service: hid: Create abstracted pad structure

This commit is contained in:
german77
2024-01-07 09:05:12 -06:00
committed by Narr the Reg
parent a4d90a9a64
commit b5dac5f525
51 changed files with 3333 additions and 43 deletions

View File

@@ -1094,7 +1094,7 @@ void ConfigureInputPlayer::SetConnectableControllers() {
};
if (npad_style_set.fullkey == 1) {
add_item(Core::HID::NpadStyleIndex::ProController, tr("Pro Controller"));
add_item(Core::HID::NpadStyleIndex::Fullkey, tr("Pro Controller"));
}
if (npad_style_set.joycon_dual == 1) {
@@ -1149,7 +1149,7 @@ Core::HID::NpadStyleIndex ConfigureInputPlayer::GetControllerTypeFromIndex(int i
[index](const auto& pair) { return pair.first == index; });
if (it == index_controller_type_pairs.end()) {
return Core::HID::NpadStyleIndex::ProController;
return Core::HID::NpadStyleIndex::Fullkey;
}
return it->second;
@@ -1178,7 +1178,7 @@ void ConfigureInputPlayer::UpdateInputDevices() {
void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Core::HID::NpadStyleIndex::ProController;
layout = Core::HID::NpadStyleIndex::Fullkey;
}
// List of all the widgets that will be hidden by any of the following layouts that need
@@ -1206,7 +1206,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
std::vector<QWidget*> layout_hidden;
switch (layout) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::Handheld:
layout_hidden = {
ui->buttonShoulderButtonsSLSRLeft,
@@ -1254,7 +1254,7 @@ void ConfigureInputPlayer::UpdateControllerAvailableButtons() {
void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Core::HID::NpadStyleIndex::ProController;
layout = Core::HID::NpadStyleIndex::Fullkey;
}
// List of all the widgets that will be disabled by any of the following layouts that need
@@ -1271,7 +1271,7 @@ void ConfigureInputPlayer::UpdateControllerEnabledButtons() {
std::vector<QWidget*> layout_disable;
switch (layout) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::JoyconLeft:
@@ -1304,7 +1304,7 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
// Show/hide the "Motion 1/2" groupboxes depending on the currently selected controller.
switch (GetControllerTypeFromIndex(ui->comboControllerType->currentIndex())) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::JoyconLeft:
case Core::HID::NpadStyleIndex::Handheld:
// Show "Motion 1" and hide "Motion 2".
@@ -1333,11 +1333,11 @@ void ConfigureInputPlayer::UpdateMotionButtons() {
void ConfigureInputPlayer::UpdateControllerButtonNames() {
auto layout = GetControllerTypeFromIndex(ui->comboControllerType->currentIndex());
if (debug) {
layout = Core::HID::NpadStyleIndex::ProController;
layout = Core::HID::NpadStyleIndex::Fullkey;
}
switch (layout) {
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::Handheld:
case Core::HID::NpadStyleIndex::JoyconLeft:

View File

@@ -244,7 +244,7 @@ void PlayerControlPreview::paintEvent(QPaintEvent* event) {
case Core::HID::NpadStyleIndex::GameCube:
DrawGCController(p, center);
break;
case Core::HID::NpadStyleIndex::ProController:
case Core::HID::NpadStyleIndex::Fullkey:
default:
DrawProController(p, center);
break;