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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-24 08:21:20 -08:00
service/hid: Add support for new controllers
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@ -89,13 +89,13 @@ enum class NpadStyleIndex : u8 {
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None = 0,
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ProController = 3,
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Handheld = 4,
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HandheldNES = 4,
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JoyconDual = 5,
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JoyconLeft = 6,
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JoyconRight = 7,
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GameCube = 8,
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Pokeball = 9,
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NES = 10,
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HandheldNES = 11,
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SNES = 12,
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N64 = 13,
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SegaGenesis = 14,
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@ -221,7 +221,6 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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break;
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case Core::HID::NpadStyleIndex::GameCube:
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shared_memory.style_set.gamecube.Assign(1);
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// The GC Controller behaves like a wired Pro Controller
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shared_memory.device_type.fullkey.Assign(1);
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shared_memory.system_properties.is_vertical.Assign(1);
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shared_memory.system_properties.use_plus.Assign(1);
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@ -231,6 +230,24 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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shared_memory.device_type.palma.Assign(1);
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shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
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break;
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case Core::HID::NpadStyleIndex::NES:
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shared_memory.style_set.lark.Assign(1);
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shared_memory.device_type.fullkey.Assign(1);
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break;
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case Core::HID::NpadStyleIndex::SNES:
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shared_memory.style_set.lucia.Assign(1);
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shared_memory.device_type.fullkey.Assign(1);
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shared_memory.applet_footer.type = AppletFooterUiType::Lucia;
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break;
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case Core::HID::NpadStyleIndex::N64:
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shared_memory.style_set.lagoon.Assign(1);
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shared_memory.device_type.fullkey.Assign(1);
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shared_memory.applet_footer.type = AppletFooterUiType::Lagon;
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break;
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case Core::HID::NpadStyleIndex::SegaGenesis:
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shared_memory.style_set.lager.Assign(1);
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shared_memory.device_type.fullkey.Assign(1);
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break;
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default:
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break;
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}
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@ -431,6 +448,10 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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UNREACHABLE();
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break;
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case Core::HID::NpadStyleIndex::ProController:
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case Core::HID::NpadStyleIndex::NES:
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case Core::HID::NpadStyleIndex::SNES:
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case Core::HID::NpadStyleIndex::N64:
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case Core::HID::NpadStyleIndex::SegaGenesis:
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pad_state.connection_status.raw = 0;
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pad_state.connection_status.is_connected.Assign(1);
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pad_state.connection_status.is_wired.Assign(1);
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@ -1108,6 +1129,14 @@ bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller
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return style.gamecube;
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case Core::HID::NpadStyleIndex::Pokeball:
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return style.palma;
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case Core::HID::NpadStyleIndex::NES:
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return style.lark;
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case Core::HID::NpadStyleIndex::SNES:
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return style.lucia;
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case Core::HID::NpadStyleIndex::N64:
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return style.lagoon;
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case Core::HID::NpadStyleIndex::SegaGenesis:
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return style.lager;
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default:
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return false;
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}
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