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https://github.com/yuzu-emu/yuzu-android
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Detail adjustment
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@ -15,6 +15,8 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
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enum class Operation {
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Increment,
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Decrement,
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@ -428,15 +430,14 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
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}
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}
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constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
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size_t FindFistUnUsedLocation(const auto& used_location) {
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if (used_location.all()) {
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throw RuntimeError("Unable to get an unused location");
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}
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size_t location = 0;
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while (location < used_location.size() && used_location.test(location))
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size_t FindFistUnUsedLocation(const std::bitset<IR::NUM_GENERICS>& used_locations,
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size_t previous_unused_location) {
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size_t location = previous_unused_location + 1;
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while (location < used_locations.size() && used_locations.test(location))
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++location;
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if (location == used_locations.size()) {
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throw RuntimeError("Unable to get an unused location for legacy attribute");
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}
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return location;
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}
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} // Anonymous namespace
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@ -1239,7 +1240,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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loads[IR::Attribute::TessellationEvaluationPointV]) {
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tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
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}
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std::bitset<IR::NUM_GENERICS> used_location;
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std::bitset<IR::NUM_GENERICS> used_locations{};
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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const AttributeType input_type{runtime_info.generic_input_types[index]};
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if (!runtime_info.previous_stage_stores.Generic(index)) {
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@ -1251,7 +1252,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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if (input_type == AttributeType::Disabled) {
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continue;
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}
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used_location.set(index);
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used_locations.set(index);
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const Id type{GetAttributeType(*this, input_type)};
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const Id id{DefineInput(*this, type, true)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
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@ -1277,17 +1278,20 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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break;
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}
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}
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size_t previous_unused_location = 0;
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if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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size_t location = FindFistUnUsedLocation(used_location);
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used_location.set(location);
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size_t location = FindFistUnUsedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineInput(*this, F32[4], true)};
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Decorate(id, spv::Decoration::Location, location);
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input_front_color = id;
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}
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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size_t location = FindFistUnUsedLocation(used_location);
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used_location.set(location);
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size_t location = FindFistUnUsedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineInput(*this, F32[4], true)};
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Decorate(id, spv::Decoration::Location, location);
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input_fixed_fnc_textures[index] = id;
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@ -1343,24 +1347,27 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
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spv::BuiltIn::ViewportMaskNV);
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}
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std::bitset<IR::NUM_GENERICS> used_location;
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std::bitset<IR::NUM_GENERICS> used_locations{};
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (info.stores.Generic(index)) {
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DefineGenericOutput(*this, index, invocations);
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used_location.set(index);
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used_locations.set(index);
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}
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}
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size_t previous_unused_location = 0;
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if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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size_t location = FindFistUnUsedLocation(used_location);
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used_location.set(location);
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size_t location = FindFistUnUsedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
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output_front_color = id;
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}
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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size_t location = FindFistUnUsedLocation(used_location);
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used_location.set(location);
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size_t location = FindFistUnUsedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, location);
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output_fixed_fnc_textures[index] = id;
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@ -50,16 +50,16 @@ bool IsFixedFncTexture(IR::Attribute attribute) {
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u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
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if (!IsFixedFncTexture(attribute)) {
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throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
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throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
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}
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return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
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}
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u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
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if (!IsFixedFncTexture(attribute)) {
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throw InvalidArgument("Attribute is not fixedfnctexture {}", attribute);
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throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
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}
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return static_cast<u32>(attribute) % 4;
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return static_cast<u32>(attribute) % 4u;
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}
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template <typename... Args>
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@ -93,7 +93,7 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
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}
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}
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if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
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if (IsFixedFncTexture(attr)) {
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const u32 index{FixedFncTextureAttributeIndex(attr)};
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const u32 element{FixedFncTextureAttributeElement(attr)};
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const Id element_id{ctx.Const(element)};
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@ -341,11 +341,11 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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const Id value{ctx.OpLoad(type->id, pointer)};
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return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
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}
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if (attr >= IR::Attribute::FixedFncTexture0S && attr <= IR::Attribute::FixedFncTexture9Q) {
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if (IsFixedFncTexture(attr)) {
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const u32 index{FixedFncTextureAttributeIndex(attr)};
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return ctx.OpLoad(ctx.F32[1],
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AttrPointer(ctx, ctx.input_f32, vertex,
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ctx.input_fixed_fnc_textures[index], ctx.Const(element)));
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const Id attr_id{ctx.input_fixed_fnc_textures[index]};
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const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))};
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return ctx.OpLoad(ctx.F32[1], attr_ptr);
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}
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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