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https://github.com/yuzu-emu/yuzu-android
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Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127: "common: Port some changes from dolphin"
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commit
b128beb3a9
@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <array>
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#include <array>
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#include <limits>
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#include <memory>
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#include <memory>
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#include <sstream>
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#include <sstream>
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#include <unordered_map>
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#include <unordered_map>
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@ -530,11 +531,11 @@ void CopyDir(const std::string& source_path, const std::string& dest_path) {
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std::optional<std::string> GetCurrentDir() {
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std::optional<std::string> GetCurrentDir() {
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// Get the current working directory (getcwd uses malloc)
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// Get the current working directory (getcwd uses malloc)
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#ifdef _WIN32
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#ifdef _WIN32
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wchar_t* dir;
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wchar_t* dir = _wgetcwd(nullptr, 0);
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if (!(dir = _wgetcwd(nullptr, 0))) {
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if (!dir) {
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#else
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#else
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char* dir;
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char* dir = getcwd(nullptr, 0);
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if (!(dir = getcwd(nullptr, 0))) {
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if (!dir) {
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#endif
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#endif
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LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: {}", GetLastErrorMsg());
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LOG_ERROR(Common_Filesystem, "GetCurrentDirectory failed: {}", GetLastErrorMsg());
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return {};
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return {};
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@ -918,19 +919,22 @@ void IOFile::Swap(IOFile& other) noexcept {
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bool IOFile::Open(const std::string& filename, const char openmode[], int flags) {
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bool IOFile::Open(const std::string& filename, const char openmode[], int flags) {
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Close();
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Close();
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bool m_good;
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#ifdef _WIN32
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#ifdef _WIN32
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if (flags != 0) {
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if (flags != 0) {
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m_file = _wfsopen(Common::UTF8ToUTF16W(filename).c_str(),
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m_file = _wfsopen(Common::UTF8ToUTF16W(filename).c_str(),
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Common::UTF8ToUTF16W(openmode).c_str(), flags);
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Common::UTF8ToUTF16W(openmode).c_str(), flags);
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m_good = m_file != nullptr;
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} else {
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} else {
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_wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(),
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m_good = _wfopen_s(&m_file, Common::UTF8ToUTF16W(filename).c_str(),
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Common::UTF8ToUTF16W(openmode).c_str());
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Common::UTF8ToUTF16W(openmode).c_str()) == 0;
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}
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}
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#else
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#else
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m_file = fopen(filename.c_str(), openmode);
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m_file = std::fopen(filename.c_str(), openmode);
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m_good = m_file != nullptr;
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#endif
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#endif
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return IsOpen();
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return m_good;
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}
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}
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bool IOFile::Close() {
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bool IOFile::Close() {
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@ -956,7 +960,7 @@ u64 IOFile::Tell() const {
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if (IsOpen())
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if (IsOpen())
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return ftello(m_file);
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return ftello(m_file);
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return -1;
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return std::numeric_limits<u64>::max();
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}
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}
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bool IOFile::Flush() {
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bool IOFile::Flush() {
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@ -28,11 +28,8 @@ namespace Common {
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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// Sets the debugger-visible name of the current thread.
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// Sets the debugger-visible name of the current thread.
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// Uses undocumented (actually, it is now documented) trick.
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// Uses trick documented in:
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
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// This is implemented much nicer in upcoming msvc++, see:
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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void SetCurrentThreadName(const char* name) {
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void SetCurrentThreadName(const char* name) {
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static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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@ -47,7 +44,7 @@ void SetCurrentThreadName(const char* name) {
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info.dwType = 0x1000;
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info.dwType = 0x1000;
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info.szName = name;
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info.szName = name;
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info.dwThreadID = -1; // dwThreadID;
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info.dwThreadID = std::numeric_limits<DWORD>::max();
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info.dwFlags = 0;
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info.dwFlags = 0;
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__try {
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__try {
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