mirror of
https://github.com/yuzu-emu/yuzu-android
synced 2024-12-27 13:31:21 -08:00
gl_shader_cache,glasm: Conditionally use typeless image reads extension
This commit is contained in:
parent
df406246d9
commit
c31521512f
@ -271,8 +271,7 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
|
||||
"OPTION NV_shader_storage_buffer;"
|
||||
"OPTION NV_gpu_program_fp64;"
|
||||
"OPTION NV_bindless_texture;"
|
||||
"OPTION ARB_derivative_control;"
|
||||
"OPTION EXT_shader_image_load_formatted;";
|
||||
"OPTION ARB_derivative_control;";
|
||||
if (info.uses_int64_bit_atomics) {
|
||||
header += "OPTION NV_shader_atomic_int64;";
|
||||
}
|
||||
@ -297,6 +296,9 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
|
||||
header += "OPTION NV_viewport_array2;";
|
||||
}
|
||||
}
|
||||
if (info.uses_typeless_image_reads && profile.support_typeless_image_loads) {
|
||||
header += "OPTION EXT_shader_image_load_formatted;";
|
||||
}
|
||||
if (stage == Stage::Fragment && runtime_info.force_early_z != 0) {
|
||||
header += "OPTION NV_early_fragment_tests;";
|
||||
}
|
||||
|
@ -36,42 +36,6 @@
|
||||
|
||||
namespace OpenGL {
|
||||
namespace {
|
||||
// FIXME: Move this somewhere else
|
||||
const Shader::Profile profile{
|
||||
.supported_spirv = 0x00010000,
|
||||
|
||||
.unified_descriptor_binding = false,
|
||||
.support_descriptor_aliasing = false,
|
||||
.support_int8 = false,
|
||||
.support_int16 = false,
|
||||
.support_vertex_instance_id = true,
|
||||
.support_float_controls = false,
|
||||
.support_separate_denorm_behavior = false,
|
||||
.support_separate_rounding_mode = false,
|
||||
.support_fp16_denorm_preserve = false,
|
||||
.support_fp32_denorm_preserve = false,
|
||||
.support_fp16_denorm_flush = false,
|
||||
.support_fp32_denorm_flush = false,
|
||||
.support_fp16_signed_zero_nan_preserve = false,
|
||||
.support_fp32_signed_zero_nan_preserve = false,
|
||||
.support_fp64_signed_zero_nan_preserve = false,
|
||||
.support_explicit_workgroup_layout = false,
|
||||
.support_vote = true,
|
||||
.support_viewport_index_layer_non_geometry = true,
|
||||
.support_viewport_mask = true,
|
||||
.support_typeless_image_loads = true,
|
||||
.support_demote_to_helper_invocation = false,
|
||||
.support_int64_atomics = false,
|
||||
|
||||
.warp_size_potentially_larger_than_guest = true,
|
||||
.lower_left_origin_mode = true,
|
||||
|
||||
.has_broken_spirv_clamp = true,
|
||||
.has_broken_unsigned_image_offsets = true,
|
||||
.has_broken_signed_operations = true,
|
||||
.ignore_nan_fp_comparisons = true,
|
||||
};
|
||||
|
||||
using Shader::Backend::GLASM::EmitGLASM;
|
||||
using Shader::Backend::SPIRV::EmitSPIRV;
|
||||
using Shader::Maxwell::TranslateProgram;
|
||||
@ -279,7 +243,43 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
||||
: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
|
||||
emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_},
|
||||
buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{
|
||||
state_tracker_} {}
|
||||
state_tracker_} {
|
||||
profile = Shader::Profile{
|
||||
.supported_spirv = 0x00010000,
|
||||
|
||||
.unified_descriptor_binding = false,
|
||||
.support_descriptor_aliasing = false,
|
||||
.support_int8 = false,
|
||||
.support_int16 = false,
|
||||
.support_vertex_instance_id = true,
|
||||
.support_float_controls = false,
|
||||
.support_separate_denorm_behavior = false,
|
||||
.support_separate_rounding_mode = false,
|
||||
.support_fp16_denorm_preserve = false,
|
||||
.support_fp32_denorm_preserve = false,
|
||||
.support_fp16_denorm_flush = false,
|
||||
.support_fp32_denorm_flush = false,
|
||||
.support_fp16_signed_zero_nan_preserve = false,
|
||||
.support_fp32_signed_zero_nan_preserve = false,
|
||||
.support_fp64_signed_zero_nan_preserve = false,
|
||||
.support_explicit_workgroup_layout = false,
|
||||
.support_vote = true,
|
||||
.support_viewport_index_layer_non_geometry =
|
||||
device.HasNvViewportArray2() || device.HasVertexViewportLayer(),
|
||||
.support_viewport_mask = true,
|
||||
.support_typeless_image_loads = device.HasImageLoadFormatted(),
|
||||
.support_demote_to_helper_invocation = false,
|
||||
.support_int64_atomics = false,
|
||||
|
||||
.warp_size_potentially_larger_than_guest = true,
|
||||
.lower_left_origin_mode = true,
|
||||
|
||||
.has_broken_spirv_clamp = true,
|
||||
.has_broken_unsigned_image_offsets = true,
|
||||
.has_broken_signed_operations = true,
|
||||
.ignore_nan_fp_comparisons = true,
|
||||
};
|
||||
}
|
||||
|
||||
ShaderCache::~ShaderCache() = default;
|
||||
|
||||
|
@ -86,6 +86,8 @@ private:
|
||||
ShaderPools main_pools;
|
||||
std::unordered_map<GraphicsProgramKey, std::unique_ptr<GraphicsProgram>> graphics_cache;
|
||||
std::unordered_map<ComputeProgramKey, std::unique_ptr<ComputeProgram>> compute_cache;
|
||||
|
||||
Shader::Profile profile;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
Loading…
Reference in New Issue
Block a user