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shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
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@ -102,6 +102,8 @@ add_library(video_core STATIC
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shader/decode/xmad.cpp
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shader/decode/other.cpp
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shader/decode.cpp
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shader/node_helper.cpp
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shader/node_helper.h
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shader/shader_ir.cpp
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shader/shader_ir.h
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shader/track.cpp
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