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https://github.com/yuzu-emu/yuzu-android
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video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise.
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@ -69,6 +69,11 @@ Id StorageAtomicU32(EmitContext& ctx, const IR::Value& binding, const IR::Value&
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Id StorageAtomicU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, Id value,
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Id (Sirit::Module::*atomic_func)(Id, Id, Id, Id, Id),
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Id (Sirit::Module::*non_atomic_func)(Id, Id, Id)) {
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if (!ctx.profile.support_descriptor_aliasing) {
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LOG_WARNING(Shader_SPIRV, "Descriptor aliasing not supported, this cannot be atomic.");
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return ctx.ConstantNull(ctx.U64);
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}
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if (ctx.profile.support_int64_atomics) {
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const Id pointer{StoragePointer(ctx, ctx.storage_types.U64, &StorageDefinitions::U64,
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binding, offset, sizeof(u64))};
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@ -86,6 +91,11 @@ Id StorageAtomicU64(EmitContext& ctx, const IR::Value& binding, const IR::Value&
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Id StorageAtomicU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset, Id value,
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Id (Sirit::Module::*non_atomic_func)(Id, Id, Id)) {
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if (!ctx.profile.support_descriptor_aliasing) {
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LOG_WARNING(Shader_SPIRV, "Descriptor aliasing not supported, this cannot be atomic.");
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return ctx.ConstantNull(ctx.U32[2]);
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}
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LOG_WARNING(Shader_SPIRV, "Int64 atomics not supported, fallback to non-atomic");
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const Id pointer{StoragePointer(ctx, ctx.storage_types.U32x2, &StorageDefinitions::U32x2,
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binding, offset, sizeof(u32[2]))};
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@ -298,11 +298,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
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profile = Shader::Profile{
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.supported_spirv = device.SupportedSpirvVersion(),
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.unified_descriptor_binding = true,
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#ifdef ANDROID
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.support_descriptor_aliasing = false,
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#else
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.support_descriptor_aliasing = true,
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#endif
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.support_descriptor_aliasing = device.IsDescriptorAliasingSupported(),
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.support_int8 = device.IsInt8Supported(),
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.support_int16 = device.IsShaderInt16Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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@ -295,6 +295,11 @@ public:
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return features.features.textureCompressionASTC_LDR;
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}
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/// Returns true if descriptor aliasing is natively supported.
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bool IsDescriptorAliasingSupported() const {
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return GetDriverID() != VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
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}
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/// Returns true if the device supports float16 natively.
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bool IsFloat16Supported() const {
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return features.shader_float16_int8.shaderFloat16;
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