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configure_input: Accommodate for the mouse input device engine
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@@ -99,7 +99,7 @@ void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
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const auto guid = param.Get("guid", "");
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const auto port = param.Get("port", "");
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if (engine.empty() || engine == "keyboard") {
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if (engine.empty() || engine == "keyboard" || engine == "mouse") {
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continue;
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}
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