From c9a25855bc208c0bd878f430c8d9fa6e6df44e46 Mon Sep 17 00:00:00 2001 From: lat9nq <22451773+lat9nq@users.noreply.github.com> Date: Sat, 29 May 2021 02:09:29 -0400 Subject: [PATCH] shader_recompiler: GCC fixes --- src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp | 1 + .../backend/glsl/emit_glsl_bitwise_conversion.cpp | 1 + src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp | 1 + .../backend/glsl/emit_glsl_context_get_set.cpp | 3 +-- src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp | 1 + .../backend/glsl/emit_glsl_floating_point.cpp | 1 + src/shader_recompiler/backend/glsl/emit_glsl_image.cpp | 1 + src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp | 1 + src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp | 1 + src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp | 1 + .../backend/glsl/emit_glsl_not_implemented.cpp | 1 + src/shader_recompiler/backend/glsl/emit_glsl_select.cpp | 1 + src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp | 1 + src/shader_recompiler/backend/glsl/reg_alloc.cpp | 1 - 14 files changed, 13 insertions(+), 3 deletions(-) diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp index 654196e55..ad2120670 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp @@ -6,6 +6,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp index 0fa99c526..3e8c648b1 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp @@ -5,6 +5,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp index 2cb935742..0fd667c8f 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp @@ -5,6 +5,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 2286177a7..dc0e9ef95 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -5,6 +5,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { @@ -71,8 +72,6 @@ void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { if (offset.IsImmediate()) { - const auto u32_offset{offset.U32()}; - const auto index{(u32_offset / 4) % 4}; ctx.AddU32x2( "{}=uvec2(floatBitsToUint({}_cbuf{}[{}].{}),floatBitsToUint({}_cbuf{}[{}].{}));", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp index 087eaea8f..2ecfc2993 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp @@ -5,6 +5,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index a12bf98d7..5f9603602 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -5,6 +5,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp index 4381ed351..6962f2b91 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -5,6 +5,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp index 07e1a4b51..73ceb06d9 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -5,6 +5,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp index aae32f7aa..338ff4bd6 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp @@ -5,6 +5,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp index 09ad35e44..0450a7c21 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp @@ -5,6 +5,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index ec80f3cef..fd3140dd2 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -5,6 +5,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" #ifdef _MSC_VER diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp index ad3713f2d..d3c8d330f 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp @@ -5,6 +5,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp index 0b85aaba2..1c212ec05 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp @@ -5,6 +5,7 @@ #include #include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp index b287b870a..ecb550095 100644 --- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp +++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp @@ -91,7 +91,6 @@ std::string RegAlloc::Consume(const IR::Value& value) { } std::string RegAlloc::Consume(IR::Inst& inst) { - const Id id{inst.Definition()}; inst.DestructiveRemoveUsage(); // TODO: reuse variables of same type if possible // if (!inst.HasUses()) {