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https://github.com/yuzu-emu/yuzu-android
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gl_shader_cache,glasm: Conditionally use typeless image reads extension
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@ -271,8 +271,7 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
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"OPTION NV_shader_storage_buffer;"
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"OPTION NV_shader_storage_buffer;"
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"OPTION NV_gpu_program_fp64;"
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"OPTION NV_gpu_program_fp64;"
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"OPTION NV_bindless_texture;"
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"OPTION NV_bindless_texture;"
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"OPTION ARB_derivative_control;"
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"OPTION ARB_derivative_control;";
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"OPTION EXT_shader_image_load_formatted;";
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if (info.uses_int64_bit_atomics) {
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if (info.uses_int64_bit_atomics) {
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header += "OPTION NV_shader_atomic_int64;";
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header += "OPTION NV_shader_atomic_int64;";
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}
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}
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@ -297,6 +296,9 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
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header += "OPTION NV_viewport_array2;";
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header += "OPTION NV_viewport_array2;";
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}
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}
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}
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}
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if (info.uses_typeless_image_reads && profile.support_typeless_image_loads) {
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header += "OPTION EXT_shader_image_load_formatted;";
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}
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if (stage == Stage::Fragment && runtime_info.force_early_z != 0) {
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if (stage == Stage::Fragment && runtime_info.force_early_z != 0) {
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header += "OPTION NV_early_fragment_tests;";
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header += "OPTION NV_early_fragment_tests;";
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}
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}
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@ -36,42 +36,6 @@
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namespace OpenGL {
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namespace OpenGL {
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namespace {
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namespace {
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// FIXME: Move this somewhere else
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const Shader::Profile profile{
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.supported_spirv = 0x00010000,
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.unified_descriptor_binding = false,
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.support_descriptor_aliasing = false,
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.support_int8 = false,
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.support_int16 = false,
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.support_vertex_instance_id = true,
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.support_float_controls = false,
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.support_separate_denorm_behavior = false,
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.support_separate_rounding_mode = false,
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.support_fp16_denorm_preserve = false,
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.support_fp32_denorm_preserve = false,
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.support_fp16_denorm_flush = false,
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.support_fp32_denorm_flush = false,
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.support_fp16_signed_zero_nan_preserve = false,
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.support_fp32_signed_zero_nan_preserve = false,
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.support_fp64_signed_zero_nan_preserve = false,
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.support_explicit_workgroup_layout = false,
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.support_vote = true,
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.support_viewport_index_layer_non_geometry = true,
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.support_viewport_mask = true,
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.support_typeless_image_loads = true,
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.support_demote_to_helper_invocation = false,
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.support_int64_atomics = false,
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.warp_size_potentially_larger_than_guest = true,
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.lower_left_origin_mode = true,
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.has_broken_spirv_clamp = true,
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.has_broken_unsigned_image_offsets = true,
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.has_broken_signed_operations = true,
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.ignore_nan_fp_comparisons = true,
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};
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using Shader::Backend::GLASM::EmitGLASM;
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using Shader::Backend::GLASM::EmitGLASM;
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Backend::SPIRV::EmitSPIRV;
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using Shader::Maxwell::TranslateProgram;
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using Shader::Maxwell::TranslateProgram;
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@ -279,7 +243,43 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
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: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
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emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_},
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emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_},
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buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{
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buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{
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state_tracker_} {}
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state_tracker_} {
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profile = Shader::Profile{
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.supported_spirv = 0x00010000,
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.unified_descriptor_binding = false,
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.support_descriptor_aliasing = false,
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.support_int8 = false,
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.support_int16 = false,
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.support_vertex_instance_id = true,
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.support_float_controls = false,
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.support_separate_denorm_behavior = false,
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.support_separate_rounding_mode = false,
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.support_fp16_denorm_preserve = false,
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.support_fp32_denorm_preserve = false,
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.support_fp16_denorm_flush = false,
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.support_fp32_denorm_flush = false,
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.support_fp16_signed_zero_nan_preserve = false,
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.support_fp32_signed_zero_nan_preserve = false,
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.support_fp64_signed_zero_nan_preserve = false,
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.support_explicit_workgroup_layout = false,
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.support_vote = true,
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.support_viewport_index_layer_non_geometry =
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device.HasNvViewportArray2() || device.HasVertexViewportLayer(),
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.support_viewport_mask = true,
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.support_typeless_image_loads = device.HasImageLoadFormatted(),
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.support_demote_to_helper_invocation = false,
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.support_int64_atomics = false,
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.warp_size_potentially_larger_than_guest = true,
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.lower_left_origin_mode = true,
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.has_broken_spirv_clamp = true,
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.has_broken_unsigned_image_offsets = true,
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.has_broken_signed_operations = true,
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.ignore_nan_fp_comparisons = true,
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};
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}
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ShaderCache::~ShaderCache() = default;
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ShaderCache::~ShaderCache() = default;
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@ -86,6 +86,8 @@ private:
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ShaderPools main_pools;
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ShaderPools main_pools;
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std::unordered_map<GraphicsProgramKey, std::unique_ptr<GraphicsProgram>> graphics_cache;
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std::unordered_map<GraphicsProgramKey, std::unique_ptr<GraphicsProgram>> graphics_cache;
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std::unordered_map<ComputeProgramKey, std::unique_ptr<ComputeProgram>> compute_cache;
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std::unordered_map<ComputeProgramKey, std::unique_ptr<ComputeProgram>> compute_cache;
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Shader::Profile profile;
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};
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};
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} // namespace OpenGL
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} // namespace OpenGL
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