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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-23 03:31:20 -08:00
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
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@ -10,9 +10,21 @@ if(NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/.git/hooks/pre-commit)
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DESTINATION ${CMAKE_CURRENT_SOURCE_DIR}/.git/hooks)
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endif()
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# Platform-agnostic definition to check if we are on x86_64
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if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "[xX]86_64" OR
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${CMAKE_SYSTEM_PROCESSOR} MATCHES "[aA][mM][dD]64")
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set(ARCHITECTURE_x86_64 1)
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add_definitions(-DARCHITECTURE_x86_64=1)
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endif()
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if (NOT MSVC)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -pthread -msse4.2")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthread -msse4.2")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -pthread")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthread")
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if (ARCHITECTURE_x86_64)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse4.1")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse4.1")
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endif()
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else()
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# Silence "deprecation" warnings
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add_definitions(/D_CRT_SECURE_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE)
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@ -51,17 +63,6 @@ else()
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/DEBUG /INCREMENTAL:NO /OPT:REF,ICF" CACHE STRING "" FORCE)
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endif()
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# Platform-agnostic definition to check if we are on x86_64
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if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86" OR
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${CMAKE_SYSTEM_PROCESSOR} MATCHES "i.86" OR
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${CMAKE_SYSTEM_PROCESSOR} MATCHES "[aA][mM][dD]64" OR
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APPLE)
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(ARCHITECTURE_X64 1)
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add_definitions(-DARCHITECTURE_X64=1)
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endif()
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endif()
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add_definitions(-DSINGLETHREADED)
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# CMake seems to only define _DEBUG on Windows
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set_property(DIRECTORY APPEND PROPERTY
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@ -58,7 +58,7 @@ set(HEADERS
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vector_math.h
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)
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if(ARCHITECTURE_X64)
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if(ARCHITECTURE_x86_64)
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set(SRCS ${SRCS}
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x64/abi.cpp
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x64/cpu_detect.cpp
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@ -35,7 +35,7 @@
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#ifndef _MSC_VER
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#if defined(__x86_64__) || defined(ARCHITECTURE_X64)
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#ifdef ARCHITECTURE_x86_64
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#define Crash() __asm__ __volatile__("int $3")
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#elif defined(_M_ARM)
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#define Crash() __asm__ __volatile__("trap")
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@ -16,7 +16,7 @@
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#include <sys/mman.h>
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#endif
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#if !defined(_WIN32) && defined(__x86_64__) && !defined(MAP_32BIT)
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#if !defined(_WIN32) && defined(ARCHITECTURE_X64) && !defined(MAP_32BIT)
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#include <unistd.h>
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#define PAGE_MASK (getpagesize() - 1)
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#define round_page(x) ((((unsigned long)(x)) + PAGE_MASK) & ~(PAGE_MASK))
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@ -31,7 +31,7 @@ void* AllocateExecutableMemory(size_t size, bool low)
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void* ptr = VirtualAlloc(0, size, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
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#else
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static char *map_hint = 0;
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#if defined(__x86_64__) && !defined(MAP_32BIT)
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#if defined(ARCHITECTURE_X64) && !defined(MAP_32BIT)
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// This OS has no flag to enforce allocation below the 4 GB boundary,
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// but if we hint that we want a low address it is very likely we will
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// get one.
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@ -43,7 +43,7 @@ void* AllocateExecutableMemory(size_t size, bool low)
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#endif
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void* ptr = mmap(map_hint, size, PROT_READ | PROT_WRITE | PROT_EXEC,
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MAP_ANON | MAP_PRIVATE
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#if defined(__x86_64__) && defined(MAP_32BIT)
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#if defined(ARCHITECTURE_X64) && defined(MAP_32BIT)
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| (low ? MAP_32BIT : 0)
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#endif
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, -1, 0);
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@ -62,7 +62,7 @@ void* AllocateExecutableMemory(size_t size, bool low)
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#endif
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LOG_ERROR(Common_Memory, "Failed to allocate executable memory");
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}
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#if !defined(_WIN32) && defined(__x86_64__) && !defined(MAP_32BIT)
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#if !defined(_WIN32) && defined(ARCHITECTURE_X64) && !defined(MAP_32BIT)
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else
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{
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if (low)
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@ -27,7 +27,7 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Platform detection
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#if defined(__x86_64__) || defined(ARCHITECTURE_X64) || defined(__aarch64__)
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#if defined(ARCHITECTURE_x86_64) || defined(__aarch64__)
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#define EMU_ARCH_BITS 64
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#elif defined(__i386) || defined(_M_IX86) || defined(__arm__) || defined(_M_ARM)
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#define EMU_ARCH_BITS 32
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@ -27,7 +27,7 @@ void XEmitter::ABI_EmitPrologue(int maxCallParams)
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{
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#ifdef _M_IX86
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// Don't really need to do anything
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#elif defined(ARCHITECTURE_X64)
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#elif defined(ARCHITECTURE_x86_64)
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#if _WIN32
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int stacksize = ((maxCallParams + 1) & ~1) * 8 + 8;
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// Set up a stack frame so that we can call functions
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@ -43,7 +43,7 @@ void XEmitter::ABI_EmitEpilogue(int maxCallParams)
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{
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#ifdef _M_IX86
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RET();
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#elif defined(ARCHITECTURE_X64)
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#elif defined(ARCHITECTURE_x86_64)
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#ifdef _WIN32
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int stacksize = ((maxCallParams+1)&~1)*8 + 8;
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ADD(64, R(RSP), Imm8(stacksize));
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@ -55,7 +55,7 @@
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// 32-bit bog standard cdecl, shared between linux and windows
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// MacOSX 32-bit is same as System V with a few exceptions that we probably don't care much about.
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#elif ARCHITECTURE_X64 // 64 bit calling convention
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#elif ARCHITECTURE_x86_64 // 64 bit calling convention
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#ifdef _WIN32 // 64-bit Windows - the really exotic calling convention
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@ -164,7 +164,7 @@ void XEmitter::WriteSIB(int scale, int index, int base)
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void OpArg::WriteRex(XEmitter *emit, int opBits, int bits, int customOp) const
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{
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if (customOp == -1) customOp = operandReg;
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#ifdef ARCHITECTURE_X64
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#ifdef ARCHITECTURE_x86_64
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u8 op = 0x40;
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// REX.W (whether operation is a 64-bit operation)
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if (opBits == 64) op |= 8;
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@ -236,7 +236,7 @@ void OpArg::WriteRest(XEmitter *emit, int extraBytes, X64Reg _operandReg,
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_offsetOrBaseReg = 5;
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emit->WriteModRM(0, _operandReg, _offsetOrBaseReg);
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//TODO : add some checks
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#ifdef ARCHITECTURE_X64
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#ifdef ARCHITECTURE_x86_64
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u64 ripAddr = (u64)emit->GetCodePtr() + 4 + extraBytes;
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s64 distance = (s64)offset - (s64)ripAddr;
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ASSERT_MSG(
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@ -1463,7 +1463,7 @@ void XEmitter::MOVD_xmm(const OpArg &arg, X64Reg src) {WriteSSEOp(0x66, 0x7E, sr
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void XEmitter::MOVQ_xmm(X64Reg dest, OpArg arg)
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{
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#ifdef ARCHITECTURE_X64
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#ifdef ARCHITECTURE_x86_64
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// Alternate encoding
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// This does not display correctly in MSVC's debugger, it thinks it's a MOVD
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arg.operandReg = dest;
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@ -21,7 +21,7 @@
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#include "common/common_types.h"
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#include "common/code_block.h"
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#if defined(ARCHITECTURE_X64) && !defined(_ARCH_64)
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#if defined(ARCHITECTURE_x86_64) && !defined(_ARCH_64)
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#define _ARCH_64
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#endif
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@ -42,7 +42,7 @@ set(HEADERS
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video_core.h
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)
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if(ARCHITECTURE_X64)
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if(ARCHITECTURE_x86_64)
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set(SRCS ${SRCS}
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shader/shader_jit_x64.cpp)
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@ -16,20 +16,18 @@
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#include "shader.h"
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#include "shader_interpreter.h"
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#ifdef ARCHITECTURE_X64
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#ifdef ARCHITECTURE_x86_64
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#include "shader_jit_x64.h"
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#endif // ARCHITECTURE_X64
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#endif // ARCHITECTURE_x86_64
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namespace Pica {
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namespace Shader {
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#ifdef ARCHITECTURE_x86_64
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static std::unordered_map<u64, CompiledShader*> shader_map;
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static JitCompiler jit;
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static CompiledShader* jit_shader;
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#endif // ARCHITECTURE_x86_64
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void Setup(UnitState& state) {
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@ -46,7 +44,8 @@ void Setup(UnitState& state) {
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jit_shader = jit.Compile();
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shader_map.emplace(cache_key, jit_shader);
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}
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#endif // ARCHITECTURE_X64
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}
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#endif // ARCHITECTURE_x86_64
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}
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void Shutdown() {
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@ -95,7 +94,7 @@ OutputVertex Run(UnitState& state, const InputVertex& input, int num_attributes)
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RunInterpreter(state);
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#else
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RunInterpreter(state);
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#endif // ARCHITECTURE_X64
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#endif // ARCHITECTURE_x86_64
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#if PICA_DUMP_SHADERS
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DebugUtils::DumpShader(setup.program_code.data(), state.debug.max_offset, setup.swizzle_data.data(),
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