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https://github.com/yuzu-emu/yuzu-android
synced 2024-12-24 18:41:20 -08:00
video_core: Replace lock_guard with scoped_lock
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159ae5e47c
commit
bbc585881a
@ -230,7 +230,7 @@ struct GPU::Impl {
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void IncrementSyncPoint(u32 syncpoint_id) {
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auto& syncpoint = syncpoints.at(syncpoint_id);
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syncpoint++;
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std::lock_guard lock{sync_mutex};
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std::scoped_lock lock{sync_mutex};
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sync_cv.notify_all();
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auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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if (!interrupt.empty()) {
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@ -252,7 +252,7 @@ struct GPU::Impl {
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}
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void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value) {
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std::lock_guard lock{sync_mutex};
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std::scoped_lock lock{sync_mutex};
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auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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bool contains = std::any_of(interrupt.begin(), interrupt.end(),
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[value](u32 in_value) { return in_value == value; });
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@ -263,7 +263,7 @@ struct GPU::Impl {
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}
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[[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value) {
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std::lock_guard lock{sync_mutex};
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std::scoped_lock lock{sync_mutex};
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auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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const auto iter =
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std::find_if(interrupt.begin(), interrupt.end(),
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@ -56,7 +56,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
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if (next.block) {
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// We have to lock the write_lock to ensure that the condition_variable wait not get a
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// race between the check and the lock itself.
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std::lock_guard lk(state.write_lock);
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std::scoped_lock lk{state.write_lock};
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state.cv.notify_all();
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}
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}
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@ -253,7 +253,7 @@ GraphicsPipeline::GraphicsPipeline(
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}
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}
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if (in_parallel) {
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std::lock_guard lock{built_mutex};
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std::scoped_lock lock{built_mutex};
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built_fence.Create();
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// Flush this context to ensure compilation commands and fence are in the GPU pipe.
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glFlush();
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@ -258,7 +258,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
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ctx->pools.ReleaseContents();
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auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
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std::lock_guard lock{state.mutex};
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std::scoped_lock lock{state.mutex};
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if (pipeline) {
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compute_cache.emplace(key, std::move(pipeline));
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}
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@ -280,7 +280,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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}
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ctx->pools.ReleaseContents();
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auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
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std::lock_guard lock{state.mutex};
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std::scoped_lock lock{state.mutex};
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if (pipeline) {
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graphics_cache.emplace(key, std::move(pipeline));
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}
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@ -57,7 +57,7 @@ void PipelineStatistics::Collect(VkPipeline pipeline) {
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stage_stats.basic_block_count = GetUint64(statistic);
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}
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}
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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collected_stats.push_back(stage_stats);
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}
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}
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@ -66,7 +66,7 @@ void PipelineStatistics::Report() const {
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double num{};
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Stats total;
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{
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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for (const Stats& stats : collected_stats) {
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total.code_size += stats.code_size;
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total.register_count += stats.register_count;
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@ -77,7 +77,7 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
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if (pipeline_statistics) {
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pipeline_statistics->Collect(*pipeline);
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}
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std::lock_guard lock{build_mutex};
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std::scoped_lock lock{build_mutex};
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is_built = true;
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build_condvar.notify_one();
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if (shader_notify) {
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@ -258,7 +258,7 @@ GraphicsPipeline::GraphicsPipeline(
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pipeline_statistics->Collect(*pipeline);
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}
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std::lock_guard lock{build_mutex};
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std::scoped_lock lock{build_mutex};
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is_built = true;
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build_condvar.notify_one();
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if (shader_notify) {
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@ -404,7 +404,7 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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workers.QueueWork([this, key, env = std::move(env), &state, &callback]() mutable {
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ShaderPools pools;
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auto pipeline{CreateComputePipeline(pools, key, env, state.statistics.get(), false)};
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std::lock_guard lock{state.mutex};
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std::scoped_lock lock{state.mutex};
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if (pipeline) {
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compute_cache.emplace(key, std::move(pipeline));
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}
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@ -434,7 +434,7 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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auto pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs),
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state.statistics.get(), false)};
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std::lock_guard lock{state.mutex};
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std::scoped_lock lock{state.mutex};
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graphics_cache.emplace(key, std::move(pipeline));
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++state.built;
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if (state.has_loaded) {
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@ -36,7 +36,7 @@ VkAttachmentDescription AttachmentDescription(const Device& device, PixelFormat
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RenderPassCache::RenderPassCache(const Device& device_) : device{&device_} {}
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VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{mutex};
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const auto [pair, is_new] = cache.try_emplace(key);
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if (!is_new) {
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return *pair->second;
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@ -73,7 +73,7 @@ void VKScheduler::DispatchWork() {
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return;
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}
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{
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std::lock_guard lock{work_mutex};
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std::scoped_lock lock{work_mutex};
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work_queue.push(std::move(chunk));
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}
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work_cv.notify_one();
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@ -157,7 +157,7 @@ void VKScheduler::WorkerThread(std::stop_token stop_token) {
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if (has_submit) {
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AllocateWorkerCommandBuffer();
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}
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std::lock_guard reserve_lock{reserve_mutex};
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std::scoped_lock reserve_lock{reserve_mutex};
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chunk_reserve.push_back(std::move(work));
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} while (!stop_token.stop_requested());
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}
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@ -282,7 +282,7 @@ void VKScheduler::EndRenderPass() {
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}
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void VKScheduler::AcquireNewChunk() {
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std::lock_guard lock{reserve_mutex};
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std::scoped_lock lock{reserve_mutex};
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if (chunk_reserve.empty()) {
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chunk = std::make_unique<CommandChunk>();
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return;
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@ -25,7 +25,7 @@ void ShaderCache::InvalidateRegion(VAddr addr, size_t size) {
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}
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void ShaderCache::OnCPUWrite(VAddr addr, size_t size) {
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std::lock_guard lock{invalidation_mutex};
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std::scoped_lock lock{invalidation_mutex};
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InvalidatePagesInRegion(addr, size);
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}
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