +167,16 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
|
|||||||
build_condvar.wait(lock, [this] { return is_built.load(std::memory_order::relaxed); });
|
build_condvar.wait(lock, [this] { return is_built.load(std::memory_order::relaxed); });
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
scheduler.Record([this](vk::CommandBuffer cmdbuf) {
|
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
|
||||||
|
scheduler.Record([this, descriptor_data](vk::CommandBuffer cmdbuf) {
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
|
||||||
});
|
|
||||||
if (!descriptor_set_layout) {
|
if (!descriptor_set_layout) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
|
const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
|
||||||
update_descriptor_queue.Send(descriptor_update_template.address(), descriptor_set);
|
const vk::Device& dev{device.GetLogical()};
|
||||||
scheduler.Record([this, descriptor_set](vk::CommandBuffer cmdbuf) {
|
dev.UpdateDescriptorSet(descriptor_set, *descriptor_update_template, descriptor_data);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
|
||||||
descriptor_set, nullptr);
|
descriptor_set, nullptr);
|
||||||
});
|
});
|
||||||
|
@ -40,6 +40,7 @@ public:
|
|||||||
VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache);
|
VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
const Device& device;
|
||||||
VKUpdateDescriptorQueue& update_descriptor_queue;
|
VKUpdateDescriptorQueue& update_descriptor_queue;
|
||||||
Shader::Info info;
|
Shader::Info info;
|
||||||
|
|
||||||
|
@ -205,31 +205,31 @@ ConfigureFuncPtr ConfigureFunc(const std::array<vk::ShaderModule, NUM_STAGES>& m
|
|||||||
GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
|
GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||||
Tegra::MemoryManager& gpu_memory_, VKScheduler& scheduler_,
|
Tegra::MemoryManager& gpu_memory_, VKScheduler& scheduler_,
|
||||||
BufferCache& buffer_cache_, TextureCache& texture_cache_,
|
BufferCache& buffer_cache_, TextureCache& texture_cache_,
|
||||||
const Device& device, DescriptorPool& descriptor_pool,
|
const Device& device_, DescriptorPool& descriptor_pool,
|
||||||
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
VKUpdateDescriptorQueue& update_descriptor_queue_,
|
||||||
Common::ThreadWorker* worker_thread,
|
Common::ThreadWorker* worker_thread,
|
||||||
RenderPassCache& render_pass_cache,
|
RenderPassCache& render_pass_cache,
|
||||||
const GraphicsPipelineCacheKey& key_,
|
const GraphicsPipelineCacheKey& key_,
|
||||||
std::array<vk::ShaderModule, NUM_STAGES> stages,
|
std::array<vk::ShaderModule, NUM_STAGES> stages,
|
||||||
const std::array<const Shader::Info*, NUM_STAGES>& infos)
|
const std::array<const Shader::Info*, NUM_STAGES>& infos)
|
||||||
: key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, texture_cache{texture_cache_},
|
: key{key_}, maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, device{device_},
|
||||||
buffer_cache{buffer_cache_}, scheduler{scheduler_},
|
texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, scheduler{scheduler_},
|
||||||
update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} {
|
update_descriptor_queue{update_descriptor_queue_}, spv_modules{std::move(stages)} {
|
||||||
std::ranges::transform(infos, stage_infos.begin(),
|
std::ranges::transform(infos, stage_infos.begin(),
|
||||||
[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
|
[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
|
||||||
|
|
||||||
DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
|
auto func{[this, &render_pass_cache, &descriptor_pool] {
|
||||||
descriptor_set_layout = builder.CreateDescriptorSetLayout();
|
DescriptorLayoutBuilder builder{MakeBuilder(device, stage_infos)};
|
||||||
descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, stage_infos);
|
descriptor_set_layout = builder.CreateDescriptorSetLayout();
|
||||||
|
descriptor_allocator = descriptor_pool.Allocator(*descriptor_set_layout, stage_infos);
|
||||||
|
|
||||||
auto func{[this, &device, &render_pass_cache, builder] {
|
|
||||||
const VkDescriptorSetLayout set_layout{*descriptor_set_layout};
|
const VkDescriptorSetLayout set_layout{*descriptor_set_layout};
|
||||||
pipeline_layout = builder.CreatePipelineLayout(set_layout);
|
pipeline_layout = builder.CreatePipelineLayout(set_layout);
|
||||||
descriptor_update_template = builder.CreateTemplate(set_layout, *pipeline_layout);
|
descriptor_update_template = builder.CreateTemplate(set_layout, *pipeline_layout);
|
||||||
|
|
||||||
const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(key.state))};
|
const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(key.state))};
|
||||||
Validate();
|
Validate();
|
||||||
MakePipeline(device, render_pass);
|
MakePipeline(render_pass);
|
||||||
|
|
||||||
std::lock_guard lock{build_mutex};
|
std::lock_guard lock{build_mutex};
|
||||||
is_built = true;
|
is_built = true;
|
||||||
@ -440,24 +440,22 @@ void GraphicsPipeline::ConfigureDraw() {
|
|||||||
build_condvar.wait(lock, [this] { return is_built.load(std::memory_order::relaxed); });
|
build_condvar.wait(lock, [this] { return is_built.load(std::memory_order::relaxed); });
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
if (scheduler.UpdateGraphicsPipeline(this)) {
|
const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)};
|
||||||
scheduler.Record([this](vk::CommandBuffer cmdbuf) {
|
const void* const descriptor_data{update_descriptor_queue.UpdateData()};
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
|
scheduler.Record([this, descriptor_data, bind_pipeline](vk::CommandBuffer cmdbuf) {
|
||||||
});
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
|
||||||
}
|
if (!descriptor_set_layout) {
|
||||||
if (!descriptor_set_layout) {
|
return;
|
||||||
return;
|
}
|
||||||
}
|
const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
|
||||||
const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
|
const vk::Device& dev{device.GetLogical()};
|
||||||
update_descriptor_queue.Send(descriptor_update_template.address(), descriptor_set);
|
dev.UpdateDescriptorSet(descriptor_set, *descriptor_update_template, descriptor_data);
|
||||||
|
|
||||||
scheduler.Record([this, descriptor_set](vk::CommandBuffer cmdbuf) {
|
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0,
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0,
|
||||||
descriptor_set, nullptr);
|
descriptor_set, nullptr);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pass) {
|
void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
|
||||||
FixedPipelineState::DynamicState dynamic{};
|
FixedPipelineState::DynamicState dynamic{};
|
||||||
if (!device.IsExtExtendedDynamicStateSupported()) {
|
if (!device.IsExtExtendedDynamicStateSupported()) {
|
||||||
dynamic = key.state.dynamic_state;
|
dynamic = key.state.dynamic_state;
|
||||||
|
@ -109,19 +109,20 @@ private:
|
|||||||
|
|
||||||
void ConfigureDraw();
|
void ConfigureDraw();
|
||||||
|
|
||||||
void MakePipeline(const Device& device, VkRenderPass render_pass);
|
void MakePipeline(VkRenderPass render_pass);
|
||||||
|
|
||||||
void Validate();
|
void Validate();
|
||||||
|
|
||||||
const GraphicsPipelineCacheKey key;
|
const GraphicsPipelineCacheKey key;
|
||||||
Tegra::Engines::Maxwell3D& maxwell3d;
|
Tegra::Engines::Maxwell3D& maxwell3d;
|
||||||
Tegra::MemoryManager& gpu_memory;
|
Tegra::MemoryManager& gpu_memory;
|
||||||
|
const Device& device;
|
||||||
TextureCache& texture_cache;
|
TextureCache& texture_cache;
|
||||||
BufferCache& buffer_cache;
|
BufferCache& buffer_cache;
|
||||||
VKScheduler& scheduler;
|
VKScheduler& scheduler;
|
||||||
VKUpdateDescriptorQueue& update_descriptor_queue;
|
VKUpdateDescriptorQueue& update_descriptor_queue;
|
||||||
|
|
||||||
void (*configure_func)(GraphicsPipeline*, bool);
|
void (*configure_func)(GraphicsPipeline*, bool){};
|
||||||
|
|
||||||
std::vector<GraphicsPipelineCacheKey> transition_keys;
|
std::vector<GraphicsPipelineCacheKey> transition_keys;
|
||||||
std::vector<GraphicsPipeline*> transitions;
|
std::vector<GraphicsPipeline*> transitions;
|
||||||
|
@ -36,13 +36,4 @@ void VKUpdateDescriptorQueue::Acquire() {
|
|||||||
upload_start = payload_cursor;
|
upload_start = payload_cursor;
|
||||||
}
|
}
|
||||||
|
|
||||||
void VKUpdateDescriptorQueue::Send(const VkDescriptorUpdateTemplateKHR* update_template,
|
|
||||||
VkDescriptorSet set) {
|
|
||||||
const void* const data = upload_start;
|
|
||||||
const vk::Device* const logical = &device.GetLogical();
|
|
||||||
scheduler.Record([data, logical, set, update_template](vk::CommandBuffer) {
|
|
||||||
logical->UpdateDescriptorSet(set, *update_template, data);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
@ -39,7 +39,9 @@ public:
|
|||||||
|
|
||||||
void Acquire();
|
void Acquire();
|
||||||
|
|
||||||
void Send(const VkDescriptorUpdateTemplateKHR* update_template, VkDescriptorSet set);
|
const DescriptorUpdateEntry* UpdateData() const noexcept {
|
||||||
|
return upload_start;
|
||||||
|
}
|
||||||
|
|
||||||
void AddSampledImage(VkImageView image_view, VkSampler sampler) {
|
void AddSampledImage(VkImageView image_view, VkSampler sampler) {
|
||||||
*(payload_cursor++) = VkDescriptorImageInfo{
|
*(payload_cursor++) = VkDescriptorImageInfo{
|
||||||
|
Loading…
Reference in New Issue
Block a user