mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2025-08-12 13:32:32 -07:00
Merge yuzu-emu#12756
This commit is contained in:
@@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/settings.h"
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#include "video_core/present.h"
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#include "video_core/renderer_opengl/gl_blit_screen.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/present/filters.h"
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@@ -13,14 +14,14 @@ namespace OpenGL {
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BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
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Tegra::MaxwellDeviceMemoryManager& device_memory_,
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StateTracker& state_tracker_, ProgramManager& program_manager_,
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Device& device_)
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Device& device_, const PresentFilters& filters_)
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: rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
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program_manager(program_manager_), device(device_) {}
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program_manager(program_manager_), device(device_), filters(filters_) {}
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BlitScreen::~BlitScreen() = default;
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void BlitScreen::DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout) {
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const Layout::FramebufferLayout& layout, bool invert_y) {
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// TODO: Signal state tracker about these changes
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state_tracker.NotifyScreenDrawVertexArray();
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state_tracker.NotifyPolygonModes();
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@@ -56,22 +57,22 @@ void BlitScreen::DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffe
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glDepthRangeIndexed(0, 0.0, 0.0);
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while (layers.size() < framebuffers.size()) {
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layers.emplace_back(rasterizer, device_memory);
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layers.emplace_back(rasterizer, device_memory, filters);
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}
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CreateWindowAdapt();
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window_adapt->DrawToFramebuffer(program_manager, layers, framebuffers, layout);
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window_adapt->DrawToFramebuffer(program_manager, layers, framebuffers, layout, invert_y);
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// TODO
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// program_manager.RestoreGuestPipeline();
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}
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void BlitScreen::CreateWindowAdapt() {
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if (window_adapt && Settings::values.scaling_filter.GetValue() == current_window_adapt) {
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if (window_adapt && filters.get_scaling_filter() == current_window_adapt) {
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return;
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}
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current_window_adapt = Settings::values.scaling_filter.GetValue();
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current_window_adapt = filters.get_scaling_filter();
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switch (current_window_adapt) {
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case Settings::ScalingFilter::NearestNeighbor:
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window_adapt = MakeNearestNeighbor(device);
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@@ -15,6 +15,8 @@ namespace Layout {
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struct FramebufferLayout;
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}
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struct PresentFilters;
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namespace Tegra {
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struct FramebufferConfig;
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}
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@@ -46,12 +48,12 @@ public:
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explicit BlitScreen(RasterizerOpenGL& rasterizer,
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Tegra::MaxwellDeviceMemoryManager& device_memory,
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StateTracker& state_tracker, ProgramManager& program_manager,
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Device& device);
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Device& device, const PresentFilters& filters);
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~BlitScreen();
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/// Draws the emulated screens to the emulator window.
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void DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout);
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const Layout::FramebufferLayout& layout, bool invert_y);
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private:
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void CreateWindowAdapt();
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@@ -61,6 +63,7 @@ private:
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StateTracker& state_tracker;
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ProgramManager& program_manager;
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Device& device;
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const PresentFilters& filters;
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Settings::ScalingFilter current_window_adapt{};
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std::unique_ptr<WindowAdaptPass> window_adapt;
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@@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/framebuffer_config.h"
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#include "video_core/present.h"
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#include "video_core/renderer_opengl/gl_blit_screen.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/present/fsr.h"
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@@ -14,8 +15,9 @@
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namespace OpenGL {
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Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_)
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: rasterizer(rasterizer_), device_memory(device_memory_) {
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Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_,
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const PresentFilters& filters_)
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: rasterizer(rasterizer_), device_memory(device_memory_), filters(filters_) {
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// Allocate textures for the screen
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framebuffer_texture.resource.Create(GL_TEXTURE_2D);
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@@ -34,12 +36,12 @@ GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
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std::array<ScreenRectVertex, 4>& out_vertices,
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ProgramManager& program_manager,
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const Tegra::FramebufferConfig& framebuffer,
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const Layout::FramebufferLayout& layout) {
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const Layout::FramebufferLayout& layout, bool invert_y) {
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FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
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auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
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GLuint texture = info.display_texture;
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auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
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auto anti_aliasing = filters.get_anti_aliasing();
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if (anti_aliasing != Settings::AntiAliasing::None) {
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glEnablei(GL_SCISSOR_TEST, 0);
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auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
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@@ -64,7 +66,7 @@ GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
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glDisablei(GL_SCISSOR_TEST, 0);
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if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
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if (filters.get_scaling_filter() == Settings::ScalingFilter::Fsr) {
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if (!fsr || fsr->NeedsRecreation(layout.screen)) {
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fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
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}
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@@ -83,10 +85,15 @@ GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
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const auto w = screen.GetWidth();
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const auto h = screen.GetHeight();
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out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
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out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
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out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
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out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
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const auto left = crop.left;
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const auto right = crop.right;
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const auto top = invert_y ? crop.bottom : crop.top;
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const auto bottom = invert_y ? crop.top : crop.bottom;
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out_vertices[0] = ScreenRectVertex(x, y, left, top);
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out_vertices[1] = ScreenRectVertex(x + w, y, right, top);
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out_vertices[2] = ScreenRectVertex(x, y + h, left, bottom);
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out_vertices[3] = ScreenRectVertex(x + w, y + h, right, bottom);
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return texture;
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}
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@@ -131,10 +138,12 @@ FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig&
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const u64 size_in_bytes{Tegra::Texture::CalculateSize(
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true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
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const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
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const std::span<const u8> input_data(host_ptr, size_in_bytes);
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Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
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framebuffer.width, framebuffer.height, 1, block_height_log2,
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0);
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if (host_ptr) {
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const std::span<const u8> input_data(host_ptr, size_in_bytes);
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Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
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framebuffer.width, framebuffer.height, 1,
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block_height_log2, 0);
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}
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
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@@ -13,6 +13,8 @@ namespace Layout {
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struct FramebufferLayout;
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}
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struct PresentFilters;
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namespace Service::android {
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enum class PixelFormat : u32;
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};
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@@ -44,14 +46,15 @@ struct ScreenRectVertex;
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class Layer {
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public:
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explicit Layer(RasterizerOpenGL& rasterizer, Tegra::MaxwellDeviceMemoryManager& device_memory);
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explicit Layer(RasterizerOpenGL& rasterizer, Tegra::MaxwellDeviceMemoryManager& device_memory,
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const PresentFilters& filters);
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~Layer();
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GLuint ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
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std::array<ScreenRectVertex, 4>& out_vertices,
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ProgramManager& program_manager,
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const Tegra::FramebufferConfig& framebuffer,
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const Layout::FramebufferLayout& layout);
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const Layout::FramebufferLayout& layout, bool invert_y);
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private:
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/// Loads framebuffer from emulated memory into the active OpenGL texture.
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@@ -65,6 +68,7 @@ private:
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private:
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RasterizerOpenGL& rasterizer;
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Tegra::MaxwellDeviceMemoryManager& device_memory;
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const PresentFilters& filters;
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/// OpenGL framebuffer data
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std::vector<u8> gl_framebuffer_data;
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@@ -37,7 +37,7 @@ WindowAdaptPass::~WindowAdaptPass() = default;
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void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
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std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout) {
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const Layout::FramebufferLayout& layout, bool invert_y) {
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GLint old_read_fb;
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GLint old_draw_fb;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
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@@ -51,7 +51,7 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::li
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auto layer_it = layers.begin();
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for (size_t i = 0; i < layer_count; i++) {
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textures[i] = layer_it->ConfigureDraw(matrices[i], vertices[i], program_manager,
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framebuffers[i], layout);
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framebuffers[i], layout, invert_y);
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layer_it++;
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}
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@@ -92,6 +92,21 @@ void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::li
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glClear(GL_COLOR_BUFFER_BIT);
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for (size_t i = 0; i < layer_count; i++) {
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switch (framebuffers[i].blending) {
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case Tegra::BlendMode::Opaque:
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default:
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glDisablei(GL_BLEND, 0);
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break;
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case Tegra::BlendMode::Premultiplied:
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glEnablei(GL_BLEND, 0);
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glBlendFuncSeparatei(0, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
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break;
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case Tegra::BlendMode::Coverage:
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glEnablei(GL_BLEND, 0);
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glBlendFuncSeparatei(0, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
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break;
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}
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glBindTextureUnit(0, textures[i]);
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glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
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matrices[i].data());
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@@ -31,7 +31,7 @@ public:
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void DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
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std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout);
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const Layout::FramebufferLayout& layout, bool invert_y);
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private:
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const Device& device;
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@@ -16,6 +16,8 @@
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/telemetry_session.h"
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#include "video_core/capture.h"
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#include "video_core/present.h"
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#include "video_core/renderer_opengl/gl_blit_screen.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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@@ -120,7 +122,15 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
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}
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blit_screen = std::make_unique<BlitScreen>(rasterizer, device_memory, state_tracker,
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program_manager, device);
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program_manager, device, PresentFiltersForDisplay);
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blit_applet =
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std::make_unique<BlitScreen>(rasterizer, device_memory, state_tracker, program_manager,
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device, PresentFiltersForAppletCapture);
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capture_framebuffer.Create();
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capture_renderbuffer.Create();
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glBindRenderbuffer(GL_RENDERBUFFER, capture_renderbuffer.handle);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, VideoCore::Capture::LinearWidth,
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VideoCore::Capture::LinearHeight);
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}
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RendererOpenGL::~RendererOpenGL() = default;
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@@ -130,10 +140,11 @@ void RendererOpenGL::Composite(std::span<const Tegra::FramebufferConfig> framebu
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return;
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}
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RenderAppletCaptureLayer(framebuffers);
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RenderScreenshot(framebuffers);
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state_tracker.BindFramebuffer(0);
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blit_screen->DrawScreen(framebuffers, emu_window.GetFramebufferLayout());
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blit_screen->DrawScreen(framebuffers, emu_window.GetFramebufferLayout(), false);
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++m_current_frame;
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@@ -159,11 +170,8 @@ void RendererOpenGL::AddTelemetryFields() {
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telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
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}
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void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers) {
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if (!renderer_settings.screenshot_requested) {
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return;
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}
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void RendererOpenGL::RenderToBuffer(std::span<const Tegra::FramebufferConfig> framebuffers,
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const Layout::FramebufferLayout& layout, void* dst) {
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GLint old_read_fb;
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GLint old_draw_fb;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
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@@ -173,29 +181,86 @@ void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig>
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screenshot_framebuffer.Create();
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glBindFramebuffer(GL_FRAMEBUFFER, screenshot_framebuffer.handle);
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const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
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GLuint renderbuffer;
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glGenRenderbuffers(1, &renderbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
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blit_screen->DrawScreen(framebuffers, layout);
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blit_screen->DrawScreen(framebuffers, layout, false);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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renderer_settings.screenshot_bits);
|
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glReadPixels(0, 0, layout.width, layout.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, dst);
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|
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screenshot_framebuffer.Release();
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glDeleteRenderbuffers(1, &renderbuffer);
|
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|
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glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
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}
|
||||
|
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void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers) {
|
||||
if (!renderer_settings.screenshot_requested) {
|
||||
return;
|
||||
}
|
||||
|
||||
RenderToBuffer(framebuffers, renderer_settings.screenshot_framebuffer_layout,
|
||||
renderer_settings.screenshot_bits);
|
||||
|
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renderer_settings.screenshot_complete_callback(true);
|
||||
renderer_settings.screenshot_requested = false;
|
||||
}
|
||||
|
||||
void RendererOpenGL::RenderAppletCaptureLayer(
|
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std::span<const Tegra::FramebufferConfig> framebuffers) {
|
||||
GLint old_read_fb;
|
||||
GLint old_draw_fb;
|
||||
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
||||
|
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glBindFramebuffer(GL_FRAMEBUFFER, capture_framebuffer.handle);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
|
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capture_renderbuffer.handle);
|
||||
|
||||
blit_applet->DrawScreen(framebuffers, VideoCore::Capture::Layout, true);
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||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||
}
|
||||
|
||||
std::vector<u8> RendererOpenGL::GetAppletCaptureBuffer() {
|
||||
using namespace VideoCore::Capture;
|
||||
|
||||
std::vector<u8> linear(TiledSize);
|
||||
std::vector<u8> out(TiledSize);
|
||||
|
||||
GLint old_read_fb;
|
||||
GLint old_draw_fb;
|
||||
GLint old_pixel_pack_buffer;
|
||||
GLint old_pack_row_length;
|
||||
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
||||
glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &old_pixel_pack_buffer);
|
||||
glGetIntegerv(GL_PACK_ROW_LENGTH, &old_pack_row_length);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, capture_framebuffer.handle);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
|
||||
capture_renderbuffer.handle);
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
glReadPixels(0, 0, LinearWidth, LinearHeight, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
||||
linear.data());
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, old_pixel_pack_buffer);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, old_pack_row_length);
|
||||
|
||||
Tegra::Texture::SwizzleTexture(out, linear, BytesPerPixel, LinearWidth, LinearHeight,
|
||||
LinearDepth, BlockHeight, BlockDepth);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
||||
|
@@ -42,6 +42,8 @@ public:
|
||||
|
||||
void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
|
||||
|
||||
std::vector<u8> GetAppletCaptureBuffer() override;
|
||||
|
||||
VideoCore::RasterizerInterface* ReadRasterizer() override {
|
||||
return &rasterizer;
|
||||
}
|
||||
@@ -52,7 +54,11 @@ public:
|
||||
|
||||
private:
|
||||
void AddTelemetryFields();
|
||||
|
||||
void RenderToBuffer(std::span<const Tegra::FramebufferConfig> framebuffers,
|
||||
const Layout::FramebufferLayout& layout, void* dst);
|
||||
void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
|
||||
void RenderAppletCaptureLayer(std::span<const Tegra::FramebufferConfig> framebuffers);
|
||||
|
||||
Core::TelemetrySession& telemetry_session;
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
@@ -64,8 +70,11 @@ private:
|
||||
ProgramManager program_manager;
|
||||
RasterizerOpenGL rasterizer;
|
||||
OGLFramebuffer screenshot_framebuffer;
|
||||
OGLFramebuffer capture_framebuffer;
|
||||
OGLRenderbuffer capture_renderbuffer;
|
||||
|
||||
std::unique_ptr<BlitScreen> blit_screen;
|
||||
std::unique_ptr<BlitScreen> blit_applet;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
Reference in New Issue
Block a user